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Is there any point to taking this option? Am I missing something? This option is 1/4 level advancement in brawler's Unarmed strike damage, However Brawler's damage increases every 4th level. So to get any benefit you need to take this for 16 Brawler levels to increase you damage 1 category to 20th level damage. The only other benefit is to take it 20 levels and get Level 20 damage to the close combat group. It looks to me like this option was written as if the damaged increased every 5th level instead of 4th. If this was the case then you would be getting a damage increase every 4th level. ie. 4th = 5th, 8th = 10th, 12th = 15th, 16th = 20th. Do you agree? Does this need to be house ruled or F.A.Q.ed to every 1/3 level.
Hi, I'm helping a friend optimize his new Magus for Skull and Shackles. the rules are no dump stats, 20 point build. The DM is known for punishing low Charisma, so he wants at least a 12 in it. Here is what I came up with just tweaking his original. Dual Talent human alt. racial trait INT & DEX Str 10
Traits: Magical lineage (shocking grasp), unhappy childhood +2 Concentration feats and arcana 1. Weapon finesse (Rapier)
So any thoughts or recommendations? what should 12 - 20 look like? Thanks.
My DM rocks and is letting me combine Dawnflower Dervish and Archaeologist Archtypes. He is doing so, because I wanted to play a Dawnflower Dervish, but the party has no rogue, and he wants someone to be able to handle traps. I have two good Ideas one has more flavor, and needs a little help. The other is easier to implement, more flex less flavor. The rules:
Build 1 Flavor:
Race: Kitsune
STR 8
Feats/Abilites
Any Ideas to Optimize it better?
Build 2 Power:
Race: Aasimar(Azata-Blooded) Truespeaker
STR 10
Feats/Abilites 1. Dervish Dance, Lingering Preformance, Luck +1
Any Ideas to Optimize it better? Need some better feats I think or change when I get them.
Thanks in advance.
Hi there. So back in January I was getting help making an Dex based Barbarian I had decided on an Urban Invulnerable Barbarian 3 / Dawnflower Dervish Bard 1. Well the game got pushed back and We are finally about to start. I was polishing off my character buying Equipment and such when I realized I hadn't selected my spells yet. I look through the books and saw "Moment of Greatness" 1st level from UC. Here is what my character will look like at 4th level with this spell active 1 min/level. Str 13
to hit Scimitar
Damage without power attack
is it just me or is this insane? get your wizard to cast this on your Regular barbarian as well .
I am trying to optimize a character concept for an upcoming game. I want to play a Shadowcaster (Illusionist). I will be using 25 point buy, starting at 4th level. We get 2 traits. We get to use Core, AGP, UM, UC, everything Inner Sea, and Freeport.
The first question is of race. Human or Elf? Human Elf
2nd Question Traits: Magical Lineage (Greater Shadow Conjuration?), and ?
4th Question Feats: 1. Spell Focus (illusion), tenebrous spell(if human)
The idea is to lower my save DC’s and let Enemies make their Disbelief saves against Shadow Conjuration and Shadow Evocation like spells and have them take full damage. As well as just being a versatile mage. Thanks for the help.
I'm building a Magus for a Game I will be joining We can only use Core, AGP, UM, UC. Therefore the Dervish Dex build is out. We were encouraged to be one of the Planar races because the game will take place in the Abyss and Hell, and we will be fighting Demons, Devils and the like. I will start at level 6 or 7 So I decided on: Oni-Spawn: Blade-Bound, Hexcrafter Traits: Magical Lineage, Heirloom weapon(Katana) Roll: Primary front line combatant 23 pt build STR: 16 +2 (18)
Feats/Arcana/Hexes 1. Infernal Heritage
As you can see I ran out of steam and had no idea what to take after 15th. Also I think I might want craft wondrous item early so I can save some cash and make what I want. GM doesn't give out a lot of goodies. All Ideas welcome!!!
so here is the issue I'm building a Magus for a Game I will be joining We can only use Core pathfinder so the Dervish Dex build is out. We were encouraged to be one of the Planar races. So I decided on: Oni-Spawn Blade-Bound, Hexcrafter 23 pt build STR: 16 +2 (18)
1st level feat Infernal Heritage. I will start at level 6 Here is the Rub I was planning on going the Intensified shocking grasp route the initial description of the game said we would be Adventuring in Hell. No problem, However after talking to the GM he meant that figuratively. We will be in the Abyss fighting Demons where most of them have Immunity to Electricity . So the Question Is how do I proceed in creating this character?
I need some help to Optimize and finish this build. I need to work in Agile Maneuvers somewhere early, and maybe move up guarded stance.
Half-Elf Invulnerable/Urban Barbarian
Stats: Build points 23
Abilities & Feats:
2.DR1/
3.Power Attack
4.DR2/
5.Imp. Sunder 6.DR3/
7.Greater Sunder 8.Spell Sunder
9.Improved Critical
10.Eater of Magic
11.Combat Reflexes 12.Come Get Me
13.Raging Brutality 14.Guarded Stance
15.Dazing Assault.
Gear:
I'm looking to create a 20 level build for a kensai/bladebound magus. he will be starting at level 6 or 7. 20 pt build
STR:10
I know I could dump some stats but I like to be well rounded I will have 23,500 gold to spend. 6000 will go to adding agile to the blade for Dex to damage. to save 1 feat. feats, Magus Arcana:
this is where I'm at I need help finishing the Build to 20th as well as spending the rest of my starting cash. Any suggestions on this or changes welcome thanks in advance.
Here is my character that I'm going to playing a game starting Sunday. I have all of the basics set, however I still need to equip him and that is where I'm running into issues. Here are the rules that need to be followed. Starting Gold:
Spell Point System
------------------------------------------------------------------------
Traits: Magical Linage (Magic Missile), Quantum University Graduate STR 14
Feats
Arcana:
Hex:
I was thinking about buying Elven chain because it is the best armor outside of celestial chain and i doesn't take up a magic item, but it does eat into my total for magic items leaving only 9,850 left. Elven chain -5150 (Not Magic)
Thanks for the advice.
Ok, I need a little help on a Magus Build Starting at level 6. Here is where I’m at I will have some questions after the build, and I welcome all suggestions. Rules: Points:
Starting Gold:
Spell Point System
Starting Character Classes/Races
Build:
Traits: Magical Linage (Magic Missile), Quantum University Graduate STR 14
Feats
Arcana:
Hex:
Equipment:
Elven chain -5125~ (Not Magic)
Thanks for the advice. |