Wayang

Daratar's page

113 posts. Organized Play character for Mike...R.


Race

HP 79/79 | AC 14 / 13T / 12FF | Fort +11, Reflex +10, Will +12 (+2 vs shadow spells) | CMD 15 / 13 FF | Init +7 | Perc +27 | SM +2 | Speed 20' |

Classes/Levels

Spells 1st 7/7, 2nd 6/6, 3rd 5/5, 4th 5/5, 5th 4/4 | Active Conditions: none

Gender

Wayang Shadow Witch 10:
Witch (Invoker, Shadow Patron) 10
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Size

Small

Alignment

NG

Languages

Abyssal, Aklo, Auran, Ancient Osiriani, Common, Draconic, Infernal, Thassilonian, Tien, Undercommon, Wayang

Strength 8
Dexterity 14
Constitution 16
Intelligence 28
Wisdom 10
Charisma 7

About Daratar

Male wayang witch (invoker) 9
N Small humanoid (wayang)
Init +7; Senses darkvision 60 ft.; Perception +24
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Defense
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AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size)
hp 71 (9d6+33)
Fort +11, Ref +10, Will +11; +2 vs. shadow spells, +2 vs. kami and oni.
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Offense
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Speed 20 ft.
Melee cestus +4 (1d3-1/19-20) or
. . knife +5 (1d3-1/19-20)
Ranged light crossbow +7 (1d6/19-20)
Special Attacks hexes (cackle, evil eye, flight, misfortune)
Witch Spell-Like Abilities (CL 9th; concentration +17)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Witch (Invoker) Spells Prepared (CL 9th; concentration +17)
. . 4th—shadowform (2, DC 24)
. . 3rd—communal delay poison, lightning bolt (DC 20), phantasmal affliction (DC 22), shadow enchantment (DC 23)
. . 2nd—blindness/deafness (DC 19), glitterdust (2, DC 19), see invisibility, shadowmind (DC 21)
. . 1st—hex vulnerability (DC 18),shadow trap (2, DC 21), silent image (DC 22), unbreakable heart (2)
. . 0 (at will)—detect magic, guidance, message, stabilize
. . Patron Shadow
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Statistics
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Str 8, Dex 14, Con 16, Int 26, Wis 10, Cha 7
Base Atk +4; CMB +2; CMD 14
Feats Alertness, Greater Spell Focus (illusion), Persistent Spell, Quicken Spell, Spell Focus (illusion), Spell Penetration
Traits magical lineage, student of philosophy, valashmai veteran (extra trait via boon)
Skills Acrobatics +2 (-2 to jump), Bluff +10 (+12 on Charisma based checks to influence wayangs., +12 on Charisma based skill checks to influence kami and oni., +20 to lie (as a result of using Int instead of Cha)), Climb +1 (+3 when navigating sewers), Craft (calligraphy) +14, Diplomacy +7 (+8 vs humanoids from Katheer, +9 on Charisma based checks to influence wayangs., +9 on Charisma based skill checks to influence kami and oni., +17 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disguise -2 (+0 on Charisma based checks to influence wayangs., +0 on Charisma based skill checks to influence kami and oni.), Fly +16, Heal +6, Intimidate +4 (+6 vs humanoids with the goblinoid subtype., +6 on Charisma based checks to influence wayangs., +6 on Charisma based skill checks to influence kami and oni.), Knowledge (arcana) +20 (+21 when in Grand Lodge), Knowledge (dungeoneering) +9 (+10 when in Grand Lodge, +11 to navigate underground), Knowledge (engineering) +12 (+13 when in Grand Lodge, +14 when navigating sewers), Knowledge (geography) +9 (+10 when in Grand Lodge), Knowledge (history) +12 (+13 when in Grand Lodge), Knowledge (local) +15 (+16 when in Grand Lodge), Knowledge (nature) +20 (+21 when in Grand Lodge), Knowledge (nobility) +9 (+10 when in Grand Lodge), Knowledge (planes) +20 (+21 when in Grand Lodge, +22 if regarding daemons, demons and devils), Knowledge (religion) +9 (+10 when in Grand Lodge, +11 if regarding daemons, demons and devils), Linguistics +9, Perception +24, Sense Motive +2, Spellcraft +20, Stealth +22, Survival +4 (+6 to avoid becoming lost), Swim +3, Use Magic Device +2 (+4 on Charisma based checks to influence wayangs., +4 on Charisma based skill checks to influence kami and oni.); Racial Modifiers +2 Perception, +2 Stealth
Languages Abyssal, Aklo, Ancient Osiriani, Common, Draconic, Goblin, Infernal, Thassilonian, Tien, Undercommon, Wayang
SQ dragon empire native, invoke patron, light and dark, patron facets (bondage, bridge, crisis, curiosity, decisions, fortune, paradise, rapture, reckoning, revelation), shadow magic, witch's familiar (greensting scorpion (sage))
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Special Abilities
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Bondage +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Bridge (-5 to enemy DR and SR) (Su) Reduce foe's DR and SR by listed amount.
Crisis +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Curiosity +2 (Su) When assuming this aspect, gain listed bonus to Hex and patron spell DCs.
Darkvision (60 feet) You can see in the dark (black and white only).
Decisions +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dragon Empire Native You come from the Dragon Empires in Golarion, and so your starting languages are Tien and Wayang instead of Common and Wayang.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -4 (11 rounds, DC 24) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fortune +3 (Su) When assuming this aspect, gain listed resistance bonus to saves.
Greater Spell Focus (Illusion) +1 to the Save DC of spells from one school.
Invoke Patron (9 minutes/day) As a swift action, gain bonuses from emulated patron.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Misfortune (2 rounds, DC 24) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Paradise +6 (Su) When assuming this aspect, gain listed competence bonus to Acrobatics and Concentration checks.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Rapture (+2 rounds duration for self spells) (Su) When cast non instantaneous spells on self extend duration.
Reckoning (Su) When assuming this aspect, gain listed insight bonus to dam for spells and nat attacks.
Revelation +2 (Su) When assuming this aspect, gain listed insight bonus to attack.
Shadow Magic (Ex) Wayangs add 1 to the DC of any saving throws to resist spells of the shadow subschool that they cast.
Shadow Resistance +2 on saves vs. shadow spells.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.