Damiel

Damiel / khazkhaz's page

119 posts. Alias of khazkhaz.


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Deck Handler Weapon 2>Item 2>Spell 2

Hi all. It's gonna be a crazy month. I'll drop from this table for the meantime. Hopefully when things aren't crazy anymore I can come back.


Deck Handler Weapon 2>Item 2>Spell 2

Are there any plans to go back to 3-2A, the siege scenario that we lost?


Deck Handler Weapon 2>Item 2>Spell 2

1d20 ⇒ 18


Deck Handler Weapon 2>Item 2>Spell 2

Adding Ultimate Equipment to my deck.

Blessing B upgrade
Blessing of the Elements > Wadjet


Deck Handler Weapon 2>Item 2>Spell 2

On Valeros's turn, discarding Blessing of the Elements.

-----

It is the hour of the Elements. Damiel is at Vizier's Hill .

Damiel moves to Scorched Ruins . As Damiel arrives, he encounters a Geniekin!
Using Galvanic Chakram. Discarding Potion of Healing to add Intelligence skill..
Combat 8+4: 1d12 + 1 + 1d8 + 1 + 1d10 + 1 ⇒ (1) + 1 + (7) + 1 + (4) + 1 = 15
The Geniekin is defeated.

Discarding Dart and resetting my hand.

Damiel wrote:

Hand: Cure, Blessing of the Elements 2, Galvanic Chakram +1, Alchemist's Suit, Stone Skin,

Displayed:
Deck: 9 Discard: 3 Buried: 1
Notes: You may use the following: Cure, Stone Skin (reduce 4 damage at any location), Blessing of the Elements,
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d12+1
Disable (Dexterity) 1d12+1+2
Constitution 1d6
Intelligence 1d10+1
Craft (Intelligence) 1d10+1+3
Wisdom 1d6
Perception (Wisdom) 1d6+2
Charisma 1d4
Powers:
Favored Card: Weapon
Hand Size 6
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check (or your Strength, Dexterity, or Constitution non-combat check).
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2
Grazzle~ wrote:

Damiel: Heal for 2

Damiel thanks Grazzle for the heal!

Shuffling Blessing of the Elements 1, Blessing of the Elements 2 into my deck.


Deck Handler Weapon 2>Item 2>Spell 2

@Valeros, Damiel really likes that suit. Would you mind holding on to it for a bit longer? There's a Fire Hydra here, and it needs an elemental attack to defeat.

It is the hour of Horus. Damiel is at Vizier's Hill.

Using Ridaiya's power to examine, then shuffle the deck.
Shuffling deck: 1d2 ⇒ 1
It's still the Fire Hydra.

Damiel anticipates the Fire Hydra ahead. He engages it in battle!
Discarding Blessing for the BYA.
Dexerity 8: 1d12 + 1 + 1d12 ⇒ (2) + 1 + (9) = 12
Damiel charges up his Galvanic Chakram and swipes at the Aberration.
Combat 7: 1d12 + 1 + 1d8 + 1 ⇒ (7) + 1 + (3) + 1 = 12
The Fire Hydra cowers from the Electrical attack.

Discarding Blessing to explore.
Damiel encounters the Warrior Dolls!
Damiel gets his Fire Lance ready, and uncaps his Flash Freeze for good measure.
Recharging Fire Lance and Flash Freeze.
Combat 14+4: 4d8 + 1d12 ⇒ (8, 8, 6, 8) + (9) = 39
Damiel smashes the Construct into many pieces.

Damiel takes 1 poison damage for the closing check. Discarding Flask Thrower. Using Valeros's Blessing for the Intelligence check.
Intelligence 6: 1d10 + 1 + 1d10 ⇒ (1) + 1 + (7) = 9
Vizier's HIll is closed.

1d4 ⇒ 2
Ridaiya Merai moves to Scorched Ruins.

Damiel wrote:

Hand: Potion of Healing, Dart, Galvanic Chakram +1, Alchemist's Suit, Blessing of the Elements 3,

Displayed:
Deck: 8 Discard: 3 Buried: 1
Notes: You may use the following: Potion of Healing (shuffle 1d4 random cards from discard pile), Blessing of the Elements,
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d12+1
Disable (Dexterity) 1d12+1+2
Constitution 1d6
Intelligence 1d10+1
Craft (Intelligence) 1d10+1+3
Wisdom 1d6
Perception (Wisdom) 1d6+2
Charisma 1d4
Powers:
Favored Card: Weapon
Hand Size 6
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check (or your Strength, Dexterity, or Constitution non-combat check).
[ ] Die bump

To recap:
Lini does a BYA Dexterity of Acrobatics check or be dealt 1d4-1 Fire damage.
Valeros used a Blessing for Damiel's Intelligence check.
Vizier's Hill is closed.
Ridaiya Merai moves to Scorched Ruins.


Deck Handler Weapon 2>Item 2>Spell 2

Damiel thanks Lini and Grazzle!

Hand update.

Damiel wrote:

Hand: Flash Freeze, Blessing of the Elements 2, Galvanic Chakram +1, Fire Lance, Blessing of the Elements 1, Flask Thrower,

Displayed:
Deck: 10 Discard: 0 Buried: 1
Notes: You may use the following: Flash Freeze (add 1d12 and cold trait to check against Construct or Fire at my location, Flash Freeze (add Strength or Melee skill to Disable check),
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d12+1
Disable (Dexterity) 1d12+1+2
Constitution 1d6
Intelligence 1d10+1
Craft (Intelligence) 1d10+1+3
Wisdom 1d6
Perception (Wisdom) 1d6+2
Charisma 1d4
Powers:
Favored Card: Weapon
Hand Size 6
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check (or your Strength, Dexterity, or Constitution non-combat check).
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of Thoth. Damiel is at the Alchemical Laboratory.

Damiel got Lini's message about a Flask Thrower, so he moves to the Vizier's Hill.

Damiel explores and finds a Hepsushep!
Recharging Acid Flask.
Stealth 8: 1d12 + 1 + 2d6 ⇒ (4) + 1 + (3, 4) = 12
Examining top 3 cards after defeat of Lamia.
There's a Cat's Claws, Fire Hydra, Find Traps.
Reordering: Cat's Claws, Find Traps, Fire Hydra.

Discarding a Blessing to explore.
Damiel finds Cat's Claws.
Auto-fail acquire.

Damiel wrote:

Hand: Flash Freeze, Blessing of the Elements 2, Galvanic Chakram +1, Fire Lance, Blessing of the Elements 1,

Displayed:
Deck: 9 Discard: 1 Buried: 1
Notes: You may use any of these: Blessing of the Elements,
Sideboard cards:

Skills and Powers:

Strength 1d4
Dexterity 1d12+1
Disable: (Dexterity 1d12+1) +2
Constitution 1d6
Intelligence 1d10+1
Craft: (Intelligence 1d10+1) +3
Wisdom 1d6
Perception: (Wisdom 1d6) +2
Charisma 1d4
Powers:
Favored Card: Weapon
Hand Size 6
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump

Recap:
- Damiel moved to Vizier's Hill
- Vizier's Hill cards 1 and 2 are banished.
- Card 3 is now Find Traps.
- Card 4 is now Fire Hydra.


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of Maat. Damiel is at the Alchemical Laboratory.

Damiel is in his element and takes out his own Alchemy Lab and whips up a Flash Freeze.

Damiel explores the Lab and encounters a Blasphemous Priest!
Damiel reveals his Galvanic Chakram +1. Discarding Flash Freeze to use power to add 1d10+1
Combat 10: 1d12 + 1 + 1d8 + 1 + 1d10 + 1 ⇒ (4) + 1 + (4) + 1 + (3) + 1 = 14
Taking Acid damage due to location: 1d4 ⇒ 2
Discarding Dart, and Blessing of the Elements

Damiel heals himself with a Potion of Healing: 1d4 ⇒ 4

Damiel wrote:

Hand: Blessing of the Elements 3, Blessing of the Elements 2, Galvanic Chakram +1, Fire Lance, Acid Flask 1,

Displayed:
Deck: 10 Discard: 0 Buried: 1
Notes: You may use any of these: Blessing of the Elements,
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 6
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Sorry for the delay. I'm amending my replacements based on discussions. I thought we could do with less Remove Curses but looks like that's not the case.
For my Spell 1 upgrade, replacing Cure with Stone Skin.
Loot: Replacing Noxious Bomb with Tablet of Languages Lost
Trader: Replacing Dagger with Remove Curse
I am not getting an Acid Flask this time
Damiel starts at Alchemical Lab.

Damiel wrote:

Hand: Blessing of the Elements 2, Dart, Galvanic Chakram +1, Potion of Healing, Alchemy Lab,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: You may use any of these: Blessing of the Elements, Potion of Healing,
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 6
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

For my Spell 1 upgrade, replacing Cure with Stone Skin.
Loot: Replacing Dagger with Tablet of Languages Lost.
Damiel starts at Alchemical Laboratory.

Damiel wrote:

Hand: Blessing of the Elements 2, Dart, Galvanic Chakram +1, Potion of Healing, Alchemy Lab,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: You may use any of these: Blessing of the Elements, Potion of Healing,
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 6
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

1. Weapon 2 - Javelin of Lightning: 1d1000 ⇒ 457
2. Spell 1 - Stone Skin: 1d1000 ⇒ 838


Deck Handler Weapon 2>Item 2>Spell 2

1d20 ⇒ 19

Here are my target card upgrades. Awaiting list of acquired cards before rolling.
Item 2 - Liquid Ice
Weapon 2 - Javelin of Lightning
Spell 1 - Stone Skin

Power feat - Hand size 5>6


Deck Handler Weapon 2>Item 2>Spell 2

Damiel fights Nebta-Khufre!
Discarding Galvanic Chakram+1, and discarding Alchemist's Suit to add 1d10, and adding 1d6 from Valeros, and 1d12 from Lini's blessing.
Combat 20: 1d12 + 1 + 1d8 + 1 + 1d6 + 1d10 + 1d6 + 1d12 ⇒ (9) + 1 + (2) + 1 + (4) + (2) + (2) + (3) = 24

Damiel is winded, and leaves the rest of combat to his comrades.

Pausing turn for the second combat check.

Damiel wrote:

Hand: Dart, Flask Thrower,

Displayed:
Deck: 14 Discard: 2 Buried: 3
Notes: You may use any of these: none at the moment
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Damiel encounters Hyena for the Villain's BYA.
Combat 9+5 (Using Galvanic Chakram +1 and 1d6 from Valeros): 1d12 + 1 + 1d8 + 1 + 1d6 ⇒ (1) + 1 + (7) + 1 + (6) = 16

Only Crypt Cards 5 and 7 left to defeat before I take the Villain.


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of Wadjet. Damiel is at the Shiny Bauble.

Damiel heads for the Crypt to join everyone else.
Shuffling deck: 1d8 ⇒ 6
It is the Villain Nebta-Khufre!

Nebta-Khufre:

Nebta-Khufre
Villain 2
Type: Monster
Traits:
Human
Necromancer
To Defeat:
Combat
Divine 15
THEN Combat 16
Before you act, search Nebta-Khufre's location deck for monsters that have the Undead trait; each time you find one, a character at this location encounters it. If you don't find any, a character at this location summons and encounters the henchman Natron Zombie.

Pausing my turn to do the BYA for the Villain.
Before you act, search Nebta-Khufre's location deck for monsters that have the Undead trait; each time you find one, a character at this location encounters it.
We need to encounter the following:

Crypt Card 5:

Gaunt Cadaver
Henchman 2
Type: Monster
Traits:
Undead
Ghoul
To Defeat:
Combat 13
Gaunt Cadaver is immune to the Mental and Poison traits.
Before you act, Gaunt Cadaver deals 1 Poison damage to you.
After you act, draw the scourge Curse of Withering from the box. If you explore again this turn, banish the Curse of Withering.

Crypt Card 7:

Coffer Corpse
Monster 1
Traits:
Undead
To Defeat:
Combat 8
THEN Combat 10
The Coffer Corpse is immune to the Mental and Poison traits.
If undefeated, move to a random location.

Crypt Card 9:

Hyena
Monster B
Traits:
Trigger
Animal
Basic
To Defeat:
Combat 9
When you examine this card, you are dealt 2 Combat damage. Then encounter this card.


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of the Elements. Damiel moves to The Shiny Bauble.

Damiel encounters a Bonecrusher Hunter!
Combat 9+2 (Recharging Fire Lance with Damiel's power): 4d8 ⇒ (5, 1, 1, 8) = 15
Location deck is 9 cards so no need to roll dice.

Recharging Detect Undead to examine top card of The Shiny Bauble.
It is a Locate Object spell.

Damiel wrote:

Hand: Alchemist's Suit, Dart, Galvanic Chakram +1, Remove Curse 2, Flask Thrower,

Displayed:
Deck: 13 Discard: 0 Buried: 3
Notes: You may use any of these: Remove Curse
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump

Out of turn, recharging Remove Curse to banish Valeros's Curse of Withering.

Damiel wrote:

Hand: Alchemist's Suit, Dart, Galvanic Chakram +1, Flask Thrower,

Displayed:
Deck: 14 Discard: 0 Buried: 3
Notes: You may use any of these: none at the moment
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Revising card order: Unshakable Chill, Dark Stalker, Crocodile Skin Helmet


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of the Ancients. Damiel moves to the Mumia Lab from the closed Sepulcher.

Valeros hands Damiel a Flask Thrower as he arrives, and tips him off to the Hepsushep that lies ahead.

Damiel uses his Acid Flask against Hepsushep.
Stealth 8: 1d12 + 2 + 2d6 ⇒ (1) + 2 + (1, 6) = 10
Damiel steps over the Lamia and looks around the corner.
Examining the top 3 cards and putting them back in the same order: Dark Stalker, Unshakable Chill, Crocodile Skin Helmet

Damiel wrote:

Hand: Alchemist's Suit, Detect undead, Galvanic Charkam +1, Fire Lance, Flask Thrower,

Displayed:
Deck: 13 Discard: 1 Buried: 3
Notes: You may use any of these: none at the moment
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of Maat. Damiel moves to the Sepulchre joining Darago and Valeros.

Damiel runs into an Acid Mantis!
Revealing Galvanic Chakram and getting 1D6 from Valeros: 1d12 + 1 + 1d8 + 1 + 1d6 ⇒ (8) + 1 + (6) + 1 + (2) = 18
The Vermin is defeated.

Defeated monster: 1d8 ⇒ 8
Burying Brilliance spell.
Sepulcher is closed.

Damiel wrote:

Hand: Alchemist's Suit, Acid Flask 2, Galvanic Charkam +1, Fire Lance, Bladeguard,

Displayed:
Deck: 11 Discard: 0 Buried: 3
"Notes: You may use any of these: Bladeguard (allow a character at your location to draw a weapon or an armor from her discard pile, reduce Acid damage dealt to a character at your location to 0.
add 1d12 to a check by a character at your location against a bane that invokes the Acid trait."""
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2
BR Yewstance wrote:

That should be everything.

Unfortunately, however, Damiel's Blessing of the Elements should be discarded, not recharged. Darago did banish a monster with the Poison trait, but that doesn't inherently add its traits to the check nor cause it to invoke it.

Got it. Reflected it in my sheet.


Deck Handler Weapon 2>Item 2>Spell 2

Hand update after use of Blessing of the Elements

Damiel wrote:

Hand: Acid Flask 2, Galvanic Charkam +1, Brilliance,

Displayed:
Deck: 12 Discard: 2 Buried: 2
Notes: You may use any of these: Brilliance
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Out of turn, Damiel recharges Potion of Healing to heal Valeros.
heal: 1d4 ⇒ 3


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of the Ancients. Damiel follows Grazzle and Valeros into the Peasant Tombs.

As Damiel enters the Tombs, he notes the Ice Elemental that Valeros befriended. Damiel uses the momentary peace to take out his Alchemy Lab, concocting a Bladeguard. He uses the Bladeguard to get his Aklys ready.

Damiel resumes exploring and finds a Shock Toad!
BYA, Damiel, Grazzle and Valeros take 1 Electricity damage. Damiel discards Remove Curse.
Combat 6 (Revealing Aklys, and adding +1 from the Elemental and 1d6 from Valeros.): 1d12 + 1 + 1 + 1d4 + 1d6 ⇒ (2) + 1 + 1 + (4) + (1) = 9

Discarding Mumia Smugglers to explore.
Damiel encounters a Corridor Dart Trap!
Disable 6+4 (Recharging Tablet of Languages Lost and +1 from the displayed Ice Elemental, and Valeros' Blessing of Abadar, ): 1d12 + 2 + 3 + 1 + 2d12 ⇒ (11) + 2 + 3 + 1 + (7, 7) = 31
Damiel safely disables the Trap, but the Second Law is triggered!

The Second Law:
While displayed, when a barrier is defeated, if your check to defeat exceeds the difficulty by 1d6 or more, each character at that location banishes a card or summons and encounters the henchman Voices of the Spire, then banish this card.

Damiel banishes Aklys.

Burying Remove Curse to close Peasant Tombs.

Damiel wrote:

Hand: Blessing of the Elements 1, Acid Flask 2, Galvanic Charkam +1, Brilliance, Potion of Healing,

Displayed:
Deck: 10 Discard: 2 Buried: 2
Notes: You may use any of these: Blessing of the Elements, Brilliance, Potion of Healing
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump

To recap
- Grazzle and Valeros take 1 Electricity damage from Shock Toad's BYA.
- The Second Law triggered. Grazzle and Valeros banishes a card or summons and encounters the henchman Voices of the Spire.
- The Second Law is banished.
- Peasant Tombs is closed.


Deck Handler Weapon 2>Item 2>Spell 2

Damiel thanks Grazzle.

Hand update.

Damiel wrote:

Hand: Tablet of Languages Lost, Remove Curse, Remove Curse 2, Mumia Smugglers, Alchemy Lab,

Displayed: Aklys,
Deck: 12 Discard: 0 Buried: 0
Notes: You may use any of these: Remove Curse x2
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of the Ancients. Damiel is at the Mausoleum.

Damiel explores the Mausoleum and encounters Blessing of the Ancients.
Divine 3: 1d4 ⇒ 1

Discarding Blessing of the Elements to explore.
Damiel finds a Remove Curse spell.
Intelligence 8: 1d10 + 1 ⇒ (7) + 1 = 8
Damiel acquires the Remove Curse spell.

Discarding Blessing of the Elements to explore.
Damiel encounters a Geniekin!
My odds are too low if I attempt the Wisdom check to display, so I'm going for combat.
Combat 8+4 (Discarding Aklys and using Valeros Mindblade.): 1d12 + 1 + 1d4 + 2d4 + 1d6 ⇒ (12) + 1 + (1) + (1, 1) + (5) = 21

Damiel wrote:

Hand: Tablet of Languages Lost, Remove Curse, Remove Curse 2, Mumia Smugglers, Alchemy Lab,

Displayed: Aklys,
Deck: 10 Discard: 2 Buried: 0
Notes: You may use any of these: Remove Curse x2
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

If no one else is taking Mumia Smugglers I'll add it to my hand when Grazzle takes the first turn of the scenario.

My hand when I get the Mumia Smugglers.

Damiel wrote:

Hand: Tablet of Languages Lost, Remove Curse, Blessing of the Elements 2, Blessing of the Elements 1, Aklys, Mumia Smugglers,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: You may use any of these: Blessing of the Elements x2, Remove Curse
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Finalising my upgrades. I saw that no one took the second Armour 2, so I'll take that.
Damiel gets a +1 intelligence skill feat.
Taking an Armour 2. Replacing Laboratory Coat with Alchemist's Suit.
Replacing Cure x2 with remove curse and tablet of languages lost from loot.
And replacing noxious bomb with an acid flask at the sunburst market.
Also informing BR Stuart that I will add Ultimate Equipment after this scenario.

Damiel starts at the Mausoleum.

Damiel wrote:

Hand: Tablet of Languages Lost, Remove Curse, Blessing of the Elements 2, Blessing of the Elements 1, Aklys,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: You may use any of these: Blessing of the Elements x2, Remove Curse
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Please ignore my card upgrade above. I mistakenly thought that we got an item. I’ll send my card upgrade in a bit.


Deck Handler Weapon 2>Item 2>Spell 2

Damiel gets a +1 intelligence skill feat
Taking an item 2. Replacing Embalming fluid with Luquid ice.
Replacing cure x2 with remove curse and tablet of languages lost from loot.
And replacing noxious bomb with an acid flask at the sunburst market.

Damiel starts at the Mausoleum.

Damiel wrote:

Hand: Fire lance, Acid flask 2, Blessing of the elements 2, Liquid ice, Tablet of languages lost,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: You may use any of these: Blessing of the Elements
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10 +1
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

1d20 ⇒ 12

Taking an Inteligence +1 skill feat

1 Item 2: 1d1000 ⇒ 96
2 Weapon 2: 1d1000 ⇒ 517
3 Blessing 2: 1d1000 ⇒ 519


Deck Handler Weapon 2>Item 2>Spell 2

Out of turn, Recharging Remove Curse to banish Curse of Withering from Lini.

Damiel wrote:

Hand: Fire Lance, Galvanic Chakram +1, Dart, Blessing of the Elements 1,

Displayed:
Deck: 5 Discard: 10 Buried: 1
Notes: You may use any of these: Blessing of the Elements
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

On Grazzle's turn, Damiel gets healed. Alchemist's Suit and Lab Coat get shuffled into my deck.

It is the hour of the Ancients.

At the start of turn, recharging Embalming Fluid because of location text.

Damiel resumes his exploration of the Howling Sands. He encounters a Guardian Scroll!
The Guardian is immune to Bludgeoning so I can't use my Aklys.
Taking the Stealth check. Using the Blessing of the Elements to mitigate damage.
Stealth 8: 1d4 + 1d4 ⇒ (1) + (4) = 5
Taking 3 damage. Oh well. Discarding whole hand.

Damiel wrote:

Hand: Fire Lance, Galvanic Chakram +1, Dart, Blessing of the Elements 1, Remove Curse,

Displayed:
Deck: 5 Discard: 10 Buried: 1
Notes: You may use any of these: Blessing of the Elements, Remove Curse
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Hand update after removal of Curse, and use of Blessing.

Damiel wrote:

Hand: Blessing of the Elements 2, Aklys, Potion of Energy Resistance, Embalming Fluid,

Displayed:
Deck: 8 Discard: 7 Buried: 1
Notes: You may use any of these: none at the moment.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of the Ancients.

Damiel moves to the Howling Sands. He takes out his Alchemy Lab and concocts a Potion of Energy Resistance.
Burying Alchemy Lab.

Damiel encounters a Malfunctioning Deathtrap.
Recharging Brilliance. Curse of Withering takes effect, bumping down my d10 to d8.
Intelligence 5: 1d8 + 3 ⇒ (6) + 3 = 9
Damiel safely dismantles the Trap.

Discarding Mumia Smugglers to explore.
Damiel encounters Mahga Threefingers.
Auto-fail check.

Damiel wrote:

Hand: Blessing of the Elements 2, Blessing of the Elements 3, Aklys, Blessing of the Elements 1, Embalming Fluid,

Displayed: Curse of Withering,
Deck: 7 Discard: 6 Buried: 1
Notes: You may use any of these: I have three Blessings. Please use only when really needed; otherwise, I'd like to use it to maximise explorations.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Recharging Blessing of the Elements for Darago.
Retconned.

Damiel wrote:

Hand: Mumia Smugglers, Alchemy Lab, Aklys, Brilliance, Embalming Fluid,

Displayed: Curse of Withering,
Deck: 9 Discard: 5 Buried: 0
Notes: You may use any of these: Brilliance (add 3 to INT)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Damiel suffers from the Curse of Fevered Dreams.
Drawing cards after recharing hand: 1d4 + 1 ⇒ (4) + 1 = 5

No change to hand.

Damiel wrote:

Hand: Mumia Smugglers, Alchemy Lab, Aklys, Brilliance, Embalming Fluid,

Displayed: Curse of Withering,
Deck: 9 Discard: 5 Buried: 0
Notes: You may use any of these: Brilliance (add 3 to INT)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of the Ancients.

Damiel sees Valeros join him and Darago at the Thornscrub.

Damiel continues exploring. He encounters the Henchman Pairaka! Damiel readies his Acid Flask and Embalming Fluid.
Discarding Embalming Fluid to add my Intelligence skill using Damiel's power. Adding 1d6 from Valeros power, and using Valero's blessing.
Combat 13: 1d12 + 2 + 2d6 + 1d10 + 1d6 + 1d12 - 6 ⇒ (2) + 2 + (2, 1) + (3) + (1) + (11) - 6 = 16
The Henchman is defeated, but curses Damiel.
Scourge: 1d10 ⇒ 7
Scourge: 1d6 ⇒ 6

Damiel suffers the Curse of Fevered Dreams Curse of Withering.

Damiel closes down the entry to the Thornscrub. He takes 1 Poison damage in the process, but he is protected by his Alchemist's Suit.
Discarding Alchemist Suit to reduce the Poison damage. Drawing Potion of Healing from my deck using the power of the Alchemist Suit. Thornscrub is closed.

Damiel uses his Potion of Healing on Valeros.
Recharged.
Valeros heals: 1d4 ⇒ 2

Damiel wrote:

Hand: Mumia Smugglers, Alchemy Lab, Aklys, Brilliance, Embalming Fluid,

Displayed: Curse of Fevered Dreams ,
Deck: 9 Discard: 5 Buried: 0
Notes: You may use any of these: Brilliance (Add 3 to Intelligence checks, any location)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Oh yes. That’s supposed to be Alchemist’s suit, not Laboratory coat. My bad. Revised hand.

Damiel wrote:

Hand: Alchemist’s Suit, Acid Flask 2, Brilliance, Embalming Fluid,

Displayed:
Deck: 11 Discard: 4 Buried: 0
Notes: You may use any of these: Brilliance (Add 3 to Intelligence checks, any location)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


1 person marked this as a favorite.
Deck Handler Weapon 2>Item 2>Spell 2

Edit: Banishing Valeros' curse instead.


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of Pharasma.

Damiel is finally free from the Quicksand. Scrambling to his feet, he finds the Laboratory Coat that Valeros left him. He thanks Valeros silently and heads for Thornscrub.

Damiel explore the landscape and finds an Acid Flask amidst the shrubbery.
Craft 5: 1d10 + 3 ⇒ (10) + 3 = 13
Damiel puts the Acid Flask in his bag.

Damiel resets his hand and ends his turn.

Damiel wrote:

Hand: Laboratory Coat, Acid Flask 2, Brilliance, Embalming Fluid, Remove Curse

Displayed:
Deck: 11 Discard: 4 Buried: 0
Notes: You may use any of these: None at the moment
Sideboard cards:

Out of turn, Damiel uses Remove Curse on Grazzle.

Damiel wrote:

Hand: Laboratory Coat, Acid Flask 2, Brilliance, Embalming Fluid,

Displayed:
Deck: 11 Discard: 4 Buried: 0
Notes: You may use any of these: Brilliance (Add 3 to Intelligence checks, any location)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Damiel is still at the Windswept Chasm. He explores the surroundings.
Shuffling deck: 1d10 ⇒ 3
It's the Henchman Pairaka!
Damiel is still encumbered by Quicksand and can't engage the Outsider.
Evading Pairaka.

Discarding Mumia Smugglers to explore.
Shuffling deck: 1d10 ⇒ 5
Damiel's token is revealed. Valeros' token is still in the deck.
Damiel manages to free himself from the Quicksand.

Damiel wrote:

Hand: Laboratory Coat, Acid Flask 2, Acid Flask 1, Tablet of Languages Lost, Embalming Fluid,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Notes: You may use any of these: None at the moment
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Amidst the trouble the party is having with Quicksand, Damiel is glad for the company of the Mumia Smugglers.
Drawing Mumia Smugglers.

Damiel explores the Windswept Chasm. He encounters a Corridor Dirt Trap!
Damiel evades the Trap

Discarding Blessing of the Elements to explore.
Shuffling Deck: 1d13 ⇒ 11
Damiel encounters The Evil Eye!
Damiel evades the Curse.

Discarding Blessing of the Elements to explore.
Shuffling Deck: 1d13 ⇒ 5
Damiel finds Grazzle, and frees him from the Quicksand.

Damiel is exhausted, and hopes to be free from the Quicksand soon.

Damiel wrote:

Hand: Laboratory Coat, Acid Flask 2, Mumia Smugglers, Tablet of Languages Lost, Embalming Fluid,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes: You may use any of these: None at the moment
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Damiel joins Grazzle at Windswept Chasm.
Replacing Cure with Remove Curse from Loot.
Replacing Cure with Tablet of Languages from Loot.
Adding Galvanic Chakram +1 to my deck, to fill in the Dagger I banished before.
Replacing Noxious Bomb with Acid Flask from the Sunburst Market.

Damiel wrote:

Hand: Laboratory Coat, Acid Flask 2, Blessing of the Elements 2, Blessing of the Elements 3, Embalming Fluid,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: You may use any of these: Blessing of the Elements x2
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

If no one is taking the blessing i'll take it.


Deck Handler Weapon 2>Item 2>Spell 2

1d20 ⇒ 9

@Lini. I only have a Blessing of Erastil in my B cards.


Deck Handler Weapon 2>Item 2>Spell 2

Damiel displays Brilliance spell to add 3 to my Intelligence checks.
Damiel encounters Memories of Violence at start of turn. Damiel uses an Acid Flask and Grazzle's Find Traps spell.

Wisdom 8: 1d12 + 2 + 2d6 + 2d12 ⇒ (9) + 2 + (4, 1) + (3, 7) = 26
Memories of Violence is banished. No cards at my location to banish.

Rolling for encounter: 1d2 ⇒ 1
BYA Wisdom 6. Using a Blessing from Valeros and Grazzle.: 1d6 + 2d6 ⇒ (3) + (4, 1) = 8
Combat 9. Recharging Fire Lance and using a Blessing from Valeros.: 4d8 + 1d8 ⇒ (2, 5, 2, 6) + (3) = 18

Done. No other means to explore.

Damiel wrote:

Hand: Acid flask 2, Remove Curse, Acid Flask 1, Potion of Healing, Dart,

Displayed: Memories of Violence,
Deck: 6 Discard: 7 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

It is the hour of Horus.

Damiel reels from Memories of Violence.
At start of turn, encountering the Curse. Using a Blessing for my check.
Wisdom 8: 1d4 + 1d4 ⇒ (3) + (3) = 6
Damiel's Curse remains.

Damiel readies himself for endgame. He sets up his Alchemy Lab and concocts Antitoxin.
Burying Alchemy Lab.

Damiel steel himself for the incoming charge. A Raid Leader attacks Damiel. Damiel does not have the resolve to fight and escapes.
Raid Leader is evaded due to Memories of Violence. Siege deck is shuffled. Ending my turn.

Damiel wrote:

Hand: Brilliance, Fire Lance, Acid Flask 2, Potion of Healing, Dart,

Displayed: Memories of Violence,
Deck: 4 Discard: 7 Buried: 1
Notes: I have a Brilliance spell to add 3 to your Intelligence check for one turn.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


Deck Handler Weapon 2>Item 2>Spell 2

Damiel is still at Warehouse 3. He uses Remove Curse on Valeros.

Damiel then encounters The Evil Eye.
Recharging Acid Flask.
Defeat 6+4: 1d12 + 2 + 2d6 ⇒ (11) + 2 + (6, 1) = 20
Exceeded check to defeat but I'm at an empty location.

Discarding Blessing to explore.
Damiel encounters Memories of Violence and suffers its Curse.
Displaying next to my deck.

Damiel wrote:

Hand: Blessing of the Elements 3, Alchemy Lab, Laboratory Coat, Aklys, Blessing of the Elements 1,

Displayed: Memories of Violence,
Deck: 8 Discard: 2 Buried: 0
Notes: I have a Blessing of the Elements
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4
Dexterity d12 +1
Disable: Dexterity +1
Constitution d6
Intelligence d10
Craft: Intelligence +3
Wisdom d6
Perception: Wisdom +2
Charisma d4

Favored Card: Weapon
Hand Size 5
Proficient with: Light Armours, Weapons
Powers:
You may not play spells that have the Attack trait.
When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead.
You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check.
[ ] Die bump


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