Yndri Ysalaa (The White Mage)

Dairiya's page

1 post. Alias of JoshB.


About Dairiya

Dairiya Priestess of Nocticula
Demon-spawn tiefling cleric (fiendish vessel) of Nocticula 1/slayer (sniper) 1/gestalt 1
CE Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +4
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee longsword +2 (1d8+1/19-20) or
. . switchblade knife +2 (1d4+1/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks studied target +1 (1st, move action)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—shatter (DC 15)
Cleric (Fiendish Vessel) Spells Prepared (CL 1st; concentration +3)
. . 1st—divine favor, obscuring mist, sleep[D] (DC 13)
. . 0 (at will)—detect magic, enhanced diplomacy, read magic
. . D Domain spell; Domains Evil (Demon[APG] subdomain), Darkness (Night[APG] subdomain)
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Statistics
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Str 13, Dex 14, Con 12, Int 10, Wis 14, Cha 16
Base Atk +1; CMB +2; CMD 14
Feats Blind-fight, Selective Channeling
Traits abyssal eavesdropper, criminal, fiendish sniper
Skills Bluff +7, Diplomacy +7, Disable Device +6, Disguise +7, Perception +8, Profession (courtesan) +6, Sleight of Hand +0, Stealth +3 (+8 to hide following a sniping attack); Racial Modifiers +2 Disable Device, +2 Perception
Languages Abyssal, Common
SQ accuracy, channel evil, fiendish summonining, fury of the abyss, night hunter, prehensile tail[ARG]
Other Gear chain shirt, buckler, crossbow bolts (10), light crossbow, longsword, switchblade knife, backpack, bedroll, belt pouch, candle (10), courtesan's outfit, flint and steel, holy text (Nocticula)[UE], mess kit[UE], perfume, common[ISWG] (20), reversible cloak[UE], soap, spell component pouch, thieves' tools, trail rations (5), wooden holy symbol of Nocticula, 7 gp, 7 sp
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Special Abilities
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Tiefling:
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.

Slayer:
Accuracy (Ex) Halve range penalties with bows, crossbows, and firearms.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.

Feats:
Blind-Fight Re-roll misses because of concealment, other benefits.
Selective Channeling Exclude targets from the area of your Channel Energy.

Cleric:
Channel Evil 1d4 (6/day, DC 13) (Su) Heals evil creatures and sickens and harms good creatures in a 30-ft radius.
Cleric (Fiendish Vessel) Domain (Demon (Evil))
Cleric (Fiendish Vessel) Domain (Night)
Fiendish Summonining You can only summon fiendish creatures and evil outsiders of your patron's alignment.
Fury of the Abyss (+1, 5/day) (Su) For 1 rd -2 AC and gain bonus to melee att/dam/CMB
Night Hunter (1 round, 5/day) (Su) Become invisible to all but darkvision in dim light or darkness.