Sheriff Belor Hemolock

Darian Castilan's page

333 posts. Alias of Doomed Hero.


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Checking it. It's been a busy week for me. For once I'm grateful for slow updates. :)


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"Dammit." Darian cursed as another goblin blade slipped past his defenses. Apparently being bigger meant being a bigger target also.

He backed up and swung again.

5'adjust back.

Attack G44: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d6 + 11 ⇒ (1, 1) + 11 = 13

Cleave G46: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d6 + 11 ⇒ (4, 4) + 11 = 19

Cleaving Finish G26 (if G44 or G46 fall): 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d6 + 11 ⇒ (1, 3) + 11 = 15


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Felix, you might want to pull back into the illusion too. Don't get surrounded.


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Darian gets 3 AoOs a round, not 2. It's 1+ Dex Mod. Also, one of those goblins rolled a 20, so might have crit against me.

AoO #3 against G43: 1d20 + 9 ⇒ (8) + 9 = 17
AoO Damage: 2d6 + 11 ⇒ (3, 4) + 11 = 18

Picked that one because he's the top of the attack list.

Took 8 damage, then healed 9. Current HP 21.

Darian yelled as more goblin blades found his flesh, and took a deep breath as Soth-Loren's holy energies immediately knitted the wounds closed leaving only thin new scars behind.

"Make way back there!" he barked over his shoulder, warning the others he was about to back up.

Delaying this action until Tara and Emyralda act, so they can move out of the path of my 5' step.

As the ladies behind him moved out of his way he swung again, targeting the rear rank of riders.

Attack Goblin Rider 4: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d6 + 11 ⇒ (2, 1) + 11 = 14

Cleave Goblin Rider 3: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22

Cleaving Finish Goblin Rider 2: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 2d6 + 11 ⇒ (6, 4) + 11 = 21

And 5' Adjust backwards into the illusion.

"Gopher!" he yelled, and whistled sharply bringing his dog to heel.


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No problem. I'm paranoid it's me slowing things down now, so I'm trying to make a habit of checking in, even when I'm pretty sure I've already taken my turn.


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checking in.


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It's not waiting on me again, is it?

By my count, I think it's the enemy's turn now.


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I'd just like to say that Terra is a trooper. This is The Fight That Wouldn't Die, and she's spent *months* of gameplay posting "I concentrate" every round.

She gets a round of applause from me.


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Only one of the elementals attacked you. The other went for me. You also aren't surrounded anymore.


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Just realized I put two cleaving finish rolls in that first spoiler. Ignore the second one. I only get one cleaving finish a round.

In two levels that will change and Darian will be playing Dynasty Warriors: Pathfinder Edition.


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I apologize. I didn't realize I still had an action left that round. I appreciate you letting me count it as a held action.

I hope you weren't waiting on me. In the future, please don't, or just give me a prompt here in discussion. I check in a lot, so I'll see it fast.


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Now for this round.

Darian swings his polearm across from the other direction.

Attack F1: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22

Cleave F2 (with haft of weapon): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Damage: 2d6 + 11 ⇒ (4, 3) + 11 = 18

Cleaving Finish (if either die, this attack targets the other): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22


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Don't forget Cleaving Finish off those AoOs. If there were others in that charge I could have hit, I should have been able to follow through to them.

Cleaving Finish Rolls:

Cleaving Finish 1: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22

Cleaving Finish 1: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 2d6 + 11 ⇒ (5, 4) + 11 = 20

Darian startles as the elementals appear but holds his ground. As the goblins rush in he swings his weapon and lets the tide break on his armor.

Held Action for last round (oops)

Then he quicksteps back halfway into the mist and points and whistles at the left-most goblin, calling for Gopher to finally engage while sweeping his polearm across the ranks of goblins.

Move: Order Gopher to Attack G23. 5' adjust back to row Z as Gopher moves out of the way. Standard: Cleave

Attack G28: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 2d6 + 11 ⇒ (5, 3) + 11 = 19

Cleave G35: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 2d6 + 11 ⇒ (6, 6) + 11 = 23

Cleaving Finish G36: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage: 2d6 + 11 ⇒ (6, 4) + 11 = 21

"Soth! Get clear!"


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Thanks! I'll remember next time. For now, I'll just let the GM decide if he wants to award a point or two of extra damage on those attacks.


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Crit Confirm: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Extra Crit damage: 4d4 + 14 + 6 + 2 ⇒ (1, 2, 2, 1) + 14 + 6 + 2 = 28

Cleaving Finish to HG3 (if HG4 dies): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage: 2d4 + 7 + 3 + 1 ⇒ (2, 2) + 7 + 3 + 1 = 15


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As the hobgoblins continue to fire at Darian he lashes out at them with his impressive reach.

AoO vs HG3: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage: 2d4 + 7 + 3 + 1 ⇒ (3, 4) + 7 + 3 + 1 = 18

AoO vs HG4: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage: 2d4 + 7 + 3 + 1 ⇒ (3, 4) + 7 + 3 + 1 = 18


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checking in. not sure what the delay is. hope it's not me again.


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Woot! AC is currently 19 (-1 from size, +2 from Protection)

Suddenly feeling much more confident, Darian grinned at the goblins.

"Come and get it you little bastards."


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Did I miss that somehow? Wow, thanks!

I actually think we'll be ok. With my new 20' reach I will get more AoOs, and I have a good chance of killing two at a time. Any that make it through you can clean up. If I step back into the mist we won't have to deal with the archers as much. Lets hold off on a retreat for a round or two.


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Good call. I'll do that. thanks.


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Down to 8 HP. Ouch. A little help here please?

Darian grunts in pain as a goblin arrow finds it's mark. He was definitely feeling the fatigue of battle now. This was not going well.

Yanking a potion from his belt, he downed it and huffed at the sudden disappearance of much of the pain.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Move to retrieve it. Standard to drink it. Up to 14. I could still use a little healing.


HP , AC , CMD , Fort +, Ref +, Will +, Init +

HP , AC , CMD , Fort +, Ref +, Will +, Init +

"Woah." Darian says as he suddenly swells to to almost twice his usual height.

Please add +1 to the attacks and damage of my readied attacks from the +2 Strength increase


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Reflex vs Splash: 1d20 + 3 ⇒ (1) + 3 = 4

down to 10 HP

The blast caught Darian completely by surprise. He cursed and swatted out the flames.

Glancing behind him he saw Soth-Loren being hard pressed by the Hobgoblin. He wanted to engage but couldn't expose the others to the mob of goblins.

"Gopher, Kill." he said harshly while set his weapon against the advancing horde.

Move Action: order Gopher to Attack the Hobgoblin. Standard Action: Ready an Attack against the first goblins to get within range.

Readied Attack, Power attack: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage: 2d4 + 6 + 3 + 1 ⇒ (2, 2) + 6 + 3 + 1 = 14

Crit Confirm: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 2d4 + 6 + 3 + 1 ⇒ (4, 2) + 6 + 3 + 1 = 16

Cleaving Finish (if the readied action drops a goblin and another is moving into range): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage: 2d4 + 6 + 3 + 1 ⇒ (1, 2) + 6 + 3 + 1 = 13

As a note, the readied action happens as they enter my threat range, so it happens before AoOs. If they keep coming I'll get those too. :)


HP , AC , CMD , Fort +, Ref +, Will +, Init +

Do we think the illusion is still effecting most of the goblins?


HP , AC , CMD , Fort +, Ref +, Will +, Init +

If someone can enlarge me, that will make Combat Reflexes go a lot farther.


HP , AC , CMD , Fort +, Ref +, Will +, Init +

Pretty sure I'm going to stay on goblin-clearing duty. Keeping you guys near and our backs to the illusion should help limit the numbers that can engage us at once.


HP , AC , CMD , Fort +, Ref +, Will +, Init +

Darian grunts as a goblin blade finds a gap in his armor leaving a shallow gash on his thigh. He whirled his polearm and swept it across the cluster of goblins again.

Power Attack to G27: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
damage: 1d6 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16

Cleave to G21: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
damage: 1d6 + 6 + 3 + 1 ⇒ (3) + 6 + 3 + 1 = 13

Cleaving Finish to G30: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
damage: 1d6 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15

Acro to avoid AoOs (DC= CMD): 1d20 + 4 ⇒ (10) + 4 = 14

Trying as best he can to dodge away, Darian retreated up the hill closer to his allies.
Move to X12


HP , AC , CMD , Fort +, Ref +, Will +, Init +

AoO vs Goblin 21: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 2d4 + 6 + 3 + 1 ⇒ (1, 2) + 6 + 3 + 1 = 13

AoO vs Goblin 27: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 2d4 + 6 + 3 + 1 ⇒ (4, 1) + 6 + 3 + 1 = 15

Cleaving Finish (if one drops, follow through to the other): 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage: 2d4 + 6 + 3 + 1 ⇒ (1, 3) + 6 + 3 + 1 = 14

Does that negate either of the attacks?


HP , AC , CMD , Fort +, Ref +, Will +, Init +

Darian steps back to get clear of the weapons and sweeps his polearm across the line of foes.

5' adjust back to S13

Power Attack, Warg: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 2d4 + 6 + 3 + 1 ⇒ (1, 1) + 6 + 3 + 1 = 12

Cleave, G17: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 2d4 + 6 + 3 + 1 ⇒ (2, 4) + 6 + 3 + 1 = 16

Cleaving Finish (if either target falls), G27: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 2d4 + 6 + 3 + 1 ⇒ (2, 2) + 6 + 3 + 1 = 14


HP , AC , CMD , Fort +, Ref +, Will +, Init +

Checking in. Hope you all had a great holiday weekend. :)


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Darian snarls, seeing Tara getting boxed in and spins on his heel, heading right back down the slight lope to end with a powerful overhead strike right into the Hobgoblin's back.

Move to T12

Charge Attack: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17
Overhand Chop Damage: 1d10 + 8 + 1 ⇒ (5) + 8 + 1 = 14


HP , AC , CMD , Fort +, Ref +, Will +, Init +

Sigh. That's what I was afraid of. Darn it.


HP , AC , CMD , Fort +, Ref +, Will +, Init +

Can't 5' adjust, then move. You can Withdraw for similar effect though.


HP , AC , CMD , Fort +, Ref +, Will +, Init +

"Time to cut loose, Terra. I think this tricks done about as much as it's going to. Think you can do anything about those big-shots on that ledge?"


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Computer is fixed! I have map!


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I can see the maps from my home computer, but not from my work computer (which is where I do most of my posting during the week)

The work computer is getting an overhaul soon, so it shouldn't be an issue for much longer.


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Bumping. Hope everything's ok. In case any of you aren't receiving updates, there's discussion in the discussion thread from the new folks.


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This game has slowdowns sometimes.


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Will DC 14: 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14

Woot!


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"Tara! Come on!" Darian yells again, worried she'd get bogged down.

Never try to be in two places at once. the words of his old armsmaster echoed in his ears. That's how you loose. A soldier needs to always be ready to make the hard choice if it's the difference between victory and defeat.

"F&*~ that." he growled, charging up the hill and into Terra's fog.

Darian moves into the fog to support the others. Pretty sure that's far enough that I won't be able to take an attack this round, so I'll put myself wherever is most likely to get me some AoOs.

Do I get a save against the Illusion?


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If my vote matters, I'd love to have a full party again and not have to worry about trying to write a character out of the story.

In other news, my home computer is in the shop and my work computer just decided to say screw you to google docs (the version of firefox is too old to be compatible anymore), so for at least the rest of this week, I'm going to be unable to access the map. I remember it well enough to have a general idea of what's going on, but I might need some help making sure I'm where I need to be to make the most of my attacks.


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GM, how'd those AoOs turn out? Do I still have targets in front of me?


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"Tara! Move!" Darian yelled, seeing her start to get isolated.

Are you able to check the map? We're trying to regroup with the others.

Perception DC 10: 1d20 ⇒ 11 Yay, inspire!

Power Attack AoO, Warg: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 2d4 + 9 + 1 ⇒ (1, 4) + 9 + 1 = 15

Power Attack AoO, Goblin: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage: 2d4 + 9 + 1 ⇒ (4, 4) + 9 + 1 = 18

Edit Crit Confirm: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage: 4d4 + 18 + 2 ⇒ (3, 3, 2, 2) + 18 + 2 = 30

Nice. Pretty sure that will kill them both, but I'll wait for a result from the GM before taking this round's action.


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I think it would probably be alright to re-work the character to suit your play style as long as the general themes were kept the same. Soth's been gone a long time.

GM? What do you think?


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You're right about my movement. Thanks.


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I have a friend who might be willing to take over Soth-Loren or Felix, if everyone's ok with that.

Any objections?


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Darian winced as a goblin blade caught his arm distracting him enough for the Warg to sink it's teeth into his leg. He roared in pain and swung again.

Perception DC 10: 1d20 ⇒ 1 No Inspire this round

Power Attack G13: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19

Cleave H1: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 2d6 + 9 ⇒ (6, 6) + 9 = 21

If either of them fall:

If H1 falls, targeting his Worg. If the G13 falls, targeting H1
Power Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 + 9 ⇒ (2, 1) + 9 = 12

Then he twists away hoping to get clear of the fight.

Acrobatics, DC is their CMD: 1d20 + 4 ⇒ (12) + 4 = 16

moving 20' to U10, switching weapons again as part of my movement


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You are currently at N7. If you Withdraw, you can move to M8 to get clear of any threatened squares, and then use the rest of your movement to get to N11 or so, to start heading to back up the others.


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Looks like Taravel has a path.

Gopher is still guarding Terra up on the hill. I forgot he was up there, but he's in guard mode and has a readied action to attack anything that threatens her.

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