Full Name |
Damien Keyes |
Race |
Human (Varisian) Cleric (Abadar) 1[spoiler=Character Information][HP: 12/12] ; [Armor Class: 18; Touch: 11; Flat Footed: 17]; [BAB: +0; CMB: +1; CMD: 12]; |
Classes/Levels |
[Saves: Fortitude: +5; Reflex: +3; Will: +5; [Initiative: +1]; [Perception: +7][/spoiler] |
Gender |
Male |
Size |
Medium |
Age |
19 |
Alignment |
Lawful Neutral |
Deity |
Abadar |
Location |
Korvosa |
Languages |
Common, Varisian, Shoanti |
Strength |
13 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
15 |
Charisma |
14 |
About Damien Keyes
Damien Keyes
Male human (Varisian) cleric of Abadar 1
LN Medium humanoid (human)
Init +1; Senses Perception +7
Aura deflection aura (2 ft.)
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 12 (1d8+4)
Fort +5, Ref +3, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +1 (1d4+1/19-20) or
. . morningstar +1 (1d8+1)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—bless[D], divine favor, magic weapon
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domains Protection (Defense[APG] subdomain), Nobility (Leadership[APG] subdomain)
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Statistics
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Str 13, Dex 12, Con 12, Int 10, Wis 15, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats Additional Traits, Toughness
Traits deft dodger, ease of faith, eyes and ears of the city, personal addiction
Skills Acrobatics -5 (-9 to jump), Diplomacy +7, Knowledge (nobility) +4, Knowledge (religion) +4, Linguistics +4, Perception +7, Sense Motive +6
Languages Common, Shoanti, Varisian
SQ inspiring command
Combat Gear healer's kit; Other Gear scale mail, heavy steel shield, crossbow bolts (10), dagger, light crossbow, morningstar, backpack, bedroll, belt pouch, candle (10), flint and steel, holy text (The Order of Numbers)[UE], mess kit[UE], spell component pouch, trail rations (5), waterskin, wooden holy symbol of Abadar, 20 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Leadership)
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Inspiring Command (1 allies) (Su) Allies gain +2 Attack AC, CMD, skill checks
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