CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji will cast Cure light wounds on Danny, muttering the incantation quietly and laying a hand on the halfling's brow. CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
AoO while prone, guidance: 1d20 + 3 - 4 + 1 ⇒ (17) + 3 - 4 + 1 = 17
Daji swings up from the ground as the creature stands up, before trying to stand up himself move action provoking AoO from red and swing again. Morningstar: 1d20 + 3 ⇒ (18) + 3 = 21
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji gives another swing with his morningstar, shouting, "Leave the Halfling alone!" Morningstar, bless, flank: 1d20 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7 His clothes blow up in his face and faint laughter can be heard as his weapon swings over everyone's head. Daji grumbles, "Can't a guy get a break? Please?"
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji runs around and up to help defend Danny, and attacks with his morningstar Morningstar, bless: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Due to some of the shifting, Daji loses balance and completely misses the thing.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
"AHH!" Daji draws his Morningstar and casts Bless
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
"Either way, we should probably keep an eye behind us as we sail. Someone will eventually come to relieve these guards."
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
"Finally! Something I can use!" Daji ditches the bow he had been using for the light crossbow. He does (carefully) help everyone haul the loot on board. "Quite right. Let's get out of here before more of them show up."
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji shifts to ensure a clear shot and takes aim at the uninjured Green and hopes for a miracle. Shortbow, non-proficient: 1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0 And he simply drops the arrow over the side of the boat into the water.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Gentle nudge to make sure everyone here is alright.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Not confident enough to jump across, Daji shifts for a better shot and takes his chances with the bow against a gueard green. Shortbow, non-proficient: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13 And misses, unsurprisingly.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji pulls out the bow that he has no idea how to use, then decides to go ahead and try his little trick one more time before saving the rest. "Hey you!" Daji steps a little closer and points to a green guard. "We're your friends! Those guys are the real bad guys! Honest! Do you really wanna work for a liar?" Daji casts Murderous command on Green
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
I am so happy I got to use that spell finally!
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
"Let's see how these men fair when one of their own betrays them!" Daji moves up behind Valon and casts Murderous Command DC 15 Will negates on the red guard.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
I'm going to be out of town this weekend and may not be able to post from my phone. Should be good by Monday. Feel free to bot me as needed
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6 Daji shrinks back into the wall of the boat, hoping to stay hidden and listen for the time being.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
"You are most kind, Ogokai. We appreciate the hospitality." Daji will cast cure light wounds on both himself and The Balrog before calling it a night. CLW The Balrog: 1d8 + 1 ⇒ (6) + 1 = 7
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
"Surely there's a way you would part with the incense? My companions and I could help with some of the cleanup, and we'd be happy to do what we can to appease the Sky Spirits. Maybe we could do your tribe some favors along the way?" Daji has on his friendlies smile as he asks, and motions with his hands in ways to accentuate his desire to help make things right with the Sky Spirits. Diplomacy, Influential: 1d20 + 8 + 3 ⇒ (18) + 8 + 3 = 29
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
"Greetings Ogokai, and thank you for welcoming us into this shrine." Daji lets out a wide, almost glowing smile. Best not to end up on this supplier's bad side. "We were told you had been paid in advance for some incense we need for a ritual?"
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
With some gentle reminding from the GM, Daji pulls out his wand of cure light wounds and gives both Danny and Valon a tap.
That's some kind of coincidence. I'm not complaining.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
"Bah, of course they don't have anything I can use.. Well, maybe I will take one of these bows... I can try to help next time, at least." Daji picks up a shortbow, one quiver of 35 arrows, swims back to the boat, and is ready to continue.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji grumbles and searches the other bodies, hoping to find something useful. "Stupid Daji, forgetting to get a sling... What did you expect, a smooth trip?" The ifrit grabs whatever he can and heads back to the ship.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
That's great! I'll edit my original post. Thank you GM!
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji swims ashore and moves towards the fight. Every time his head makes its way above water, a wave of water engulfs the poor ifrit and quiet cackling can be heard over the water. "Yeah, yeah, laugh it up." As he wades to shore, coughing and sputtering, the water around him splashes in random directions, and more ghastly giggling can be heard if you listen closely.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji quickly drops the anchor and runs overboard, heading to join the fight. Assuming dropping the anchor is either a move or standard action, Daji does that then takes a move action to head to shore
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
What does it take to drop anchor? I'd assume swim checks to make it to shore, etc, but I'm willing to drop anchor if everyone else is. "We could drop anchor, but they might board us. Valon, Danny, what do you think?"
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Is Balrog's idea possible? Steer ashore and stop the boat? If so, Daji will try to do that. Daji grumbles to himself, "This is such a bad idea, why didn't I pick up a sling!" Daji then casts guidance on himself, hoping to steer the boat true. boat check, guidance: 1d20 + 1 ⇒ (17) + 1 = 18 Fiddling with the controls, he admonishes himself. "Eeehh, what's the worst that could happen?" No one ever said Daji was the smartest, or wisest Ifrit. ;)
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji hustles across the boat double move, shouting as he runs, "Danny, if you can right the boat, I'll take over. I don't have a sling!"
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Geez! The world just went to hell this weekend. ><;
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Not only was it a holiday weekend, but a very interesting one to say the least. Shooting in my hometown, hurricane where I was originally headed, oi. Anyhow, checking in so y'all know I'm alive and back on track
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
I will be heading out of town tomorrow, and may or may not be able to post until Tuesday. Next round Daji will double move to head to take over steering the boat (if combat lasts that long), so that Danny can have his full set of actions.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
I doubt it mattered, but Valon did have +1 from guidance "I said don't miss!" Daji shouts as he runs behind The Balrog and touches his shoulder with a hand of guidance Seriously kicking myself for not buying at least a crossbow. ><;
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji rushes behind Valon and touches him with a hand of guidance
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
I believe that triggers bless and keeps me in the same initiative order, but I could be wrong. "No worries, mate, I just... don't have anything ranged" My dumb self thought murderous command had a medium range, not short. Oops.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji looks from where he's leaning against the ship and shouts, "Oi! We're just passing through and don't mean any harm!" Daji readies an action to cast bless if hostilities break out on either side.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji's cursed self is more than happy to not drive the boat. Daji spends a good bit of the day time tucked into a corner, playing with bits of the boat's rigging with mage hand to pass the time. The first day he would've spent near the railing, but a mishap with his spirits that almost ended with him overboard would keep him away from the edges of the boat when possible.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji is lazily strolling across the deck of the boat, yawning.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
No worries! My anxiety riddled brain feared the worst. I'm glad to hear you're alive, if scattered, and I look forward to a fun part 2. ^.^
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Just wanted to check in again, hope everything is alright GM.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Enjoy Gen Con! I'll still be keeping an eye out for new posts, and I'll be ready to go full speed ahead next week.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
"What can we expect of the goblinoids or the Mutabi-qi? I'm sure we'll find out one way or another, but I'd rather be prepared." Outside of this, Daji is ready to begin at the too-quiet boat ride.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji falls out of bed at the sudden intrusion. After much grumbling, a cup of something hot to drink, and much mulling over Amara Li's words, Daji voices the only concern that comes to his mind. "Are there any customs we need to be aware of? For Shokuro or for the Jhemulit tribe? I don't want to ruin any of this just because I don't know the secret handshake or something." On the boat, Daji entertains himself by using mage hand to move about different things on deck. He tries to stay well away from the boat's sides, knowing his curse might cause him to fall overboard if he's not careful.
Fantastic! Thank you. ^.^ Daji's sheet is updated with mwk armor and weapon. Also slight adjustment to stats, and now trained in Know(Religion) due to change in INT score. I'd love opinions on if he should reference Pharasma and the Boneyard in his solemn moments, or still just leave it at the cycle of life and death. TL;DR, I'm ready and self conscious about character development.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji will bring some dignity to the dead. He will at least move the corpses outside of the temple, asking for help moving the bodies, and will call for some silent reflection over the balance of life and death. Then Daji is ready to head back down. If this sounds glossed over, that was the point. Daji's tired and ready to head back, but also stubborn about his beliefs in the balance of life and respect and dignity in death, even if in a sick and twisted way. So he's doing what he can, but not about to spend hours digging graves or anything like that.
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
"Gross... I guess this is where the yeti made itself at home..." Increasingly frustrated, Daji wanders around the courtyard. He decides to sit and meditate in the center of the courtyard to rid himself of his foul mood, and to try to think how best to find this relic. Was it ever mentioned if this braid had truly magic qualities? In the story, the student accused the master of gaining power through it, but the master whooped the student even without the braid, right?
CN Ifrit Oracle 1 HP3/9 | AC:15 T:11 FF:14 | Resist: Fire5 | CMB:+2 CMD:13 | Saves F:+1 R:+1 W:+2 (+2 vs poison, disease, & mind-affecting effects) | Init:+7 | Per:+0 darkvision, SM+4 | | Spells 1:2/4 | Burning Hands(Sp): 1/1 | Speed: 20ft | Active Conditions:
Daji looks closer at the nest, specifically what is it made of? Is it like straw bedding or something similar? |
