Take nothing for granted. Receive nothing at face value.
Hey mate! HD is racial now, it is not tied to class. In spite of this, the minimum HP you can get from levelling etc is half of the dice value. 'Small' sized races have d6 HD, and have a +1 bonus to AC Among the rest of the races, the standard HD is d8, and the HD size goes up one for each physical stat buff the race gives, to d10, and then to d12 being the cap. This calculation of HD overrides whatever else exists prior, unless there's some kind of class feature (other than the HD itself) that interacts with it. Let me know if there is one and we can talk! Holidays have been snarky, I completely understand. I've been sick for a week myself.
Take nothing for granted. Receive nothing at face value.
Roscoe, are you MIA? Will you tell me if you can no longer play with us?
Please let me know, thanks so much brother, hope your holiday was great.
... I'm also working on the incursion of new blood. How are the lot of you doing? How was your holiday?
Take nothing for granted. Receive nothing at face value.
The children return to you, bawling. "They took him away! What will we DO now?" You realize in this hellish maelstrom that Merek was the closest thing the pink boy and grey twins had to a father, or any real source of care. The scent of vomit still plagues your core.
Take nothing for granted. Receive nothing at face value.
Hey guys, sorry about lack of communication. I wanted to play this week but life takes hold, and that's fine. Let's officially break for now, and we'll get started again at full speed on Monday, January 1st. Merry Christmas, and happy holidays to you all. You have my thoughts and affections.
Take nothing for granted. Receive nothing at face value.
@Graiel, awesome, thank you for letting me know. If you want outside input on character development let me know and we can talk either here or in private. Hope you have a good time with your family. @Kran, you see Roscoe and Graiel, they are with you, but the rest are missing, the children who served Merek are coming towards you all.
Take nothing for granted. Receive nothing at face value.
As if waking from a dream, you feel a moment of intense vertigo as your consciousness snaps awake. You find before you silence where there was was noise,
Merek, Norman, and the faeries are gone.
But the blood remains. About fifty yards to your east, Merek's three children slowly bound toward the three of you, their chest heaving with sadness. You stand near the manticore's tunnel. Forty yards to your west, there lay the other tunnel guarded with fence of bone. On the cieling, several hundred yards to your south, there lay the two beasts, each lay lifeless, stuck in their prior wrestle, betwixt two acrid ponds. To your north there lay the dark mouth to the path of the Athelings' den.
Please take note that whenever I reference 'your north/west/south' etc that it doesn't denote empirical cardinal direction,
Take nothing for granted. Receive nothing at face value.
The Darkness: 1d20 + 2 ⇒ (19) + 2 = 21 -Roscoe- wrote:
Roscoe's sword plunges into the butler's ribs, and a look of horror overcome his faces, as his second face begins to cough up blood. "Roscoe, m-my lad... Why?..." He falls forwards, off of the devil's blade, down into the tunnel. Perception 11/Kran sees plainly:
Following Merek, above his head, there appears a ghastly hand of smoke, bearing in it's open palm an incensed candle. He sees not this apparition appear, as he is chasing after his servants, who are running away from him, in fear of the candle.
As this process continues, the flames upon his ifrit head begin to grow, and touch the flame of the candle's wick. SOON, the whole of the flames of his head, and then his head itself, and verily, his whole being are lapped up into candle, which then zips away towards the Atheling's tunnelmouth. The smiling sprite quips to his droopy twin;
Take nothing for granted. Receive nothing at face value.
Round 3 Initiative:
Graiel: 1d20 ⇒ 7 Merek: 1d20 + 2 ⇒ (6) + 2 = 8 Kran: 1d20 ⇒ 19 Roscoe: 1d20 ⇒ 11 Group Initiative = 11.25 Beast Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
The smoky blade from Roscoe's hand slashes the dizzy lion right in its' face, gashing from snarled cheek into vicious mouth, purple humors. The beast disengages from it's motley prey, swiftly burrowing into the tunnel, singing sadly; "Keep your skin, you win, you win! Keep your meats, little treats! Leave me be, to be with brother and bees!" The fae likewise hover over this same tunnel, about 10 or so feet overhead of the tallest of you. The scowling one snorts
And the grinning sprite laughing, as if drunk, spouts;
PC's are free to act, we will still use rounds, unless you decide to likewise disengage. You have a WIS DC 13 save each round to overcome the Confusion spell. Roll a D10 if you fail, and abide by these effects. "Thank gods..." Norman gasps. "Gentlemen, any chance any of you have ether to spare, perhaps?"
Merek is preoccupied, perhaps panicked, regathering his three pages.
Take nothing for granted. Receive nothing at face value.
@Roscoe Are you expecting as well??? I'm going to need a WIS save from you for the Confusion attack.
Hope you're all well, are there any questions from the lot of you?
Recruitment has opened again, I am taking one to two players. Read through the Gameplay Thread (only two pages have yet transpired)
If accepted, I will PM you with details concerning your 'drop' into the scenario. Please ask me any and all questions if things are unclear. I look forward to playing with you. Cheers.
Take nothing for granted. Receive nothing at face value.
Round 2, Cont'd
"SOUR tarts? For MY sweetheart??" In a flash surrounding primarily Kran, two dazzling insects appear midair,
From the grouchy sprite there is let loose a smoky white cloud, settling upon the man. His electric indomitability seems to fade, even if for but a moment...
From the grinning, there is let loose a melody of havoc from its' chirping wings, clicking together. WIS DC 13/Confusion
Roscoe has his action to take yet, and you can all post your saves/IC reactions before the next round begins.
Take nothing for granted. Receive nothing at face value.
As it flies off, the proud knight of flame stabs forth with his broken sword, producing fire from its' hilt, striking the left haunch of the monster.
The scrappy beast lands on the floor, next to the hole of the tunnel.
"NNN-nettles bloom, berry's gloom... Nettle-sting, buggy WING!" Up from the tunnel there erupts a small flash of glittering light.
Perception 16:
In the flash you see movements of several sprites, about the size of the ones found with the Athelings before.
Their number is hard to tell, but there are definitely more than one, and now they are hidden. Round 2 Initiative:
Graiel: 1d20 ⇒ 1 Merek: 1d20 + 2 ⇒ (5) + 2 = 7 Kran: 1d20 ⇒ 15 Roscoe: 1d20 ⇒ 19 Group Initiative = 10.5 Beast Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
The beast eyes the two closest to it now, with large, yellow, feline eyes, contemplating. It clicks its' many fangs together playfully before the words emit from its' mouth... Speaking to Norman, Roscoe, and Graiel, it mocks;
Standing back on its' four legs again, the tiger's tarantula-leg-like bone tendrils strike again those close.
The other reaches for the pious red scout.
PC actions are a go! Perception 18:
Far off, seemingly in another distant, upside down land now, the phalanx has been routed by the fish beast.
They have dispersed from the scene, none to be found. However, they too have dealt the damning blow to the eldritch monster, and it loafs around in fatal throes, fleshy tortoise still writhing inside it's bloated mouth. All in all, the air feels far too wet, and far too hot.
Take nothing for granted. Receive nothing at face value.
Yes Graiel, it's an opposed check, either Dex or str, and you can use acrobatics/athletic s if you have that as well. I understand Merek, I'm glad we were able to spend more time together playing. If things begin to show more margin to you in the future, your spot is always open. You will forever be the Thratch to my Vehemence. Dad onwards, into the glorious blazing sun of dad-dom. Godspeed
Take nothing for granted. Receive nothing at face value.
The floating figure begins to articulate as the steaming acid evaporates from its' frame. The shroud reveals a hulking tiger with the face of a vampire soaring towards you,
Its spine is covered in malefic spikes, running down the length of its' scorpion tail. Round 1 Initiative:
Graiel: 1d20 ⇒ 6 Merek: 1d20 + 2 ⇒ (3) + 2 = 5 Kran: 1d20 ⇒ 15 Roscoe: 1d20 ⇒ 6 Group Initiative = 8 Scourge Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
For this round, only Roscoe is surprised.
"Meatlings Fressh, fancy mine! Stomach's coin, DANCE SUBLIME!" It roars, sweeping down towards Graiel, with skeletal spears unkind. Bonelance: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (5) + 3 = 8
If Graiel fails to dodge the grapple, this happens:
The beast flies forth with the sullen one in its' talons, into the cave. If Graiel succeeds to dodge the grapple, instead:
The beast lands, using its' spears to keep aggressors at bay, trying to pin down its' prey. BEGIN!
Take nothing for granted. Receive nothing at face value.
You feel that it is sacred and valuable. It's also the only water source you've come across in the whole of the gorelands thus far. 'Where did it's water come from?' Is a question somewhere in the nebulus of your subconscious. You find yourself wanting to drink from it, and you think it's a natural response instead of some sort of magical compulsion. You also wonder why/how it has stayed in a relatively public spot for so long, after coming to understand the commodity that metal objects seem to be here (judging from your interaction with the Athelings)
Take nothing for granted. Receive nothing at face value.
Below
-Roscoe- wrote:
You find yourself about a third of the way to the bottom of the cave. As you clamber down the tunnel, grasping on to wet chunks and bony knobs. Eventually, you are able to stand on two feet. You see the light shed from the pristine goblet, upon the uneven skeletal floor. The light it sheds clearly outlines the rim of the tunnel, however dusky, suggesting that there is more to the bottom of the cave rather than a small temple. You smell faint hints of the same vomit smell found in the steaming ponds. ... Above Norman looks to the lot of you. "So, lads, where are each of you from? What were your lives like before... this?" The moustached man seems relaxed. Perception 13: Above, a rumble from one such pond erupts, about forty yards off from our heroes up top.
A steaming figure jumps out from it, sailing towards them, ever silently. From the quadruped form covered in foul fog there juts two large, long bony prongs, seeking to skewer.
Take nothing for granted. Receive nothing at face value.
You peer into the cave, and from what you can see, it seems like a tunnel burrowed straight down into the flesh. There are small bits of musculature and bone jutting out of the walls. The diameter of the burrow is about 15 feet here and there. Deep, sitting at the bottom, you can barely make out what seems to be a pile of bones. You're unsure if this is simply the actual landscape being torn away, or perhaps a pile of ill fated persons. You are able to make out this detail, however, due to the fact that in the center of the pile there lay a large silver chalice, filled with clear water. Gazing down long enough, you begin to smell its cool, pure scent... Something undefiled existed in this place.
Take nothing for granted. Receive nothing at face value.
-Roscoe- wrote:
"When in the service of wizards, I suppose... Master was always a wild eccentric. He'd learned of this realm through some black scroll, and told me he heard his own late grand magus invoking the same, through the same... Perhaps I can find its' origin, and enjoy it on his behalf..." The man seemed sad.
Take nothing for granted. Receive nothing at face value.
I'm assuming we're taking the path of least resistance, for now. You begin to near the cave entrance laid plain before you. About fifty yards off, in the meat there lay a wide spread of offal, larger than a man laying spread. In the smear there is found different footprints, worn and crusty. Beneath these footprints there are found fragments of some sort of primitive text. Insight 10:
As you walk around the smear, and its' subtle, moldy scent meets your nostrils, for a flash you imagine the face of some sort of goblin creature, mouth agape in fear. And with a flash it fades. You wander close to the entrance of the hole, and see the other, gated by bone about thirty yards off. It seems defendable, and even though there are no true paths within, with effort you think you could wander through the marrow fence, with care. Each cave entrance spans about 10-13 feet in diameter.
Smell 10? Con/Wis Check 10. Yeah.:
None of the refuse is fresh, but it is not as old as the other smear far off. They each smell different, after a moment of wading among them towards the cave. I always wondered why Scatology wasn't a stock 5e skill. It seems so pervasive.
Take nothing for granted. Receive nothing at face value.
I suppose at this point we have - Two unresolved conversations; Roscoe/Norman, Merek/Squire (which we'll forgo)
And there's the scene below to be scanned by a Perception roll if it has not yet been. There are other variables at play as well, feel free to interact in any specific capacity to try and learn more or discover something or go off a beaten path of some sort. Or just choose which hovel to land upon and we'll continue.
Take nothing for granted. Receive nothing at face value.
As the crew began to walk up the soft wall of the tunnel, defying all notions of gravity they were naturally accustomed to, they continued their conversations. From this viewpoint, they were able to peer into that vale of dark and musk, seeing slightly more clearly. There was more life creeping about than they once thought. Small creatures, strange things, skittering about in the distance, alongside the familiar two-legged prisoners, still frantic. Each of these bodies flit, in and out of perception - as if they existed in one moment, and then did not, and then did again. Truly, a perturbing place hung above their heads. Perception DC 15:
You see the phalanx of the white at about forty percent strength as it was when you were in their bonds. They have cut the green ropes from the back of their beast, but are still fighting the gigantic fish monster, trying to recover all they can. You feel as if something else is about to go wrong. For who, none may discern. But you are glad that you aren't anywhere near any of them. The pilgrims also noticed several of the same caves and holes noticed by the red man prior, nearing them as they went from floor, to wall, to cieling. Passing by several other of the mysterious steaming pools, their stench only served to keep festering, never waning, but only getting worse. The closest entrances to the troupe were about a hundred yards off or more, one barren crevasse round, with another behind it, gated by skeletal posts, perhaps twenty yards off from the first. Beyond these, the other caves were farther off, cut off from easy passage by means of mottled puddles and rigid cliffs of meat. Obtainable, sure, but the needs of those present demanded attention if the whole would carry on, surviving. Norman leans on Roscoe's support, coughing as he talks. "I'm unsure if I could recount to you how long it truly has been, young sire... I fell into this dreadful place much the same as you, I'd imagine. H-ch-however, I do know one thing... My master tried to summon music from this place. Valuable, unlike any else... Such cost me my life." At this point in your conversation, you begin to get the feeling that the clothes that Norman is wearing is of a more high-brow nature, from wherever he may reside. Darkness: 1d20 ⇒ 3
Take nothing for granted. Receive nothing at face value.
You've heard of this place before, but never seen it. The Gorelands. You know that lands like these have a polarizing effect on the general populus. These places are bountiful with food, but because this is so, those who attack are oft greater and more precarious than average predators. Due to that, there are also considerably greater beings who resort to the tactics of the hidden. It is also a blessing, however, to be able to never go without food. ... The words which Roscoe has spoken to you resound with truth.
Take nothing for granted. Receive nothing at face value.
Merek's trio of servants walk down from the same wall Roscoe is pointing towards to come to him.
"Let us go anywhere away from this lot. My name is Norman. Thank you f-for your assistance..." The old man tries to stand, and is able, with some solid effort.
the Darkness: 1d20 + 1 ⇒ (1) + 1 = 2
Take nothing for granted. Receive nothing at face value.
You can understand the primordial speech, as all words spoken in this realm are Transmuted into the true language of souls when spoken. The words sound different, but you understand what they're saying. Also, the Brightspear is 1d6 damage base, and as you use it you'll learn how to make it work as seen prior. Probably.
Take nothing for granted. Receive nothing at face value.
This week, each of you gain Advantage for post count. Cheers. Congratulations on surviving thus far. ...In the event that you do not survive, you can always feel free to roll up another PC of the same level, and we'll incorporate you into the story.
Happy Saturday. Organized Play Characters
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Viorec
Zandallin
Amenaru