Seoni

Dalla Stolojan's page

3 posts. Alias of mbauers.


Full Name

Dalla Stolojan

Race

Female Human Brawler (Shield Champion) 6

Classes/Levels

stats:
HP: (72/72) AC 22 (FF 18, Touch 14) CMD 24 (30 vs Trip or Grapple) FS +8, RS +8, WS +4, Initiative: +2 Perception: +10

About Dalla Stolojan

RP example:

The man was cruel—that much was plain. He had a pig-eyed look to him, which matched his protruding tusk-like lower teeth just the same. He grabbed the serving girl’s wrist roughly and whispered something dirty in her ear, then laughed at his own joke as only he could.

Wonderful the Ulfen woman said to herself, taking one last sip of beer. I was getting bored. Before she could stand, a middle-aged, bespectacled man approached the offensive half-orc and confronted him.

The fighter couldn’t hear the exchange, but it was clear to her that the older gentleman was in for trouble when the drunken brute pushed himself back from the table.

The Ulfen woman leapt the table in her path and caught the half-orc’s haymaker on her wrist, driving a knee into his groin and crashing the crown of her head into his nose. The lout flipped over backwards ungracefully, knocking the table and his drinks to the floor as he fell unconscious.

The scholar tripped, backing away in fear and then surprise, as the Ulfen offered her hand to help him up.

You are a soft man—your hands are soft, your belly is soft, even your pretty face is soft. My aunt Reyna grows a more impressive beard than you. I think a good beating might serve you. But, she said, emphasizing the last word. You have a strong heart, and that, my friend, cannot be learned. Let me buy you a drink. The name’s Dalla…

Appearance:

22 years old, 5’6”, 130 lbs., Blue Eyes, Blonde Hair

Dalla walks quickly and with purpose, looking people in the eye squarely when she speaks to them. She has no time to mince words and despises sweet-talking. Though her blunt comments can sometimes be off-putting, she only approaches conversations that way out of respect for people. In her mind, flowery language and dancing around issues is insulting to other’s intelligence.

She favors functional, tight-fitting garments—not for aesthetic, but for ease of movement in combat (including her closely-shorn hair). Her bare arms and neck display ornate tattoos in the Varisian style, but can’t hide her Ulfen heritage.

An often-broken nose and several bruises and cuts are ever-present on her face, but the matching wounds on her knuckles show she dishes out more punishment than she receives.

Background/Personality:

Born Dalla Hrólfsdottir, the young girl was not content to follow the path of toil and anonymity that her father set before her in the Land of the Linnorm Kings. She longed to travel the world and make a name for herself, eventually making her way to Riddleport and the fighting pits there. Her martial prowess grew—she had a great eye for technique, borrowing from the styles of various fighters from distant lands.

She knew she could take care of herself and did so for a time, but Dalla ultimately realized that, though she could survive on her own, she didn’t want to. The young woman missed the bonds of friendship and family that she had left behind, and sought to forge new ones in Varisia. A group of wandering Sczarni took her in and accepted her as one of their own, putting her muscle to good use. She learned their language and their ways, and showed loyalty as though they were of her blood.

On the outskirts of Sandpoint a routine job went wrong, and Dalla took the heat to spare her family the trouble. She fled to the Feedbag and sought aid from Jubrayl Vhiski, a distant relative, offering to work for him in exchange for a place to stay.

This is just the bare bones of her background to give you an idea, but obviously I’m willing to tweak things to mesh with the party.

tracking:

Martial Flexibility: 6/6
Knockout: 1/1

Dalla Stolojan
Female Human (Ulfen) Brawler (Shield Champion) 6
CN Medium Humanoid (Human)
Init +2 (+2 Dex); Senses Perception +10
DEFENSE
AC 22, touch 14, flat-footed 18 (+5 armor, +3 shield, +2 Dex, +2 Dodge)
hp 72 (10 + 10 + 10 + 10 + 10 + 10 + 12 Con)
Fort +8 (5 base, +2 Con, +1 resistance)
Ref +8 (5 base, + 2 Dex, +1 resistance)
Will +4 (2 base, +1 Wis, +1 resistance)
Defensive Abilities Mobility: +4 additional dodge bonus to AC; Juke: +4 additional dodge bonus to AC vs charging foes
OFFENSE
Spd 30 ft
Melee +1 Heavy Shield +11/+6 (+6 BAB, +4 str, +1 enhancement) (1d6+4/x2)
Melee Unarmed Strike +10/+5 (+6 BAB, +4 str) (1d8+4/x2)
Melee Longspear +11/+6 (+6 BAB, +4 str, +1 MW) (1d8+6/x3) (reach)
Ranged +1 Heavy Shield +9 (+6 BAB, +2 dex, +1 enhancement) (1d6+4/x2)
Ranged Dagger +8 (+6 BAB, +2 dex) (1d4+4/19-20/x2)

Space 5 ft.; Reach 5 ft.
STATISTICS
Str 18 (+4) (15 base, +2 racial, +1 Level 4)
Dex 14 (+2)
Con 14 (+2)
Int 12 (+1)
Wis 13 (+1)
Cha 8 (-1)
Base Atk +6 (+6/+1 Brawler)
CMB +10 (+6 BAB, +4 Str) (+1 competence on grapple checks and to break a grapple)
CMD 24 (10 +6 BAB, +2 Dex, +4 Str, +2 Dodge) (+6 to CMD vs Trip and Grapple, Favored Class x6)
Feats
Power Attack [Level 1], -2 attack/+4 damage (+6 two-handed)
Dirty Fighting [Human], when attempting a combat maneuver against a flanked foe, forgo +2 bonus to not provoke an AoO (or gain +4 if Dalla doesn’t provoke on the maneuver from another feat or ability). This counts as Dex 13, Int 13, Combat Expertise, and Improved Unarmed Strike for meeting feat prerequisites.
Improved Unarmed Strike [Bonus], 1d8 damage, lethal or nonlethal
Dodge [Bonus 2], +1 Dodge bonus to AC
Mobility [Level 3], +4 additional dodge bonus to AC vs AoO provoked from movement
Sidestep [Level 5], Whenever an opponent misses Dalla with a melee attack, she may move 5 feet as an immediate action so long as she remains within that opponent’s threatened area. This movement does not provoke attacks of opportunity. If she takes this step, she cannot take a 5-foot step during her next turn. If she takes an action to move during her next turn, she subtracts 5 feet from her total movement.
Juke [Bonus 5], When an opponent charges Dalla, she gains a +4 dodge bonus to your AC. If the charger's attack roll misses her and his movement ends while he is adjacent to her, she can switch places with the opponent as an immediate action, and he is considered to be flanked by Dalla until the end of her next turn. She can't use the benefits of Juke if she readies an action to set a weapon with the brace special quality against a charging foe.

Traits
Criminal: +1 trait bonus on Disable Device checks and Disable Device is always a class skill.
Armor Expert: -1 AC penalty, minimum 1
Family Ties: You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.

Skills
Acrobatics +8 (3 ranks, +3 class, +2 Dex)
Climb +10 (3 ranks, +3 class, +4 Str)
Disable Device +14 (6 ranks, +3 class, +2 Dex, + 1 trait, +2 circumstance)
Knowledge (Dungeoneering) +7 (3 ranks, +3 class, +1 Int)
Knowledge (Local) +11 (6 ranks, +3 class, +1 Int, +1 trait)
Perception +10 (6 ranks, +3 class, +1 Wis)
Sense Motive +10 (6 ranks, +3 class, +1 Wis)
Swim +10 (3 ranks, +3 class, +4 Str)
Total Points: 36 ([4 Brawler + 1 Int + 1 Human] x6 level)
AC penalty is 0
Languages Common, Ulfen, Varisian, Giant (2 base, +1 trait, +1 Int)

Equipment
Traveler's Outfit, 1 gp, 5 lbs.
Quick Runner’s Shirt, 1,000 gp
Cloak of Resistance +1, 1,000 gp, 1 lb.
+1 Chain Shirt, 1,250 gp, 25 lbs.
Armbands of the Brawler, 500 gp, 1 lb.
Darkwood Heavy Throwing Shield +1 with +1 weapon enhancement 3,307 gp, 7.5 lbs.
Silver Morningstar, 98 gp, 6 lbs.
MW Longspear, 305 gp, 9 lbs.
2 javelins, 2 gp, 4 lbs
Spring-Loaded Wrist sheath with Cold Iron Dagger, 9 gp, 2 lbs.
MW Backpack, 50 gp, 4 lbs.
Waterskin, 1 gp, 4 lbs.
4 days trail rations, 2 gp, 4 lbs.
2 sunrods, 4 gp, 2 lbs.
2 Tindertwigs, 2 gp
MW Thieves’ Tools, 100 gp, 2 lbs.
Smelling Salts, 25 gp, 0 lbs.
Flask of alchemist’s fire, 25 gp, 1 lb.
Flask of alchemist’s fire, 25 gp, 1 lb.
Vial of holy water, 25 gp, 1 lb.
Alchemical Grease, 5 gp, 1 lb.
Vermin Repellant x2, 10 gp
Antiplague, 50 gp
Antitoxin, 50 gp
Potion of CLW, 50 gp, 1 lb.
50 ft of hemp rope, 1 gp, 10 lbs
Belt pouch, 1 gp, 0.5 lbs.

103 gp in belt pouch
Weight Carried: 87 lbs. (116 lbs or less is light, 117-233 is medium, 234-350 is heavy)

SPECIAL ABILITIES
Bonus Feat Extra feat at level 1
Skilled +1 skill per level
Proficiencies Dalla is proficient in all simple weapons and with shields as weapons, light armor, bucklers, light shields, and heavy shields
Brawler’s Cunning Int counts as 13 for feat prerequisites
Martial Flexibility (Ex) (6/day) Dalla can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. She must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1). Dalla can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.
At 6th level, Dalla can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
Martial Training (Ex) Dalla counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Unarmed Strike (1d8) Dalla gains Improved Unarmed Strike as a bonus feat. She may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. Dalla applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.
Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler.
Bonus Combat Feats Dalla learns bonus feats at level 2 and every three levels after 2nd.
Brawler’s Flurry (Ex) Dalla can make a brawler's flurry as a full-attack action. When doing so, she has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability.
A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler's flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A brawler with natural weapons can't use such weapons as part of brawler's flurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks.
At 8th level, the brawler gains use of the Improved Two-Weapon Fighting feat when using brawler's flurry. At 15th level, she gains use of the Greater Two-Weapon Fighting feat when using brawler's flurry.
AC Bonus +1 At 4th level, when a brawler wears light or no armor, she gains a +1 dodge bonus to AC and CMD. This bonus increases by 1 at 9th, 13th, and 18th levels.These bonuses to AC apply against touch attacks. She loses these bonuses while immobilized or helpless, wearing medium or heavy armor, or carrying a medium or heavy load.
Knockout (Ex) DC 17 Once per day Dalla can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. If the brawler hits and the target takes damage from the blow, the target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the brawler's level + the higher of the brawler'sStrength or Dexterity modifier) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity. Creatures immune to critical hits or nonlethal damage are immune to this ability. At 10th level, the brawler may use this ability twice per day; at 16th level, she may use it three times per day.
Close Weapon Mastery (Ex) At 5th level, a brawler's damage with close weapons increases. When wielding a close weapon, she uses the unarmed strike damage of a brawler 4 levels lower instead of the base damage for that weapon (for example, a 5th-level Medium brawler wielding a punching dagger deals 1d6 points of damage instead of the weapon's normal 1d4). If the weapon normally deals more damage than this, its damage is unchanged. This ability does not affect any other aspect of the weapon. The brawler can decide to use the weapon's base damage instead of her adjusted unarmed strike damage—this must be declared before the attack roll is made.
Throw Shield Dalla can throw a heavy or light shield as a normal (non-improvised) thrown weapon with a range increment of 10 feet or the shield's range increment, whichever is greater. The thrown shield deals the same damage as a shield bash, and any damage increases from shield spikes apply to this attack. Dalla is treated as having the Far Shot feat for the purpose of determining range increment penalties for throwing a shield.At 7th level, a shield champion can use a thrown shield to perform a bull rush, dirty trick, disarm, reposition, or trip combat maneuver as if she were making a melee shield bash attack. At 11th level, a shield champion gains Shield Master as a bonus feat. She must meet all prerequisites before selecting that feat.This ability replaces maneuver training at 3rd, 7th, and 11th levels.
Returning Shield (Ex) Dalla can throw a shield so it ricochets off her target (and possibly other solid objects) to return to her at the end of her turn. This ability functions whether or not Dalla hits her opponent or moves on her turn. The shield deals no damage to targets it bounces off other than the original target of the shield champion's attack. Other circumstances can prevent the shield from returning to the shield champion, such as an opponent using a readied action to catch the shield, or the shield sticking to a mimic's adhesive. The shield champion can opt to not have a thrown shield return to her, in which case it falls to the ground as it normally would. If the shield has the returning weapon special ability, she can use either that or this ability.
If a Dalla has additional attacks from a high base attack bonus, these additional attacks can be ricochets off an earlier target. The distance to each additional target adds to the total range of the shield, and range penalties apply, but there are no additional penalties for attacking in this manner. Because ricocheting attacks are treated as separate attacks, effects and modifiers that only apply to oneattack roll (such as true strike) only apply to the first attack and not to the others. Dalla can throw a shield as part of a brawler's flurry.
At 9th level, Dalla gains Greater Shield Focus as a bonus feat. She must meet all prerequisites before selecting that feat. At 12th level, a shield champion can use her unarmed strike damage when dealing damage with a shield (whether in melee or thrown) or the shield's damage, whichever is greater. At 17th level, by ricocheting her shield off a nearby surface before hitting your intended target, she can treat that surface as the origin square of the attack to determine whether the target is flanked and whether the target gains a cover bonus to its AC. She can use this ability to attack a creature with total concealment from her if she knows what square it occupies, but the attack still has a 50% miss chance. This ability replaces brawler's strike.

Advancement:

Level 7: Pummeling Style
Level 8: Pummeling Charge
Level 9: Shield Focus, Greater Shield Focus (bonus)

Gear Priorities:

Mithral Agile Breastplate 4,400, 25 lbs.