Ironfang Forest Soldier

Dagor Thursh's page

No posts. Organized Play character for motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


Full Name

Dagor Thursh

Race

Hobgoblin oracle 1

Gender

M

Size

M

Strength 14
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Dagor Thursh

PFS Information:

PFS Number: 83959-2003
Experience: 5
Fame: 5
Gold: xx

Training: Generalist

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0
Minor Factions 0
Radiant Oath: 0
Verdant Wheel: 5
All Faction Reputation
Total (Sum of the Above) Reputation: 5

Purchased Boons Hobgoblin Ancestry (120 ACP)

NAME
Birthplace: Molthune
Gender & Pronouns: Male, he/him
Physical Appearance: This hobgoblin suffers burn scars across much of his exposed flesh. He wears a white robe, with a red, orange and yellow stole.
Ancestry: Hobgoblin (steelskin)
Background: Iolite trainee
Class oracle (flame); Level: 1
Medium humanoid, goblin
AL; Deity: The Redeeming Flame (Atreia, the Lambent King)
Languages: Common, Goblin, Orcish
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SENSES
Perception: +3 [trained] [dice=Perception (trained)]1d20+3[/dice]
Special Senses: darkvision
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DEFENSES

Hit Points: 18/18
AC: 16 [T] trained in light armor, unarmored defense
Studded leather armor: +2 AC, +3 Dex cap, –1 check penalty, 12 Str, 1 Bulk
Buckler: +1 AC, L Bulk, 3 Hardness, 6 hp (3 BT)

SAVING THROWS
Fortitude: [dice=Fortitude (trained)]1d20+5[/dice]
Reflex: [dice=Reflex (expert)]1d20+6[/dice]
Will: [dice=Will (expert)]1d20+5[/dice]
Notes:
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OFFENSE
Speed: 25 ft

Weapon proficiencies Trained in simple weapons, unarmed attacks, composite longbows, composite shortbows, glaives, halberds, longbows, longspears, longswords, shortbows, and spears
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SPELLS
Divine Spell Attack Rolls: +6 (trained)
Divine Spell DC: 16 (trained)

Spell slots: Cantrips: 5; 1st: 2
Spell repertoire
Cantrips (1st level): daze, detect magic, light, produce flame, shield, stabilize
1st: fear, heal

Mystery: Flames
Focus Pool: 2
Revelation spells: incendiary aura, fire ray
Curse of Engulfing Flames
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SKILLS

Acrobatics (T, Dex)
[dice=Acrobatics (trained)]1d20+ 4 [/dice]

Arcana (U, Int)
[dice=Arcana(untrained)]1d20+ 1 [/dice]

Athletics (T, Str)
[dice=Athletics (trained)]1d20+ 5 [/dice]

Crafting (U, Int)
[dice=Crafting (untrained)]1d20+ 4 [/dice]

Deception (U, Cha)
[dice=Deception (untrained)]1d20+ 3 [/dice]

Diplomacy (T, Cha)
[dice=Diplomacy (trained)]1d20+ 6 [/dice]

Intimidation (T, Cha)
[dice=Intimidation (trained)]1d20+ 6 [/dice]

Lore (scouting) (T, Int) from PFS
[dice=Lore (scouting) (trained)]1d20+ 4 [/dice]

Lore (warfare) (T, Int)
[dice=Lore (warfare) (trained)]1d20+ 4 [/dice]

Medicine (U, Wis)
[dice=Medicine (untrained)]1d20+0[/dice]

Nature (U, Wis)
[dice=Nature (untrained)]1d20+ 0 [/dice]

Occultism (U, Int)
[dice=Occultism (untrained)]1d20+ 1 [/dice]

Performance (T, Cha)
[dice=Performance (trained)]1d20+ 6 [/dice]

Religion (T, Wis)
[dice=Religion (trained)]1d20+ 3 [/dice]

Society (T, Int)
[dice=Society (trained)]1d20+4[/dice]

Stealth (U, Dex)
[dice=Stealth (untrained)]1d20+1[/dice]

Survival (U, Wis)
[dice=Survival (untrained)]1d20+0[/dice]

Thievery (U, Dex)
[dice=Thievery (untrained)]1d20+1[/dice]
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FEATS:

Ancestry Feats and Abilities
Special 1st: darkvision
Heritage 1st: Resist Elf Magic [reaction] Trigger You attempt a saving throw against a magical effect but haven’t rolled yet. Effect Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, you gain a +2 circumstance bonus instead.
1st: Hobgoblin Weapon Familiarity: You are trained with composite longbows, composite shortbows, glaives, halberds, longbows, longspears, longswords, shortbows, and spears. In addition, you gain access to all uncommon hobgoblin weapons. For the purpose of determining your proficiency, martial hobgoblin weapons are simple weapons and advanced hobgoblin weapons are martial weapons.

Skill Feats
Background: Sign Language

Class Feats and Abilities
Features: divine spellcasting, spell repertoire, mystery
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EQUIPMENT

Gear: (5.2 of 7 Bulk)
studded leather armor (3 gp, 1 Bulk), adventurer’s pack (7 sp, 2 Bulk), longbow, 10 arrows (6 gp, 1 sp, 2 Bulk, 1 Light), longsword (1 gp, 1 Bulk), buckler (1 gp, 1 Light)

Coins: 3 gp, 2 sp
Pathfinder Training Gear: xx