Harsk

Daglar's page

No posts. Organized Play character for catdragon (RPG Superstar 2008 Top 32).


Full Name

Daglar

Race

Dwarf

Classes/Levels

Fighter 2 (crossbow)

Gender

male

Size

M

Age

51

Special Abilities

hatred

Alignment

LG

About Daglar

DAGLAR CR 1
Male Dwarf Fighter (Crossbowman) 2
LG Medium Humanoid (dwarf)
Init +4; Senses Darkvision; Perception +0
DEFENSE
AC 18 , touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 19 (2d10+2)
Fort +4, Ref +4, Will +0 (+1 vs. fear); +1 morale vs. fear, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities bravery +1, defensive training
OFFENSE
Speed 20 ft.
Melee Spiked Gauntlet +4 (1d6+1) or
Melee armor spikes +4 (1d6+1) or
Melee Dwarven waraxe +4 (1d10+1/x3)
Ranged Masterwork Heavy crossbow +9 (1d10+1/19-20)
Special Attacks hatred
STATISTICS
Str 12, Dex 18, Con 13, Int 13, Wis 10, Cha 7
Base Atk +2; CMB +4; CMD 16
Feats Point Blank Shot, Precise Shot, Rapid Reload (Heavy crossbow)
Traits A Sure Thing (1/day), Zest for Battle
Skills Acrobatics +1 (-3 jump), Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones), Climb +3, Escape Artist +1, Fly +1, Handle Animal +2, Knowledge (engineering) +5, Profession (gardener) +5, Ride +1, Stealth +1, Survival +4, Swim -2
Languages Common, Dwarven, Skald
SQ Greed, Hardy +2, Hatred +1, Rock Stepper, Slow and Steady, Stability +4
Combat Gear Potion of Feather Step, Potion of Touch of the Sea, Alchemist's fire (2), Liquid ice, Vermin repellent; Other Gear Masterwork Armor spikes Scale mail, Crossbow bolts (20), Dwarven waraxe, Masterwork Heavy crossbow, Silver Crossbow bolts (10), Adventurer's sash (5 @ 4 lbs), Backpack (17 @ 35 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Crowbar, Flint and steel, Grappling hook, Iron spike (5), Signal whistle, Silk rope, Trail rations (7), Waterskin, 1795 gp, 4 sp, 6 cp
SPECIAL ABILITIES
A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Bravery +1 (Ex) +1 to Will save vs. Fear
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs. Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft. step.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs. bull rush/trip while standing on ground.
Zest for Battle Whenever you have a morale bonus to weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.
DESCRIPTION
As a child Daglar never fit in with the other dwarves. He did all the things that dwarves did, trained with his peers, behaved properly, but the caverns and halls of the dwarves under the Five Kings Mountains were just not where he felt he fit in. So when he became of age, he took to the road, taking his mother's armor (refitted for him) and a heavy crossbow with him. He made his way south to the coast of the Inner Sea and from there to Absalom. Once there he still had no idea what to do, but his skills with plants and gardening found him a job at the Pathfinders Lodge. He was happy there until he found himself competing with the crossbow against a class of new Pathfinders.
Now he was on the radar of the Pathfinders and the Silver Crusade quickly drafted him. And that was how he became an adventurer. Still the days of gardening were not part of his past; the gardens of the Lodge are where he feels mostly at home.
He does find the excitement exhilarating though when the Pathfinders call on him.
Faction Silver Crusade