Dalinia's Appearance
Dalinia born in Absalom from Taldan parents. She has blonde hair, blue eyes, and fair skin. She wears a rugged entertainers outfit when she is out, or a courtiers outfit if she needs to speak to civilized people. She tends to carry on her waist a rapier or a longsword, with a darkwood shortbow on her back. She follows the Spirit of Abandon, Arshea. So everything she wears is rather revealing.
Dalinia's Stats:
Dalinia Bellize
Female human (Taldan) bard 6
NG Medium humanoid (human)
Init +6; Senses Perception +5
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Defense
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AC 20, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 dodge, +1 shield)
hp 33 (6d8)
Fort +4 (+2 circumstance bonus vs. hot weather), Ref +9, Will +6; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee longsword +6 (1d8+2/19-20) or
. . mwk rapier +7 (1d6+2/18-20) or
. . sap +6 (1d6+2 nonlethal) or
. . unarmed strike +6 (1d3+2 nonlethal)
Ranged dw comp shortbow +8 (1d6+2/×3)
Special Attacks bardic performance 17 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +2, suggestion [DC 16])
Bard Spells Known (CL 6th; concentration +9)
. . 2nd (4/day)—alter self, glitterdust (DC 15), heroism, hold person (DC 15)
. . 1st (5/day)—comprehend languages, feather fall, kreighton's perusal, vanish[APG] (DC 14)
. . 0 (at will)—detect magic, light, mage hand, message, prestidigitation, read magic
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Statistics
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Str 14, Dex 16, Con 10, Int 12, Wis 10, Cha 16
Base Atk +4; CMB +6; CMD 20
Feats Additional Traits, Dodge, Extra Performance, Lingering Performance[APG]
Traits charming, deathtouched, magical knack, reactionary
Skills Acrobatics +8, Bluff +12 (+13 vs. characters who could be attracted to you), Climb +5, Diplomacy +12 (+13 vs. characters who could be attracted to you), Escape Artist +7, Intimidate +7, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +4, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +9, Perception +5, Perform (act) +12, Perform (dance) +7, Perform (oratory) +12, Perform (sing) +7, Perform (string instruments) +9, Profession (scribe) +8, Sleight of Hand +6, Spellcraft +9, Stealth +6, Survival +0 (+2 to avoid becoming lost), Swim +2, Use Magic Device +9
Languages Abyssal, Azlanti, Celestial, Common, Infernal, Jistka, Thassilonian
SQ bardic knowledge +3, lore master 1/day, versatile performances (act, oratory)
Combat Gear potion of cure light wounds, potion of shield of faith +2 (2), riffle scroll of haste, wand of cure light wounds, wand of feather step (50 charges), wand of heightened awareness (50 charges), acid (4), alchemist's fire (2), alkali flask[APG] (2), antiplague[APG] (2), antitoxin (2), artoku's fire, healer's kit, healer's kit, tangleburn bag[UE]; Other Gear magical chain shirt, mwk buckler, arrows (20), dw comp shortbow (+2 Str), longsword, mwk rapier, sap, cloak of resistance +1, cracked dusty rose prism ioun stone, handy haversack, sleeves of many garments[UE], wayfinder[ISWG], bedroll, courtier's outfit, flint and steel, hot weather outfit[APG], ink (2), inkpen (2), journal[UE] (2), masterwork backpack[APG], masterwork Mandolin, measuring cord (10 ft.) (2), paper (10), pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], powder[APG] (2), scroll case, skeleton key[UE] (4), spell component pouch, torch (2), trail rations (9), wrist sheath, spring loaded, wrist sheath, spring loaded, 3,918 gp, 8 sp, 8 cp
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Tracked Resources
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Acid - 0/4
Alchemist's fire - 0/2
Alkali flask - 0/2
Antiplague - 0/2
Antitoxin - 0/2
Arrows - 1/20
Artoku's fire - 0/1
Bardic Performance (standard action, 17 rounds/day) - 0/17
Extra Performance (6 rounds/day) - 6/6
Healer's kit - 0/10
Healer's kit - 0/10
Lore Master (1/day) (Ex) - 0/1
Potion of cure light wounds - 0/1
Potion of shield of faith +2 - 0/2
Tangleburn bag - 0/1
Torch - 0/2
Trail rations - 1/9
Wand of cure light wounds - 15/50
Wand of feather step (50 charges) - 21/50
Wand of heightened awareness (50 charges) - 3/50
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Special Abilities
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Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (standard action, 17 rounds/day) Your performances can create magical effects.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Versatile Performance (Acting) +12 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Performance (Oratory) +12 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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