| Classes/Levels |
(Male Human Heretek) |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
10 |
About Danate
--------------Statistic:---------
Danate / Heretek / Level 1
Male / 20 year / Human / Unaligned
Initiative: +2; Speed (AB): 3
---------Aligment------------
+1 Tzeentch (talent)
+0 Nurgle
+0 Slaanesh
+0 Khorne
------------Stats:-------------
WS: 36 (+3)
BS: 33 (+3)
S: 33 (+3)
T: 34 (+3)
AG: 33 (+3)
Int: 55 (+5)
Per: 30 (+3)
Will: 40 (+4)
Fell: 40 (+4)
Infamy: 23
--------------Offense:-------------
# Lascarbine; Range:75m Damage: 1d10+3 Energy; Pen:0
-1 round / combat = Damage: 1d10+8 Energy; Pen:+5 (+5 int bonus to damage & pen)
# Power Axe; Melee 1d10+7 Energy; Pen:+6
-------------Defense:-----------
Wounds: 14 / 13* current
Arms, Body, Legs; Armor:5
-------------Talents:-------------
Heretik:
# Cold Hearted: [Immune to seduction, resistant to Charm +20 Will]
# Enemy: (Adeptus Mechanicus)
# Die Hard: [Improves chances of surviving Blood Loss: roll twice]
# Mechadendrite Training: (Utility)
# Meditation: [Character may enter trance to ignore fatigue: Success on a Willpower Test and 10 minutes without
interruption removes one level of Fatigue.]
# Technical Knock: [Un-jam gun as Half Action]
# Weapon Training: (Las, Primary, Shock)
# Weapon Training: (Power)
# Weapon-Tech: [Increase potency of advanced weaponry]
Chosen:
# Foresight: Contemplate to gain +10 bonus to next Intelligence Test.
-----------Starting Trait:-------------
# Mechanicus Implants [+2 Good-Craftmanship cybernetics]
- Cerebral Implants: Unnatural Intelligence (+2) and grants +20 bonuses to Logic and Lore
Tests
- Embedded Auspex: +20 bonus to Awareness Tests and may make a Tech-Use test to use it to spot things not normally possible to human senses such as invisible gases, nearby signs of life, non-visible radiation, or other things as specified. Up to 80m and scan through 80cm
thick wall against certain materials
# The Quick and The Dead [+2 to initiative]
-----------Starting Skills-------------
Heretek
# Logic
# Common Lore: (Adeptus Mechanicus, Tech)
# Tech Use +10
# Dodge
# Security
# Forbidden Lore (Archeotech)
# Scholastic Lore (Astromancy)
Human
# Common Lore (Imperium, Adeptus Arbites)
# Linguistics (Low Gothic)
# Trade (Astrographer)
-----------Ability:----------
# Binary Chatter ability:
This ability increases the loyalty of all minions who are
servitors or other cybernetic constructions by 10.
--------Personality:------------
Pride: Logic: +5 Int -5 Per
Motivation: Ascendancy: +5 will -2 wound
Disgrace: Destruction: +2 infamy -4 fell
---------XP & Spent-----------
Current XP: 0
Used XP: 250 xp (+5 int), 250xp (talent), 500xp (rank 2 tech-use)
---------Starting gear:-----------
# Utility Mechadendrite (Disabled / Not Working)
# Good-Craftmanship cybernetic: Embedded Auspex & Cerebral Implant