Algon the Ever-Seeking

Dardax's page

12 posts. Organized Play character for qwerty1971.


Full Name

Dardax

Race

| HP 18/18| | AC 18 (20 w/ shield) | Fort +7; Ref +9; Will +4 | Perc: +6

Classes/Levels

| Speed 25ft | Hero Points 1/3 | Active conditions: None.

Gender

Male

Strength 14
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 16
Charisma 14

About Dardax

PFS INFO:

PFS#: 114768-2001
Faction: Radiant Oath
Class: Cleric/Warpriest

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CHARACTER INFO:

Name: Dardax the Shining
Ancestry: Human
Heritage: Ulfen
Ancestry/Heritage Traits: Low Light Vision:
Languages: Common, Skald
Home Region: Gravelands
Alignment: LG
Deity: Iomedae

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SENSES:

Perception: [T] +6
Senses: Low Light Vision

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DEFENSE:

HP: 18/18
AC: 18 [T]
Unarmored: [T], Light: [T], Medium: [T], Heavy: [X]

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SAVING THROWS:

Fortitude: +7 [E]
Reflex: +3 [T]
Will: +8 [E]
Notes: 

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OFFENSE:

Class DC: 17 [T]
Speed: 25 Movement Types:
Melee
Dagger +5
Morningstar +5 [dice=Morningstar ATK 1]1d20+5[/dice]…[dice=DMG1]1d6+2[/dice]
[dice=Morningstar ATK 2]1d20+0[/dice]…[dice=DMG1]1d6+2[/dice]

Longsword +5 [dice=Longsword ATK 1]1d20+5[/dice]…[dice=DMG1]1d8+2[/dice]
[dice=Longsword ATK 2]1d20+0[/dice]…[dice=DMG1]1d8+2[/dice]

Ranged

Weapon Proficiencies
Simple: [T]
Martial:
Trained in Longsword (Iomedae).


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SKILLS:

Acrobatics (DEX):
Arcana (INT):
Athletics (STR): +5*
Crafting (INT):
Deception (CHA):
Diplomacy (CHA): +5*
Intimidation (CHA): +5*
Warfare Lore (INT): +3*
X Lore (INT):
Medicine (WIS): +6*
Nature (WIS): +3
Occultism (INT):
Performance (CHA):
Religion (WIS): +6*
Society (INT): +3*
Stealth (DEX):
Survival (WIS): +6*
Thievery (DEX):
*=trained
**=expert

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MAGIC:

Type= Divine/Heal
Spells per day
Bonus Heals: [dice=Heal 1 action] 1d8[/dice]
[dice=Heal 2 Action] 1d8+8[/dice]

Cantrips 5/day
*Detect Magic:
*Disrupt Undead:
*Divine Lance:
*Shield:
*Stabilize:

1st 2/day
*Bless:
*Disrupting Weapon;

Spellbook


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ABILITY SCORES:

STR 14 (+2) DEX 10 (+0) CON 14 (+2) INT 10 (+0) WIS 16 (+3) CHA 14 (+2)

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FEATS:

Ancestry Feats and Abilities
Abilities: Low Light Vision
Ancestry FEAT: Natural Skill:Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.
1st FEAT:
Skill Feats
Background: Field Medic
Background FEAT: Battle Medicine: You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

General Feats
3rd:
Class Feats and Abilities
*Shield Block:You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Bonus Feats


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EQUIPMENT:

BULK :
Armor

Gear

Money


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PERSONALITY:


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SCENARIOS:

*