Summoner

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No posts. Alias of Jetty.


About Daiker

Preliminary...

Jabrim
Male Halfling Ninja 4
N Small humanoid (halfling)
Init +4; Senses Perception +10
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 27 (4d8+4)
Fort +3, Ref +9, Will +3; +2 vs. fear
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft.
Melee masterwork wakizashi +7 (1d4/18-20) and
. . masterwork wakizashi +7 (1d4/18-20)
Ranged shortbow +8 (1d4/×3)
Special Attacks ki attack speed, sneak attack +2d6
Spell-Like Abilities
. . —vanishing trick
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Statistics
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Str 10, Dex 19, Con 12, Int 12, Wis 12, Cha 14
Base Atk +3; CMB +2; CMD 16
Feats Two-weapon Fighting, Weapon Finesse
Traits armor expert, child of the streets, well-informed
Drawbacks Oppressive Expectations
Skills Acrobatics +11, Bluff +7, Climb +4, Diplomacy +7 (+8 to gather information), Disable Device +11, Disguise +8, Escape Artist +9, Knowledge (local) +9, Perception +10, Profession (barkeep) +5, Sense Motive +8, Sleight of Hand +12 ( +16 to conceal a weapon), Stealth +15, Use Magic Device +9; Racial Modifiers +2 Perception, ki jump (running start), no trace
Languages Common, Halfling, Kelish
SQ fearless, ki movement, ki pool, ki stealth, ninja tricks (hidden weapons, vanishing trick), poison use
Other Gear masterwork studded leather armor, masterwork wakizashi, masterwork wakizashi, shortbow, handy haversack, hat of disguise, thieves' tools, masterwork, wrist sheath, spring loaded (2), 40 GP
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Special Abilities
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Armor Expert -1 Armor check penalty.
Fearless +2 racial bonus vs Fear saves.
Hidden Weapons +4 (Ex) A ninja with this ability can easily conceal weapons on her body. The ninja adds her level on opposed Sleight of Hand checks made to conceal a weapon. In addition, she can draw hidden weapons as a move action, instead of as a standard action.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.
Well-Informed (Diplomacy) +1 Gather Information and Knowledge (Local), and one of these is a class skill.