Danyelle Holioke (Dany)
Female Human (Chondathon) Cavalier 1
LN Medium Humanoid (Human)
Init +2; Senses Perception +5
DEFENSE
AC 17, touch 12, flat-footed 15
(+5 scale mail armor, +2 dex)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +1
OFFENSE
Spd 20 ft.
Melee Lance +5 (1d8+4, x3) reach, double damage when used from charging mount
Melee Bardiche +5 (1d10+6, 19-20 / x2) - brace, reach
Melee Cestus +5 (1d4+4, 19-20 / x2)
Ranged Sling +3 (1d4+4 x2), 50 ft range, 20 bullets
Space 5 ft.; Reach 10 ft (lance, bardiche), 5 ft (cestus)
STATISTICS
Str 18 , Dex 14, Con 14, Int 11, Wis 12, Cha 12
Base Atk +1; CMB +5; CMD 18
Skills (4 Cav +1 human +2 Background)
Check Penalty: -3 (scale mail)
Trained:
* Climb +8
* Diplomacy +6
* Perception +5
* Ride +6
* Sense Motive +5
Background:
* Handle Animal +5
* Profession (Merchant) +5
Untrained:
* Survival +1
* Bluff +1
* Intimidate +1
* Swim +4
* Know (Local) +1
Riding Gear
* Military saddle
* Bit & bridle
* Saddle bags
* 10 days of feed
* Leather barding
Non-combat gear
* Explorer’s Outfit, Tabard with insignia
* Fighter’s Kit: a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.
* Bottle whiskey, Bottle hot sauce, coffee
* Sunrod (3)
* Acid Flask
* Holy Water
* 90gp
Feats
1: Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
1T: Precise Strike (Teamwork): Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit
Traits
* Friend in Every Town: You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacychecks. Knowledge (Local) is always a class skill for you.
* Armor Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0
SPECIAL ABILITIES
Racial abilities:
* Base Speed: 30 feet.
* Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces the bonus feat trait.
* Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Class abilities:
* Weapon and Armor Proficiencies: Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).
* Challenge: Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
* Mount: A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.
* Order: Order of the Dragon
** Edicts: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.
** Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.
** Skills: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
* At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
* Favored Class Bonus (Human Cavalier): Add +¼ to the cavalier’s banner bonus (1st level applied)