Deck Handler Weapon 2>Item 2>Spell 2
Are there any plans to go back to 3-2A, the siege scenario that we lost?
Deck Handler Weapon 2>Item 2>Spell 2
Adding Ultimate Equipment to my deck. Blessing B upgrade
Deck Handler Weapon 2>Item 2>Spell 2
On Valeros's turn, discarding Blessing of the Elements. ----- It is the hour of the Elements. Damiel is at Vizier's Hill . Damiel moves to Scorched Ruins . As Damiel arrives, he encounters a Geniekin!
Discarding Dart and resetting my hand. Damiel wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d12+1 Disable (Dexterity) 1d12+1+2 Constitution 1d6 Intelligence 1d10+1 Craft (Intelligence) 1d10+1+3 Wisdom 1d6 Perception (Wisdom) 1d6+2 Charisma 1d4 Powers: Favored Card: Weapon Hand Size 6 Proficient with: Light Armours, Weapons Powers: You may not play spells that have the Attack trait. When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead. You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check (or your Strength, Dexterity, or Constitution non-combat check). [ ] Die bump
Deck Handler Weapon 2>Item 2>Spell 2
Grazzle~ wrote:
Damiel thanks Grazzle for the heal! Shuffling Blessing of the Elements 1, Blessing of the Elements 2 into my deck.
Deck Handler Weapon 2>Item 2>Spell 2
@Valeros, Damiel really likes that suit. Would you mind holding on to it for a bit longer? There's a Fire Hydra here, and it needs an elemental attack to defeat. It is the hour of Horus. Damiel is at Vizier's Hill. Using Ridaiya's power to examine, then shuffle the deck.
Damiel anticipates the Fire Hydra ahead. He engages it in battle!
Discarding Blessing to explore.
Damiel takes 1 poison damage for the closing check. Discarding Flask Thrower. Using Valeros's Blessing for the Intelligence check.
1d4 ⇒ 2
Damiel wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d12+1 Disable (Dexterity) 1d12+1+2 Constitution 1d6 Intelligence 1d10+1 Craft (Intelligence) 1d10+1+3 Wisdom 1d6 Perception (Wisdom) 1d6+2 Charisma 1d4 Powers: Favored Card: Weapon Hand Size 6 Proficient with: Light Armours, Weapons Powers: You may not play spells that have the Attack trait. When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead. You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check (or your Strength, Dexterity, or Constitution non-combat check). [ ] Die bump To recap:
Deck Handler Weapon 2>Item 2>Spell 2
Damiel thanks Lini and Grazzle! Hand update.
Damiel wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d12+1 Disable (Dexterity) 1d12+1+2 Constitution 1d6 Intelligence 1d10+1 Craft (Intelligence) 1d10+1+3 Wisdom 1d6 Perception (Wisdom) 1d6+2 Charisma 1d4 Powers: Favored Card: Weapon Hand Size 6 Proficient with: Light Armours, Weapons Powers: You may not play spells that have the Attack trait. When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead. You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check (or your Strength, Dexterity, or Constitution non-combat check). [ ] Die bump
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of Thoth. Damiel is at the Alchemical Laboratory. Damiel got Lini's message about a Flask Thrower, so he moves to the Vizier's Hill. Damiel explores and finds a Hepsushep!
Discarding a Blessing to explore.
Damiel wrote:
Skills and Powers:
Strength 1d4
Dexterity 1d12+1 Disable: (Dexterity 1d12+1) +2 Constitution 1d6 Intelligence 1d10+1 Craft: (Intelligence 1d10+1) +3 Wisdom 1d6 Perception: (Wisdom 1d6) +2 Charisma 1d4 Powers: Favored Card: Weapon Hand Size 6 Proficient with: Light Armours, Weapons Powers: You may not play spells that have the Attack trait. When you would banish a card that has the Alchemical trait or a spell for its power, you may recharge it instead. You may discard a card that has the Alchemical trait to add your Intelligence skill to your Dexterity combat check or your Strength, Dexterity, or Constitution non-combat check. [ ] Die bump Recap:
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of Maat. Damiel is at the Alchemical Laboratory. Damiel is in his element and takes out his own Alchemy Lab and whips up a Flash Freeze. Damiel explores the Lab and encounters a Blasphemous Priest!
Damiel heals himself with a Potion of Healing: 1d4 ⇒ 4 Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Sorry for the delay. I'm amending my replacements based on discussions. I thought we could do with less Remove Curses but looks like that's not the case.
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
For my Spell 1 upgrade, replacing Cure with Stone Skin.
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
1. Weapon 2 - Javelin of Lightning: 1d1000 ⇒ 457
Deck Handler Weapon 2>Item 2>Spell 2
1d20 ⇒ 19 Here are my target card upgrades. Awaiting list of acquired cards before rolling.
Power feat - Hand size 5>6
Deck Handler Weapon 2>Item 2>Spell 2
Damiel fights Nebta-Khufre!
Damiel is winded, and leaves the rest of combat to his comrades. Pausing turn for the second combat check. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Damiel encounters Hyena for the Villain's BYA.
Only Crypt Cards 5 and 7 left to defeat before I take the Villain.
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of Wadjet. Damiel is at the Shiny Bauble. Damiel heads for the Crypt to join everyone else.
Nebta-Khufre:
Nebta-Khufre Villain 2 Type: Monster Traits: Human Necromancer To Defeat: Combat Divine 15 THEN Combat 16 Before you act, search Nebta-Khufre's location deck for monsters that have the Undead trait; each time you find one, a character at this location encounters it. If you don't find any, a character at this location summons and encounters the henchman Natron Zombie. Pausing my turn to do the BYA for the Villain.
Crypt Card 5:
Gaunt Cadaver Henchman 2 Type: Monster Traits: Undead Ghoul To Defeat: Combat 13 Gaunt Cadaver is immune to the Mental and Poison traits. Before you act, Gaunt Cadaver deals 1 Poison damage to you. After you act, draw the scourge Curse of Withering from the box. If you explore again this turn, banish the Curse of Withering. Crypt Card 7:
Coffer Corpse Monster 1 Traits: Undead To Defeat: Combat 8 THEN Combat 10 The Coffer Corpse is immune to the Mental and Poison traits. If undefeated, move to a random location. Crypt Card 9: Hyena Monster B Traits: Trigger Animal Basic To Defeat: Combat 9 When you examine this card, you are dealt 2 Combat damage. Then encounter this card.
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of the Elements. Damiel moves to The Shiny Bauble. Damiel encounters a Bonecrusher Hunter!
Recharging Detect Undead to examine top card of The Shiny Bauble.
Damiel wrote:
Skills and Powers:
SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Out of turn, recharging Remove Curse to banish Valeros's Curse of Withering. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Revising card order: Unshakable Chill, Dark Stalker, Crocodile Skin Helmet
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of the Ancients. Damiel moves to the Mumia Lab from the closed Sepulcher. Valeros hands Damiel a Flask Thrower as he arrives, and tips him off to the Hepsushep that lies ahead. Damiel uses his Acid Flask against Hepsushep.
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of Maat. Damiel moves to the Sepulchre joining Darago and Valeros. Damiel runs into an Acid Mantis!
Defeated monster: 1d8 ⇒ 8
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
BR Yewstance wrote:
Got it. Reflected it in my sheet.
Deck Handler Weapon 2>Item 2>Spell 2
Hand update after use of Blessing of the Elements Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Out of turn, Damiel recharges Potion of Healing to heal Valeros.
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of the Ancients. Damiel follows Grazzle and Valeros into the Peasant Tombs. As Damiel enters the Tombs, he notes the Ice Elemental that Valeros befriended. Damiel uses the momentary peace to take out his Alchemy Lab, concocting a Bladeguard. He uses the Bladeguard to get his Aklys ready. Damiel resumes exploring and finds a Shock Toad!
Discarding Mumia Smugglers to explore.
The Second Law:
While displayed, when a barrier is defeated, if your check to defeat exceeds the difficulty by 1d6 or more, each character at that location banishes a card or summons and encounters the henchman Voices of the Spire, then banish this card. Damiel banishes Aklys. Burying Remove Curse to close Peasant Tombs. Damiel wrote:
Skills and Powers:
SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
To recap
Deck Handler Weapon 2>Item 2>Spell 2
Damiel thanks Grazzle. Hand update. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of the Ancients. Damiel is at the Mausoleum. Damiel explores the Mausoleum and encounters Blessing of the Ancients.
Discarding Blessing of the Elements to explore.
Discarding Blessing of the Elements to explore.
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
If no one else is taking Mumia Smugglers I'll add it to my hand when Grazzle takes the first turn of the scenario. My hand when I get the Mumia Smugglers. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Finalising my upgrades. I saw that no one took the second Armour 2, so I'll take that.
Damiel starts at the Mausoleum. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Please ignore my card upgrade above. I mistakenly thought that we got an item. I’ll send my card upgrade in a bit.
Deck Handler Weapon 2>Item 2>Spell 2
Damiel gets a +1 intelligence skill feat
Damiel starts at the Mausoleum. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 +1 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
1d20 ⇒ 12 Taking an Inteligence +1 skill feat 1 Item 2: 1d1000 ⇒ 96
Deck Handler Weapon 2>Item 2>Spell 2
Out of turn, Recharging Remove Curse to banish Curse of Withering from Lini. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
On Grazzle's turn, Damiel gets healed. Alchemist's Suit and Lab Coat get shuffled into my deck. It is the hour of the Ancients. At the start of turn, recharging Embalming Fluid because of location text. Damiel resumes his exploration of the Howling Sands. He encounters a Guardian Scroll!
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Hand update after removal of Curse, and use of Blessing. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of the Ancients. Damiel moves to the Howling Sands. He takes out his Alchemy Lab and concocts a Potion of Energy Resistance.
Damiel encounters a Malfunctioning Deathtrap.
Discarding Mumia Smugglers to explore.
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
No change to hand. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of the Ancients. Damiel sees Valeros join him and Darago at the Thornscrub. Damiel continues exploring. He encounters the Henchman Pairaka! Damiel readies his Acid Flask and Embalming Fluid.
Damiel suffers the Damiel closes down the entry to the Thornscrub. He takes 1 Poison damage in the process, but he is protected by his Alchemist's Suit.
Damiel uses his Potion of Healing on Valeros.
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Oh yes. That’s supposed to be Alchemist’s suit, not Laboratory coat. My bad. Revised hand. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of Pharasma. Damiel is finally free from the Quicksand. Scrambling to his feet, he finds the Laboratory Coat that Valeros left him. He thanks Valeros silently and heads for Thornscrub. Damiel explore the landscape and finds an Acid Flask amidst the shrubbery.
Damiel resets his hand and ends his turn. Damiel wrote:
Out of turn, Damiel uses Remove Curse on Grazzle. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Damiel is still at the Windswept Chasm. He explores the surroundings.
Discarding Mumia Smugglers to explore.
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Amidst the trouble the party is having with Quicksand, Damiel is glad for the company of the Mumia Smugglers.
Damiel explores the Windswept Chasm. He encounters a Corridor Dirt Trap!
Discarding Blessing of the Elements to explore.
Discarding Blessing of the Elements to explore.
Damiel is exhausted, and hopes to be free from the Quicksand soon. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Damiel joins Grazzle at Windswept Chasm.
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
1d20 ⇒ 9 @Lini. I only have a Blessing of Erastil in my B cards.
Deck Handler Weapon 2>Item 2>Spell 2
Damiel displays Brilliance spell to add 3 to my Intelligence checks.
Rolling for encounter: 1d2 ⇒ 1
Done. No other means to explore. Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
It is the hour of Horus. Damiel reels from Memories of Violence.
Damiel readies himself for endgame. He sets up his Alchemy Lab and concocts Antitoxin.
Damiel steel himself for the incoming charge. A Raid Leader attacks Damiel. Damiel does not have the resolve to fight and escapes.
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
Deck Handler Weapon 2>Item 2>Spell 2
Damiel is still at Warehouse 3. He uses Remove Curse on Valeros. Damiel then encounters The Evil Eye.
Discarding Blessing to explore.
Damiel wrote:
Skills and Powers: SKILLS
Strength d4
Dexterity d12 +1 Disable: Dexterity +1 Constitution d6 Intelligence d10 Craft: Intelligence +3 Wisdom d6 Perception: Wisdom +2 Charisma d4 Favored Card: Weapon
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