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I'm going to start GMing a campaign soon with three PCs of less than martial bent. A tiefling wizard, kitsune alchemist and human oracle of bones. I have plans to add an NPC Mad Dog Barbarian Half-Elf for at least a little bit of front-line presence. But I definitely want the PCs to be the ones at the forefront of gameplay. They will be specialist employees of a Katapeshi merchant house, so it should be easy to frame adventures as "missions" handed down from their superiors. I'm wanting to craft a campaign made up of a lot of Indiana Jones style ruin raiding as well as diplomatic networking but not a lot of dungeon clearing. I'm looking for inspiration as regards different plots and situations to mold into role-playing, skill using and knowledge delving gameplay. Suggestions? Both specific encounter types and resources to root through myself. Thanks in advance. ![]()
I'm currently crafting my secondary character for a home game should my Barbarian Titan Mauler meet his final fate. I want to go in the opposite direction of huge, dim bruiser with an ultra-caster, eldritch energy wielder. Here's my current thoughts, open to mutation and suggestion. edit - Core plus GM approval (GM hates Assimars) 20 point build Human Cleric of Nethys
Current vision is channel-heavy supporter behind a shield. Levels & Feats
For context, the current group dynamic (w/o my Titan Mauler) is:
A storytelling roleplayer at my core, I have taken to optimizing as a way to keep characters alive, not as a way to 'break' anything. I am open to concepts beyond my channel-focused one. I'm not even married to Sorceror if Wizard makes more sense to a particular build. The only important thing is magic-using devotee of Nethys, god of all magics. Any thoughts are welcome, thanks. ![]()
Last night, I was inspired to seriously consider volunteering as a PFS GM at Gencon, this year. I'm curious what other GMs' experience with it is. Ups and downs. Boosts and hurdles. Player problems and great games. To get the ball rolling, but not limit the conversation to these:
p.s. Input from players is also appreciated. ![]()
I don't enjoy killing PCs.
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I have a couple of hopeful questions about the Pathfinder Society Chronicle items from the Inner Sea World Guide and Society Primer. Do the bonuses to Knowledge rolls allow an untrained roll, particularly in the case of the Primer chronicles with their much more specific areas of study?
The latter seems almost too obvious to ask, but since I'm bringing the subject up, I mention it. ![]()
My bard has purchased an eagle. I took the rank in Handle Animal to train it myself. I have a friend who plays a druid who, when I started talking about it, offered to help in the training. My immediate assumption was she could not do so legally. But thinking further about it, considering the fact that spellcasters can trade spells if it doesn't interrupt the flow of the game, is it legal for someone to assist another in training their combat animal at the end of the scenario? Either with Aid Another or by making the Handle Animal roll themselves? ![]()
I just ran my first PFS table yesterday and had a player need to leave after three encounters with one more plus the BBEG left to be played. I've heard a number of people talk about there being official rules on these situations. I didn't find anything in the 5.0 Guide or the FAQ.
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So, reading up on Sanctioned Adventure Paths and Modules in the Guide 5.0, I discovered today that all of the iconic pregens from NPC Codex are playable in Society Organized Play. But that is only mentioned under Adventure Paths and Modules. Regular character creation mentions only the four download pregens. Can I get a clarification on whether it is possible to use the NPC Codex pregens in regular Organized Play Scenarios or not? I'm asking as a GM as well as a player. |