16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Dalmien steps inside the room, desperately trying to shorten the fight with yet another Ray of Frost Ranged Touch Attack: 1d20 + 1 ⇒ (1) + 1 = 2
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 DC 11 on #2 and DC 15 on the archer for the hunger. "Don't let him slip away!" Dalmien casts Freezing Ray on the archer Ranged Touch Attack: 1d20 + 2 ⇒ (5) + 2 = 7
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 "They want to stall us? Let us siege them!" Not sure what my line of sight is, Dalmien will move up if necessary, with the goal of casting a Wasting Ray(Hunger) on number 2. DC10 or 1d6 non-lethal damamge. DC14 on Archer.
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Despite his miss, Dalmien gains confidence from moving in the room. Dalmien slips past Zoresk down to P6. Time to see if I still got it "What fight? We came in peace! Dalmien accompanies his words with a Charm Person spell (DC 17) directed at 1, as he's joining the fight.
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Come on! They need your help! Toughen up, it's time to expose yourself a little Dalmien finally decides to step up. He'll move to L4, just beside where Dalmien was, and attacks M5 with a Ray of Frost Ranged Touch Attack: 1d20 + 1 ⇒ (3) + 1 = 4
The hunger continues on 5, DC11 this time
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 " I suppose I can ge on board with that logic, Barek"
Perception: 1d20 + 1 ⇒ (11) + 1 = 12 Things are getting busy on my end here, feel free to bot me if I take too long to reply
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Can't believe I forgot I could do this Dalmien imposes Wasting ray (thirst) on the conscious mongrel (DC 10 +1 for every round to avoid taking 1d6 non-lethal damage) Non-Lethal Damage this round: 1d6 ⇒ 1
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Surprise round, Dalmien will simply try to get in position if possible (aiming to be on F3 by next round), otherwise he'll let others go where they can.
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Looks like I'll need to go to F3 if I want to try and Charm number 2. I'll try to do that, depending on where everyone else is and how easy I can access this
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Perception: 1d20 + 1 ⇒ (18) + 1 = 19
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 [DICE = Diplomacy]1d20+9[\DICE] "And for that, we thank you Herald. Perhaps some sort of diversion might help? I can perform minor illusion trick, or we may be able to throw a rock and lure them to investigate. "
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Whisipering: " Companions, I think now is the time to speak my mind. I don't think we should trust Sword-Held-High and simply butcher their enemies... I think there might be some blind prejudice at work with, in which case we could be butchering innocents. In any case, there should be a diplomatic solution. As you might have gathered by now, I'm not much use in a fight, but I do have certain.. persuasion talents."
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Dalmien maintains eye contact with the leaders as they speak. This city is threatened by endless hordes of demons, and they worry about a group of exiles? We must tread carefully here, there could be a lot of prejudice at play. Still, better to play along for now and see if matters can be resolved diplomatically eventually. "We can definitely be of aid here. These traitors do not know us. They should recieve us with better than predisposition than you. We can go find out if Neathholm is in danger."
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Seeing his companion's blatant staring, Dalmien will attempt to bring focus of himself, and the business at hand. " For lack of better representatives, I suppose we will act as emissaries for Kenabres. It seems both out worlds have been shaken. We're here, able and eager to help so pray tell what it the status quo in Neatholm?"
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Dalmien takes a deep breath, aware that the upcoming conversation might be crucial in earning the trust of a potentially important ally. He attempts to walk up to Sword-Held-High as confidently as possible, Looking him straight in the eye. "My name is Dalmien. I must begin by thanking you for your village's kindness and hospitality, I know our kind are sparse around here." Dalmien will let the others chime in and introduce themseleves at this point. Diplomacy to make a first impression and avoid staring at the mongrel's grotesque features: 1d20 + 9 ⇒ (17) + 9 = 26
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Relieved to hear what Herald has to say, Dalmien smiles broadly.
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Dalmien, somewhat timidly, asks Herald: "Herald, I hope you don't mind me asking but... Us outlanders, we're not really liked down here, are we? Not that I could blame you. I've been through some rough times in my life but what your ancestors were forced to go through.. I don't even want to think about it."
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Does Herald live alone? Does he have any children? Dalmien would find out more about the status of "uplanders" down here by discussing it with the locals.
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Dalmien reaches for Terendelev's scale in his pocket. "Hope..? No. All hope is not lost. Men, your ancestors in fact, have fought and slayed demons. And Men can triumph again. With newfound confidence, to the others and Herald. "We must regroup. Figure out our next move. In the meantime, the fact that this city hasn't been overrun means we're safe, I think. The demons would have had time to take Neattholm if they knew of its existence"
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Breathing heavily, after uncharacteristic physical exertion, Dalmien takes a big swig of water. "Indeed...I think the whole city fell. How many reside here? I fear for your safety."
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Have Horgus and I rejoined the others after accompanying Anevia and Arashnial? I will have tried to convince Horgus to come back with me and help the others.
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Dalmien to the others: "I better accompany Anevia and Aravashnial to wherever we go." More quietly so Horgus won't hear:
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Looking nervously at the men holding the menacing crossbows, Dalmien quickly follows the rest of the group.
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Dalmien Smith Level 2 - +7 HP (3+1 base, +2 CON +1 favored class) - Will +1 +1 Spells perday +1 lvl 0 spell - Prestidigitation Skills:+3 skill points:
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 "Horgus, do not fret. We are not asking you to carry anything. I know you fear for your life, but we'll get out of here in one piece, I guarantee that. Have you seen the quick work Kord and Zoresk did of those monsters? We're also in the presence of a powerful mage. No, what I fear is what will come next. And we'll need all the help we can get. Bringing the body will be of prime importance for our case!" Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 "There's a mild healing potion, and a magic scroll which I will keep if that's all right. There's also this brass bull's head encrusted with gems. Does it mean anything to any of you?" DW: Dalmien will cast detect magic, to see if there's anything enchanted around, particularly the brass bull head
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 Dalmien approaches the corpse's hand, and has a moment of hesitation. "...You're right. These men died serving the crusade, and I think we all here mean to serve the crusade. They would want us to use whatever we can... I hope. They have some coin. And couple of useful weapons. That gauntlet looks mighty dangerous, could be useful in a case of emergency to someone who can punch. There's also something else" DW: Dalmien will pry open the hand, if he can. Strength: 1d20 ⇒ 17 He'll also grab the scroll, examining it, as well as the potion.
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 "Perhaps..perhaps they might have something of use for us? I know we should let them rest in peace but this is a serious situation, and we need all we can find." If there is no objection, Dalmien will search the bodies.
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 [b]"Perhaps..perhaps they might have something of use for us? I know we should let them rest in peace but this is a serious situation, and we need all we can find."[b] If there is no objection, Dalmien will search the bodies.
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 "Eamch, are the bodies, right next to it? If that's the case, running in and out to retrieve the bodies might be dangerous for nothing. Kord may be right here, if we go near it, we may as well attack it. Valor, do you have any advice?" If and when we decide to move in, Dalmien will cast Resistance on the crew in the order: Himself, Eamch, Kordica, Barek, Zoresk (just to determine how long everyone has with it, it lasts 10 rounds
16/16 Init +1 AC 11 FF 10 T 11 Fort +4 Ref +3 Will +2 CMD 11 Percep +1
Resources: Human (Taldan) Sorcerer 2
Spells per day: - | 1/5 Wasting Ray: 5/7 After everything is set up, Dalmien will climb down the rope and then back up, helping the mongrels if they need help. Take 10 on Climb check down the rope |