Grey Maiden

Dalya Brightmane's page

No posts. Organized Play character for Chad Newman.


Race

Human

Classes/Levels

Paladin 2

Gender

Female

About Dalya Brightmane

Dayla Brightmane
Human paladin 2
LG Medium humanoid (human)
Init +1; Senses Perception +0
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Defense
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AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 22 (2d10+6)
Fort +8, Ref +4, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +5 (1d6+3) or
. . dagger +5 (1d4+3/19-20) or
. . mwk cold iron longsword +7 (1d8+3/19-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks smite evil 1/day (+3 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +3)
. . At will—detect evil
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Statistics
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Str 16, Dex 12, Con 14, Int 8, Wis 10, Cha 16
Base Atk +2; CMB +5; CMD 16
Feats Dazzling Display, Weapon Focus (longsword)
Traits bully, indomitable faith
Skills Acrobatics -7 (-11 to jump), Diplomacy +8, Intimidate +9, Survival +0 (+2 to avoid becoming lost)
Languages Common
SQ lay on hands 4/day (1d6)
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds (2), potion of enlarge person, alchemist's fire (2), holy water (2), tanglefoot bag; Other Gear banded mail, heavy steel shield, arrows (20), club, dagger, mwk cold iron longsword, shortbow, wayfinder, backpack, bedroll, belt pouch, everburning torch, flint and steel, silk rope (50 ft.), trail rations (5), waterskin, wooden holy symbol of Erastil, 45 pp, 1 gp, 1 sp, 1 cp
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Special Abilities
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Dazzling Display (Longsword) Intimidate check to demoralize can affect those within 30' who see you.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp