Wildborn

Dalinda Marsayas's page

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Full Name

Dalinda Marsayas

Race

Half-Elf

Classes/Levels

Fighter (Spear Fighter) (1)/Rogue (1)

Gender

Female

Size

Medium

Age

42

Strength 12
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 12
Charisma 7

About Dalinda Marsayas

Female Half-Elf Fighter (Spear Fighter) 1/Rogue 1
CN Medium Humanoid (Elf (Bright), Human (Braonin))
Initiative +6; Senses Perception +8; Low-Light Vision.

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DEFENSE
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AC 20 (Dex 4, Armor 3, 2 Dodge, 1 NA), touch 17, flat-footed 10

HP: 21 (1d10+3, 1d8+3)

Fort: +4, Ref: +6, Will: +1 (+3 Against Enchantments)

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OFFENSE
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+1 Fortuitous Elven-Branch Spear: +7 (1d8+2) (P, Brace, Reach, x3)

Speed 30 ft.

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Special Abilities:
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Sneak Attack: 1d6

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STATISTICS
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Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 7

Base Atk +1; CMB +5; CMD 18 (+1 BA, 1 Str, 4 Dex, 2 Dodge)

Traits Finish the Fight, Threatening Defender, Warrior of Old
Drawbacks: Righteous Indignation

Feats: Agile Maneuvers (Free), Combat Expertise (Free), Combat Reflexes (Bonus -- Rogue since Weapon Finesse is already Free), Dodge (Bonus -- Spear Fighter), Exotic Weapon Proficiency (Elven Branched Spear) (Bonus -- Half Elf), Fast Learner, Mobility (Free), Piranha Strike (Free), Power Attack (Free), Weapon Focus (Spears) (Bonus -- Fighter), Weapon Finesse

Skills:

Background: +4
Bonus Knowledge: +2
Favored Class: +2
Fighter: +4
Rogue: +10

ACP 0

Appraise: +7 (2 Ranks, 2 Int, 3 TCS)
Acrobatics: +9 (2 Ranks, 4 Dex, 3 TCS)
Bluff: +2 (1 Ranks, -2 Cha, 3 TCS)
Climb: +6 (2 Ranks, Str 1, 3 TCS)
Disable Device: +10 (2 Ranks, 4 Dex, 3 TCS, 1 TF)
Escape Artist: +9 (2 Ranks, 4 Dex, 3 TCS)
Knowledge (Dungeoneering): +6 (1 Ranks, 2 Int, 3 TCS)
Knowledge (Local): +7 (2 Ranks, 2 Int, 3 TCS)
Perception: +8 (2 Ranks, 1 Wis, 3 TCS, 2 KS) (+1 TF)
Sense Motive: +6 (2 Ranks, 1 Wis, 3 TCS)
Sleight of Hand: +9 (2 Ranks, 4 Dex, 3 TCS)
Stealth: +9 (2 Ranks, 4 Dex, 3 TCS)

Favored Class Bonus: +2 Skill Points, +2 HP

Languages Common, Dwarven, Elven, Old Braonin

Racial Modifier: +2 Dexterity

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RACIAL ABILITIES
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Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.

Multitalented: Half-elves choose two favored classes at 1st level and gain 1 additional hit point or skill point whenever they take a level in either one of those classes.

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CLASS ABILITIES
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Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.

Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Armor Proficiency: A spear fighter is not proficient with heavy armor or tower shields. Instead, he gains Dodge as a bonus feat, even if he doesn’t fulfill the prerequisites, but he can’t use this feat while wearing heavy armor or using a shield.

This alters the fighter’s armor proficiencies.

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GEAR/POSSESSIONS
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Masterwork Elven-Branched Spear; Leaf Armor

Carrying Capacity
Light 0-33 lb. Medium 34-66 lb. Heavy 65-100 lb.
Current Load Carried 11 lb.

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