Dalix
Goblinworks Founder
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Now, I'm just a gamer, I don't program or know anything about producing a MMO. One thing I would love to see in game when thinking about gathering ressources for crafting or trading is dynamic or drastic change in the area where the gathering is done. I don't like when from out of nowhere some random rock spawn, you hit it with your pickaxe, 3 hit, it desapears and you collected a ton of Iron.
Wood should be chopped from forest.
Metal and rock should be mined with a pickaxe.
I think that Ultima Online was bang on when it came to gathering ressources. It was made from area, not from icons that you would click on the ground. There was NO tracker for ressources!
Anyway, just my two cents