Human on Flying Carpet

Daiwik Acharya's page

33 posts. Alias of Eric Stelle.


Full Name

Daiwik Acharya

Race

Male

Classes/Levels

Cleric 3 / Monk1

Gender

Male

Size

Medium

Age

21

Alignment

Lawful Good

Deity

The Unbeheld

Languages

Common

Occupation

Spiritual Leader

Strength 12
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 17
Charisma 14

About Daiwik Acharya

Background:
It is by the will of The Ever Present that some die never having lived a life of insignificance and some toil in a long life of little meaning; yet, others are marked by the clawed finger of destiny to be more than they ever thought they would become. My brother and I were born... identical twins... which is a prophetic omen in and of itself but, when the Guleg at the temple raised me up and anointed me the reincarnation of their spiritual leader (dead these past five years), I instantly became more. I was given the best food and finest teachers while my brother - my companion before birth - was shuffled off to a life of quiet anonymity and poverty. Yet he remains my that quite confidant and advisor even though he was not the one chosen. He is always so calm and serene... I recognize The Unbeheld's grace in him and see it exercised on a daily basis.

I find, in times of my darkest self doubt, that I quietly fear they were mistaken when they selected me. I fear that he was the one and the Guleg simply selected wrong... he's only human after all. That is why I have undertaken this journey of not only transient flesh but also of mind and spirit. If I am truly what they say I am then the Unbeheld's Mantle will preserve me with both my body and spirit intact. I am not sure of my path as I have little experience on this plane of consciousness but I have become aware of one thing for a certainty, having people dote on me does little to prove my worthiness for the honors that have been liberally bestowed upon me. Title is not an indication of worth... deed and action define the impact of a man.

Thus, I got out bolstered by the Unbeheld's will, into the world. I take what martial training that I was given and what little I know about the outside world with me to guide and guard me on my way. I must leave my dear mother and brother behind me along with the life of comfort that I have known all of my life. I will cut my braid at the first opportunity I get and tear my clothes or dress more simply. My braid is a sign of wisdom that I have not yet earned... my clothes a sign of status that was given to me through nothing more than an accident of birth. I hear stories of the one before me and, like him, I go to traverse the Golden Path to arrive at my destiny or die in the attempt... which would only validate my secret fear... that I am not the one.

I am the conduit for the will of the Everpresent... servant, warrior, priest, and more. I will face my path along with my fear to realize my ultimate destiny.

DAIWIK ACHARYA CR 3
Male Human Cleric 3 Monk 1
LG Medium Humanoid (Human)
Init +2; Senses Perception +3

DEFENSE
--------------------
AC 21, touch 19, flat-footed 19 (+1 armor, +2 Dex, +1 natural, +1 Monk AC, +3 Wisdom)
hp 23 (4d8+4)
Fort +7, Ref +6, Will +9
Resist Resistant Touch (6/day)

OFFENSE
--------------------
Spd 30 ft.
Melee - Unarmed Strike +3 (1d6+1/20/x2)
Melee - Silver Spear +3 (1d8/20/x3)
Ranged - Masterwork Shuriken +5 (1d2+1/20/x2)
Special Attacks - Flurry of Blows -1/-1

Spell-Like Abilities
--------------------
Rebuke Death (6/day), Resistant Touch (6/day)

Cleric Spells Known (CL 3, 3 melee touch, 4 ranged touch):
--------------------
2 - (3/day) Silence (DC 15), Shield Other, Spiritual Weapon
1 - (4/day) Magic Stone, Protection from Evil, Bless, Sanctuary (DC 14)
0 - (at will) Purify Food and Drink (DC 13), Guidance, Resistance, Stabilize

STATISTICS
--------------------
Str 12, Dex 14, Con 12, Int 10, Wis 17, Cha 14
Base Atk +2; CMB +3; CMD 19
Feats Deflect Arrows, Extra Channel, Improved Unarmed Strike, Monk Weapon Proficiencies, Scribe Scroll, Stunning Fist (1/day) (DC 15), Turn Undead (DC 14)

Traits
--------------------
Focused Mind, Sacred Conduit

Skills
--------------------
Acrobatics +6, Diplomacy +8, Escape Artist +6, Heal +10, Knowledge: History +4, Knowledge: Religion +7, Sense Motive +8, Stealth +6

Languages
--------------------
Common

Combat Gear
--------------------
Masterwork Shuriken (50)

Other Gear
--------------------
Amulet of Natural Armor +1
Bracers of Armor, +1
Caltrops
Case, map or scroll (2 scrolls)
Cloak of Resistance, +1
Holy symbol, wooden: The Unbeheld
Holy water (flask)
Leeching Kit
Pouch, belt (empty)

Scroll: Owl's Wisdom, Bull's Strength, Align Weapon, Eagle's Splendor, Eagle's Splendor, Remove Paralysis

Scroll: Remove Fear, Comprehend Languages, Wand of Cure Light Wounds

TRACKED RESOURCES
--------------------
Channel Positive Energy 2d6 (7/day) (DC 14) (Su) - 0/7
Masterwork Shuriken - 0/50
Rebuke Death (6/day) (Sp) - 0/6
Resistant Touch (6/day) (Sp) - 0/6
Silver Spear - 0/1
Stunning Fist (1/day) (DC 15) - 0/1
Wand of Cure Light Wounds - 0/50
Gold - 4
Action Points - 4

SPECIAL ABILITIES
--------------------
AC Bonus (Wisdom) +3 The Monk adds his Wisdom bonus to AC and CMD

Cleric Variant AC Bonus +1 When unarmored and unencumbered,the cleric/monk variant gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk/cleric levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the monk is f lat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. This ability replaces light armor proficency, medium armor proficency, and shield proficency.

Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.

Channel Positive Energy 2d6 (7/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.

Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.

Cleric Domain: Protection Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Deflect Arrows Deflect an incoming arrow once per round.

Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.

Focused Mind +2 to Concentration checks

Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.

Leeching Kit +2 Heal to treat poison.

Rebuke Death (6/day) (Sp) Heal 1d4+1 damage to creatures at negative HP
Resistant Touch (6/day) (Sp) You gain +1 to all saving throws, and may donate this by touch for 1 minute.

Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Stunning Fist (1/day) (DC 15)(Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist.

Turn Undead (DC 14) Your Channel Energy can make undead flee.

Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.