PFS Number: 83959-2003
Experience: 5
Fame: 5
Gold: xx
Training: Generalist
Major Factions Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0
Minor Factions 0
Radiant Oath: 0
Verdant Wheel: 5
All Faction Reputation Total (Sum of the Above) Reputation: 5
Purchased Boons Hobgoblin Ancestry (120 ACP)
NAME Birthplace: Molthune
Gender & Pronouns: Male, he/him
Physical Appearance: This hobgoblin suffers burn scars across much of his exposed flesh. He wears a white robe, with a red, orange and yellow stole.
Ancestry: Hobgoblin (steelskin)
Background: Iolite trainee
Class oracle (flame); Level: 1
Medium humanoid, goblin AL; Deity: The Redeeming Flame (Atreia, the Lambent King)
Languages: Common, Goblin, Orcish
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SENSES Perception: +3 [trained] [dice=Perception (trained)]1d20+3[/dice]
Special Senses: darkvision
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DEFENSES
Hit Points: 18/18
AC: 16 [T] trained in light armor, unarmored defense
Studded leather armor: +2 AC, +3 Dex cap, –1 check penalty, 12 Str, 1 Bulk
Buckler: +1 AC, L Bulk, 3 Hardness, 6 hp (3 BT)
Ancestry Feats and Abilities
Special 1st: darkvision
Heritage 1st: Resist Elf Magic [reaction] Trigger You attempt a saving throw against a magical effect but haven’t rolled yet. Effect Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, you gain a +2 circumstance bonus instead.
1st: Hobgoblin Weapon Familiarity: You are trained with composite longbows, composite shortbows, glaives, halberds, longbows, longspears, longswords, shortbows, and spears. In addition, you gain access to all uncommon hobgoblin weapons. For the purpose of determining your proficiency, martial hobgoblin weapons are simple weapons and advanced hobgoblin weapons are martial weapons.
Skill Feats
Background: Sign Language
Class Feats and Abilities
Features: divine spellcasting, spell repertoire, mystery
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EQUIPMENT