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Jason Beardsley wrote:
Dread wrote:

I'm looking for a non-gestalt version though...Gestalt basicly takes the best of both classes...I want to allow the character to 'build' the class out of the features of both not use all of both. Thats why its more a Hybrid of both. Choosing what things were important for his character design.

Example:

Wiz has Good Will Save = 1. (poor saves /no armor/limited weapons/d6 hit die/poor BAB/skills progession 2= 0) spells: 1. Arcane Bond = 1. Scribe Scroll: 1 School: 1...Wizard = 5 points

Rogue has Good reflex = 1 (poor saves/limited weapons= 0). Average BAB= 1. d8 hit die = 1. Sneak Attack = 1, Trapfinding= 1, Skill progession of 8 = 1. Light Armor = 1 Rogue = 7 points

Average is 6 points...

so I can make a Rogue/Wizard Hybrid picking and choosing between the two classes taking what i want of either to fill 6 slots...

so a Spellthief might be : Spells (1), Skills progession of 8 (1), d6 hit die (0), Poor Fo (0), Good Will : (1), Good Reflex (1), Poor BAB (0), Trapfinding (1), Limited Weapons (0), No Armor (0), Sneak Attack (1)

Taking no School, No scribe Scroll, no arcane bond, and no d8 hit die...

as an example of my idea...

This reminds me of something i saw.. cant remember the name.. that attemps to make everything in 3.5 a point buy system of some sort.. so, essentially, you create whatever character you can think of..

Anyone know what it is i'm thinking of? i cant seem to remember..

I think you are talking about ShadowRun


Kyrinn S. Eis wrote:
Set wrote:
Perhaps a Human could add one weapon to their list, of the lowest tier that they don't already have access to. So a Wizard could add any one Simple Weapon to his list, while a Cleric, who already knows all Simple Weapons, could add any one Martial Weapon, and a Fighter, who already knows all Martial Weapons, could add any one Exotic Weapon.

An interesting fix. It would open things up a bit for the Bard, and the Druid (although they still have their minimal metal issue).

I've already NPCd that, a bit. A character with Martials chose a single Exotic.

You've got my vote. ;)

I love this idea it realy dose open things up but not to much


Stephen Ingram wrote:

Arrg...it ate my post.

I think that putting a cap on Power Attack isn't a bad thing. Because no matter HOW wildly someone swings their sword, there is only so much force they can get from that swing. I just don't like the "All-or-Not" way of working. I understand that it speeds up game play, but I would like My warriors to have some variety in their Power Attacks. My Idea is for Power attack to have two tiers:
Power Attack for Half: Add an amount equal to half your Strength modifier rounded down to your melee damage rolls for one round. Subtract the same amount from your melee attack rolls
for 1 round.
Power Attack for Full: Add an amount equal to your Strength modifier to your melee damage rolls for one round.Subtract the same amount from your melee attack rolls
for 1 round.

this would give some variety, with bogging down game play.

p.s. This just one feat.

I like this idea, it dose give an option w/out slowing game play


For humans I think that they should be alowed 2 Favored classes to choose from. Once at 1st and again at a later level for multi-classing seeing that "humans are skilled at nearly every trade imaginable"(Page 11 Humans)