Winter-Touched Sprite

Dandifish's page

12 posts. Alias of verdigris.


RSS


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Catching her breath, Dandi reaches for Barael before he would go. "Sshhh, I'm fine. And so are you. But give me a moment longer and we may be better still..." Heroism, extended on Barael, then on herself, then see invisibility on herself, also extended. Finally, she draws her mutagen and keeps it in hand as they move down the hall.


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Dandi slumps in the water, "Undead....it's like Scarwall all over again." She shudders and gets in line for whatever healing there might be.

clw from wand: 17d8 + 17 ⇒ (7, 5, 1, 3, 7, 5, 2, 5, 7, 4, 1, 1, 3, 2, 4, 4, 6) + 17 = 84


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 9, Init 11 part 2

After a conversation with the Evilan, Dandi's action is revised

concention check: 1d20 + 14 + 2 + 2 ⇒ (9) + 14 + 2 + 2 = 27

touch attack: 1d20 + 11 ⇒ (18) + 11 = 29

Dandi casts cautiously on B3. bestow curse, will save negates, DC 20, or 50% chance to act normally.


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 10, Init 11

Dandi somersaults through the water, swimming behind Charlie.

acrobatics: 1d20 + 19 ⇒ (8) + 19 = 27 to avoid AoOs.


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round , Init 11

Dandi 5 foot swims to V-9 and readies to fire her Nikolay wand at any enemy she can see threatening her friends.

mm: 5d4 + 5 ⇒ (4, 1, 1, 2, 4) + 5 = 17


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

fort: 1d20 + 12 ⇒ (13) + 12 = 25


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 8, Init 11-

Dandi delays, trying to find a way out of this mess. Finally, as Briar moves, distracting the wraith, she makes a run for it, errr, swim for it.

Moves to W-9


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 7, Init 14-

"Bless YOU, Charlie!" Dandi, feeling so much better, pulls her wand that Nikolay made for her and fires it at the Shadow.

SR, if necessary: 1d20 + 9 ⇒ (7) + 9 = 16

MM: 5d4 + 5 ⇒ (3, 1, 1, 4, 3) + 5 = 17

Thick strands of her hair reach out, reassuring herself of Barrie's safety with a touch.


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 6, Init 14-

Dandi, unable to wait for outside healing anymore, decides to risk healing herself, then draws her ghost touch dagger, just in case. .

concentration check: 1d20 + 12 ⇒ (11) + 12 = 23

healing hex: 2d8 + 10 ⇒ (7, 1) + 10 = 18


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 5, Init 14-

Dandi delays, hoping Charlie can help her. And in a way, he does. She starts as he yells at her, and follows his urging. swim like the coward she is to behind Briar (R-9)


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 4, Init 22

Dandi withdraws back to the relative safety of... well, at she withdraws, at any rate.... U-9, +5 feet

"Charlie..." her voices echoes oddly within the bubble, and she can only hope he hears her.


today's stuff, various:
Saves: ------------- HP: 96 Fort:12 Ref:15 Will:10 AC: 24 T:24 FL:14 Mutagen: Dex/Wis, lasts 20 minutes

Round 4, Init 22

Dandi, touched by the sea, swims towards the croaking, (to U-7) then calls upon her friends to help her see. Eleven teeny tiny little irridescent crabs come to her call, then circle around her head. She gives the instruction carefully, " Stay close together, stay stealthy, return if any of you are attacked."

casts prying eyes 1d4 + 10 ⇒ (1) + 10 = 11 little crabs to go see what they can see

vs fear: 1d20 + 10 ⇒ (15) + 10 = 25

vs fear: 1d20 + 10 ⇒ (20) + 10 = 30