[LE] StoryTeller
@galdamore: Effect and Duration of Turning
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[LE] StoryTeller
The passageway makes one complete revolution during this climb. The overall lenght of the 10 foor high corridor is about 240ft. The incline of the floor is noticeable but not enough to hamper movement. As the party is almost at the end of the corridor they are jumped by ghostly undead lion that come trough the walls Round 1 GBL Bite touch: 1d20 + 5 ⇒ (12) + 5 = 171d6 ⇒ 1 vs Casedru GDL Bite touch: 1d20 + 8 ⇒ (6) + 8 = 141d4 ⇒ 4 STR Drain vs Ayal GDL Bite touch: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 4 STR Drain vs Mathius
All Heroes Go !
[LE] StoryTeller
Galadamor 20% Miss: 1d100 ⇒ 47 between the divine power of his god's magic and his own physical strength Galdamor kill the creature Combat is over Ayla cuts open swiflt the creature's belly and erwdin reaches in and puls out the comatose and bleeding to death Casedru Casedru you take the 8 pts of acid damage but your soul isn't gone from your body so you can be saved as long as someone brings you back under -10 fast (in the round) like from a potion from the party's equipment Erdwin pulls out the only potion potion able to save him and give it to the dying Elf stabilizing him
[LE] StoryTeller
well that just might have saved you :) Ayla 20% miss: 1d100 ⇒ 75
Ayala with great force of her inner rage score two powerful hits on the creature Round 6 Top Mad with pain the creature stikes back at the one that caused it so much pain Claw: 1d20 + 12 - 2 - 4 ⇒ (14) + 12 - 2 - 4 = 201d8 + 11 ⇒ (5) + 11 = 16 vs ayla Claw: 1d20 + 12 - 2 - 4 ⇒ (4) + 12 - 2 - 4 = 101d8 + 11 ⇒ (4) + 11 = 15 vs ayla Bite: 1d20 + 17 - 2 - 4 ⇒ (15) + 17 - 2 - 4 = 262d6 + 14 ⇒ (3, 6) + 14 = 23 vs ayla Improved Grab: 1d20 + 27 ⇒ (11) + 27 = 38 vs ayla All heroes go !
[LE] StoryTeller
Ayal : sure then don't forget to mark off those 9 hp from round 4 Also. i think your AC is a 16 since you rage did it not ? (this might change your action) Round 5 Bottom Matthius breath cold Reflex: 1d20 + 12 ⇒ (7) + 12 = 19 it it seems to do absolutely nothing to the creature as it avoids the breath weapon Borrum's powerful swing goes wild and couldn't hit the Elephant in the lion's den you can make your stabilization check casedru Erdwin's swing miss as well and doesn't recognize the creature
[LE] StoryTeller
Round 5 Top The creature's head goes left and right then down and up as it opens and Opposed Grapple: 1d20 + 27 ⇒ (18) + 27 = 45 swallow whole Casedru who is wounded in the process damage: 2d8 + 10 ⇒ (2, 7) + 10 = 19 Casedru:
you can cut your way out of the belly of the beast,
using a light piercing or slashing weapon... each round in the stomach the acid digestive fluid will hurt you for 8pts of damage at the start of each of the creature turn And it Cleave into ayla Bite: 1d20 + 17 - 2 - 2 ⇒ (3) + 17 - 2 - 2 = 162d6 + 12 ⇒ (6, 3) + 12 = 21 take +9 damage if you are of Good alignmentand Improved grab: 1d20 + 27 ⇒ (9) + 27 = 36 All Heroes go !
[LE] StoryTeller
Ayla does your 46/66 hp account for the claw damage you took and the hp gained from rage ?Also did you take into account the +1 to hit and dam from interfaith blessing (kord) ? Round 4 bottom The creature's claws hit ayala once and the vicious bite sinks deep into casedru who becomes grappled in the creature mouth Galdamor cast a spell Matthius breath fire again Ref: 1d20 + 12 ⇒ (20) + 12 = 32 but the fire barely burns the creature who stays entangled Erdwin's Scroching rayd hits the creature but the fire hardly burns it 20% concealment: 1d100 ⇒ 46 the grappled Casedru Attacks the creature but missed as he is still in the jaws of the beast Ayala setps in and attacks twice 20% concealment: 1d100 ⇒ 61
[LE] StoryTeller
Round 4
Claw PA2: 1d20 + 12 - 2 - 2 ⇒ (12) + 12 - 2 - 2 = 201d8 + 7 ⇒ (2) + 7 = 9 vs Ayla
And then Bite PA2: 1d20 + 17 - 2 - 2 ⇒ (11) + 17 - 2 - 2 = 242d6 + 12 ⇒ (3, 6) + 12 = 21 vs Casedru
All Heroes go !
[LE] StoryTeller
Round 3 Bottom Ayla think she was able to land the prefect hit at the darkness makes it so that she nothing Galadamor cast his spells Matthius breath fire Reflex: 1d20 + 12 ⇒ (9) + 12 = 21 and the creature emerges almost without a scratch, but entangled by the breath weapon Casedur tumble successfully into melee with the creature avoiding a possible Aoo landing a hit take your hp back Erwin move and cast a mirror image spell
[LE] StoryTeller
Mathias; sure but that is a double move so cone for next round Aoe Bite on Casedru as he move to reach the creature: 1d20 + 17 ⇒ (18) + 17 = 352d6 + 10 ⇒ (6, 6) + 10 = 22 The creature bite the elfe before he makes his attack and Grapple improved grab: 1d20 + 27 ⇒ (6) + 27 = 33 make a grapple check plz and move yourself on the map or be grapple
[LE] StoryTeller
Ayla: All creatures gain concealment (20% miss chance) in dim light (Darkness). Creatures with darkvision can see in an area of dim light or darkness without penalty . Concealment gives the subject of a successful attack a % chance that the attacker missed because of the concealment. Make the attack normally—if the attacker hits, the defender must make a miss chance d% roll to avoid being struck.
[LE] StoryTeller
Matthias: Slow Breath is a 15ft Cone-shaped breath weapon that slows creatures, you can not hit the creature from where you are.
20% concealment: 1d100 ⇒ 10 => Ayal miss on that attack
[LE] StoryTeller
the stairs are going 25 ft up you can't see the inside of the hollow. I am moving people on the map. The stairs are difficult terrain fyi As Ayla and those in line behind her reach the top of the stairs, they are greeted by Electricity line Ref DC 20: 7d6 ⇒ (4, 4, 1, 2, 3, 2, 4) = 20 Darkvision:
You see a huge slithering, multilegged blue reptile. It has a fearsome head crowned with two large, curling horns rising up from a crouching stance and breathing that electrical attack KN Planes DC 25 Round 3 All Heroes go !
[LE] StoryTeller
Maththius makes a 180 (3 rd) and still no magic while everybody else moves about on the stairs weapons ready... i need a marching order on the stairs, and place yourself on them Matthius: Remeber that it takes your at least 2 rd to check East side and west side + move.. when you get to 60 ft from the end of the hollow you can detect that the darkness is magical
[LE] StoryTeller
July 2nd After a few hours of walking the parties comes about to Rising from a low mesa is an intimidating sight. A massive lion of stone crouches, as if ready to pounce on a nearby hill. The cyclopean monolith is composed of a dull tawny stone. It looks to be about 240 ft in lenght and the top of its maned head rises over 80ft from the ground. There seems to be some sort of hollow between the lion's front paws, in the area bordered by its chest. Likewise, hints of a dark cave are apparent in its gaping maw. Getting closer Flanked by massive stone paws on both side, this hollow is hidden in the shadow of its great stone head above. A worn stone path leads between the great paws to a low stone ramp which climbs to an impressive archway in the lion's chest. Two basalt statues of skeletal lions stands facing each other on either side of that arch, as is passing judgment upon those who travel between them.
[LE] StoryTeller
FYI: Captain sorana is a woman.. @Erdwin: you know of her. She is the captain of the Drelin's Ferry Militia (tough she is a commissioned Lieutenant in the March of Setrich army) The March has a small standing Professional army, some individual or small groupes are detached in every province. Brimdol for example has a unit that belongs to the army: The lions Guard. Dennovar who is the "capital" of the Elsir vale district doesn't have a unit of the Army. it employ +merc force called the Dennovar blade + its own militia
[LE] StoryTeller
I am updating the magical loot list Plze all those that have claim one such item plz mark it so on that list and those item i might have forgotten Edit: There i believe i got everything) These magical items are there to of course help the party in their upcoming adventures :) A few are not used by anyone atm
[LE] StoryTeller
As the dust settle from the combat it seems after a few minutes that borrum after feeling in terror does not return after a few minutes Galdamore and Erwin go look for him as Erdwin pack up the camp the tracks are easy to follow and then after a minut of running the stop.. Erdwin looks at the tracks mark and they all point out to the following fact: Borrum was KO and then lifted upon "something" and then there are no other tracks Erdwin packs all of borrum's magical equipment since he was asleep when the ghost lion attacked and return them.. As the party leave camp two stranger approch... upon visual inspection Galamdor recognize someone that he fought alongside in a past life
[LE] StoryTeller
So everyone level to 7th i hope we will resume the game slowly during the W-E ----
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To ayala: The raid was from the Northern Frost barbarian (check out GH for background) you are of mix suloise origin. the actually took you captive from the age of 12 to age 18..
Right after that event. the frost Barbarian tribes decedent south As their God Vatun commended. (start of Greyhawk wars) When it was revealed that vatun was not vatun the barbarian left.. you stayed and joined a mercenary company in order to fight the forces of Iuz That merc group operated along side an other merc company where we meet a few times Galdamor and Borrum And the end of the greyhawk wars what little was left of your company was disbanded.
you heard that 2 other guy from your old company had found work so you decided to join them.
They got hired to bolster along with you the defense of Brimdol Along with Mathius you were task to find Galdamor and his crew by the Captain Sorana of Drelin ferry and tell them that the Red hand continue their march toward Brimdol and the city will be under siege in 6 to 10 days
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---- To both of you as the Sun rose on today you past a rather large Structure of a Grand Stone lion a few hours walking distance away
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