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Well since the iconic characters thread was hijacked and Erik said his piece about whether or not they would be included. I just wanted to add a thread to give some postive feedback to Dungeon and Editors. I worry in the electronic community, that a single often loud and frequent voice can send a strong [yet often misleading from the silent majority] signal of the fan base, the purschaers and subscibers. I really like the direction that Dungeon has gone. I let my subscription run out when they axed poly [I understand that I was a minority there]. But the recent issues that I have bought in Japan [which btw are far more expensive than what folks in the states pay for] are really strong. I espically like the AP, and the online support that it has been seeing. I like 3-4 useful adventures. My litmus test as reader, and a person with large disposal income, is that I would buy a dungeon if it has one useful adventure in it. Because of the online support I can print the maps v. photocopy those that are included in a module. Plus I get some great ideas and maps from reading other adventures even if I don't use them. The art is high quality and adds to the expierence. So I guess in the end, what I am saying, is hopefully with one or two vocal posters, who as far as I can tell don't even like 3E, please don't get your signals/feedback and reposonse to such mixed up and ignore the noise. The only recommendations I would make to regarding the magazine is to bring maps of mystery, and to make sure that once in a while you do a great campaign backdrop article like the Isle of Dread or Diamond Lake or Cities of Adventure. As a DM those are ripe for plunder into any campaign. Of course, the villages/towns and cities are more useful generically than the specific island information. Cheers,
I thought the bright folks that peruse these boards might be able to help. I am going to be running the Whispering Cairn for my game group. I tried to get them to go back to 1st level [currently in campaign they are third]. But they weren't having any of that. I saw the supplement for scaling the adventure for encounters. But any ideas on what to scale for treasure in the adventure [looking for the equivalent for 3rd level characters]. Cheers in advance,
Hello to all Dungeon Staff, Before working on a project that I have in mind, I wanted to understand if there was still interest in the "Cities of Adventure" type submission, and/or Adventures for Small Parties. For the latter I have noticed quite frequently on the posting boards that there are many players who want to try and get either their spouse or their Kids playing DnD. Generally these folks are like me, usually not a lot of time to prepare adventures between the demands of work, kids, family, etc. Where do they turn to? Dungeon. But almost all dungeon adventures are geared towards the 4 player party. Time and time again on the message boards, I have seen people play an adventure designed for 4 with 1 or 2 with negative results (i.e., the dreaded TPK). Which usually is not very fun for first time players. Now, in my situtation, I am working on designing a city of adventure for my wife to play in. I went for the following ideas: (1) A venice type city. I think most if not everyone loves Venice. Its easy to imagine the adventurers that a few people could have there.
Anyway, I will do the project anyway to introduce gaming to my wife, but I wanted to know if there was any interest in this idea so that I would understand if it would be worthwhile to write up the adventure and city in Dungeon Format. Also the secondary nature of the post was to query people's thoughts on small adventures for small parties, is that something you would find useful, or not? Cheers for now,
Hello to all Dungeon Staff, Before working on a project that I have in mind, I wanted to understand if there was still interest in the "Cities of Adventure" type submission, and/or Adventures for Small Parties. For the latter I have noticed quite frequently on the posting boards that there are many players who want to try and get either their spouse or their Kids playing DnD. Generally these folks are like me, usually not a lot of time to prepare adventures between the demands of work, kids, family, etc. Where do they turn to? Dungeon. But almost all dungeon adventures are geared towards the 4 player party. Time and time again on the message boards, I have seen people play an adventure designed for 4 with 1 or 2 with negative results (i.e., the dreaded TPK). Which usually is not very fun for first time players. Now, in my situtation, I am working on designing a city of adventure for my wife to play in. I went for the following ideas: (1) A venice type city. I think most if not everyone loves Venice. Its easy to imagine the adventurers that a few people could have there.
Anyway, I will do the project anyway to introduce gaming to my wife, but I wanted to know if there was any interest in this idea so that I would understand if it would be worthwhile to write up the adventure and city in Dungeon Format. Also the secondary nature of the post was to query people's thoughts on small adventures for small parties, is that something you would find useful, or not? Cheers for now,
Hiya, First off new to the forum, but wanted to say that this AP looks really great. I hope to run it with my Japan Based Gaming Group (does this make me the first to run it in the Far East?). Anyway - good job to Eric and Co. I had let my subsricption to Dungeon Expire - and well my wife just might pick it back up for me based on my excitement about this AP. Now on with some questions to other DM's and hopefully to the designers themselves. (1) How important is Diamond Lake going to be to the adventures in the future? I know my group, and well they can go "KODT" pretty fast. One of the driving forces is for them to explore the Cairn, to get enough gold to leave the town. But I know once they get hold of that owlbear chick, they will be off to the "Freecity" for that 3000 gp and probably not get into adventure #2? (2) How are different people handling the groups interaction with the town at the end or middle of the adventure? I mean if they whack the resident of the Observatory or the Mr. Tatoo at the Tavern, what are the repercusions. Is some nasty dwarven mine manager going to go after them? What about the Mayor and the Sherrif - given the amount of loot and/or trouble the PC's are causing and their checkered past is the law going to run them out of town, or confiscate their gold etc, illegal gotten by tomb raiding? (3) Do you have the Seekers show up at all once rumor that an unspoilt Cairn has been liberated. I could see this being a great sidetrek type adventure to help round out any missing XPs that the party misses? Or if you have a larger than normal group? (4) How are you handling the other party in town. I was going to have them exploring the Stirenest Cairn to keep them out of the PC's hair. Having a bunch of 5th level characters could easily wipe out the PCs to take their loot. (5) How are you handling the PC's not going straight for the cult once they find out about rather than go back to the Cairn? (6) In general - how are you handling the all to frequent reststops in Town. I mean if they start selling stuff, and getting upto no good in town while half exploring the Cairn, are you going to have it change around them? Is the sherrif going to get involved? What about Smenk's cronies, Smenk would probably be curious knowing about a cult and all, about a group of "adventerors" taking up residence and plundering an "unknown Cairn". Are you going to have the PC's put a stake for the Cairn and set up an offical Adv. Guild as has been suggested in some of the Playtests? How are you handling if the PC's backgrounds make them like runaways (like demonboy) or part of the institution like (Dram)? I would think between Tirra and Khellek they could work out a way beyond the door that the ghost is guarding. Although I do think it would be funny if the PC's left the Cairn and came back to find Tirra's body at the bottom of the wind trap, with a broken neck. I guess what i am really getting at in a very long-winded way (sorry) is how as a DM do you justify in a town full of rotten no good theiven *******d's that are all higher level than the PCs not having some of them try to take by politics or force the PCs (ill)gotten gains and send em back to the Emporium, Garrison, Mines, etc. if the PC's let the cat out of the bag. Cheers for now! |