Werewolf

Daelyn's page

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I am preparing to run this adventure for my gaming group, but I am a little concerned about lack of availability of magic items/wondrous items and gear in general.

Reading the player's guide, I saw that one of the reasons Alchemists would be useful is that they can craft potions that would otherwise be incredibly scarce so far from civilization. It also encouraged players not to build their characters around a single piece of gear, like with weapon focus.

Have any of you guys running this campaign had problems with the lack of gear availability? Or have you come up with other solutions?

I don't really want to make items very rare because the current campaign we are running does that, and it's causing some of the players grief. Another campaign right afterward that does the same thing seems a bit unfair for player who are used to getting gear pretty often.

I could just ask people for lists of what they want and have it drop from the next mini-boss or boss, but that seems like it would take away from the immersion of role-playing. Also, one of the characters stopping in the middle of the Mwangi jungle to spend 15 days crafting an item with the crafting feats seems rather impractical.

Any thoughts are appreciated.

~Daelyn