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today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes ![]() Dandi slumps in the water, "Undead....it's like Scarwall all over again." She shudders and gets in line for whatever healing there might be. clw from wand: 17d8 + 17 ⇒ (7, 5, 1, 3, 7, 5, 2, 5, 7, 4, 1, 1, 3, 2, 4, 4, 6) + 17 = 84 ![]()
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes ![]() Round 9, Init 11 part 2 After a conversation with the Evilan, Dandi's action is revised concention check: 1d20 + 14 + 2 + 2 ⇒ (9) + 14 + 2 + 2 = 27 touch attack: 1d20 + 11 ⇒ (18) + 11 = 29 Dandi casts cautiously on B3. bestow curse, will save negates, DC 20, or 50% chance to act normally. ![]()
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes ![]() Round 8, Init 11- Dandi delays, trying to find a way out of this mess. Finally, as Briar moves, distracting the wraith, she makes a run for it, errr, swim for it. Moves to W-9 ![]()
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes ![]() Round 7, Init 14- "Bless YOU, Charlie!" Dandi, feeling so much better, pulls her wand that Nikolay made for her and fires it at the Shadow. SR, if necessary: 1d20 + 9 ⇒ (7) + 9 = 16 MM: 5d4 + 5 ⇒ (3, 1, 1, 4, 3) + 5 = 17 Thick strands of her hair reach out, reassuring herself of Barrie's safety with a touch. ![]()
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes ![]() Round 6, Init 14- Dandi, unable to wait for outside healing anymore, decides to risk healing herself, then draws her ghost touch dagger, just in case. . concentration check: 1d20 + 12 ⇒ (11) + 12 = 23 healing hex: 2d8 + 10 ⇒ (7, 1) + 10 = 18 ![]()
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes ![]() Round 5, Init 14- Dandi delays, hoping Charlie can help her. And in a way, he does. She starts as he yells at her, and follows his urging. swim like the coward she is to behind Briar (R-9) ![]()
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes ![]() Round 4, Init 22 Dandi withdraws back to the relative safety of... well, at she withdraws, at any rate.... U-9, +5 feet "Charlie..." her voices echoes oddly within the bubble, and she can only hope he hears her. ![]()
today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes ![]() Round 4, Init 22 Dandi, touched by the sea, swims towards the croaking, (to U-7) then calls upon her friends to help her see. Eleven teeny tiny little irridescent crabs come to her call, then circle around her head. She gives the instruction carefully, " Stay close together, stay stealthy, return if any of you are attacked." casts prying eyes 1d4 + 10 ⇒ (1) + 10 = 11 little crabs to go see what they can see vs fear: 1d20 + 10 ⇒ (15) + 10 = 25 vs fear: 1d20 + 10 ⇒ (20) + 10 = 30 |