Abadar

Damien Keyes's page

1 post. Alias of AJM8665.


Full Name

Damien Keyes

Race

Human (Varisian) Cleric (Abadar) 1[spoiler=Character Information][HP: 12/12] ; [Armor Class: 18; Touch: 11; Flat Footed: 17]; [BAB: +0; CMB: +1; CMD: 12];

Classes/Levels

[Saves: Fortitude: +5; Reflex: +3; Will: +5; [Initiative: +1]; [Perception: +7][/spoiler]

Gender

Male

Size

Medium

Age

19

Alignment

Lawful Neutral

Deity

Abadar

Location

Korvosa

Languages

Common, Varisian, Shoanti

Strength 13
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 15
Charisma 14

About Damien Keyes

Damien Keyes
Male human (Varisian) cleric of Abadar 1
LN Medium humanoid (human)
Init +1; Senses Perception +7
Aura deflection aura (2 ft.)
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 12 (1d8+4)
Fort +5, Ref +3, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +1 (1d4+1/19-20) or
. . morningstar +1 (1d8+1)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—bless[D], divine favor, magic weapon
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domains Protection (Defense[APG] subdomain), Nobility (Leadership[APG] subdomain)
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Statistics
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Str 13, Dex 12, Con 12, Int 10, Wis 15, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats Additional Traits, Toughness
Traits deft dodger, ease of faith, eyes and ears of the city, personal addiction
Skills Acrobatics -5 (-9 to jump), Diplomacy +7, Knowledge (nobility) +4, Knowledge (religion) +4, Linguistics +4, Perception +7, Sense Motive +6
Languages Common, Shoanti, Varisian
SQ inspiring command
Combat Gear healer's kit; Other Gear scale mail, heavy steel shield, crossbow bolts (10), dagger, light crossbow, morningstar, backpack, bedroll, belt pouch, candle (10), flint and steel, holy text (The Order of Numbers)[UE], mess kit[UE], spell component pouch, trail rations (5), waterskin, wooden holy symbol of Abadar, 20 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Leadership)
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Inspiring Command (1 allies) (Su) Allies gain +2 Attack AC, CMD, skill checks

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