Traits: Hedge Magician, Magical Knack (Ardwright)
Feats: Scribe Scroll, Magical Aptitude, Skill Focus (Spellcraft)
Racial:
--Cannot heal damage naturally
--Immune to poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickened, energy drain
--Can be healed by repair spells
--Receives only half the effect from healing spells
--Vulnerable to spells that affect wood (but not wooden objects)
--Always stabilized if reduced to negative hit points
--Does not have to eat, sleep, or breathe
--Light Fortification (25% chance to negate sneak attacks and critical hits)
Class (
Ardwright):
--Peerless Craftsman (gain all item crafting feats as soon as they are available, can add HD to a homunculus)
--Trapfinding (add half class level to checks to detect traps and Disable Device)