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1,608 posts. Alias of Algar Lysandris.


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[LE] StoryTeller

Posting this to all my game:

My Internet Account / computer has been hacked (randsomeware) about two weeks ago. i had to change phone number / IP /reinstall computed etc..

Just got back online. give me two /3 days to get everyone up and running and backlog of game thread


[LE] StoryTeller

it takes the part a good time but thy destroy all three undead creatures as they cower..

after searching at the end of the corridor there is a secret doorway that can be open. it has no traps


[LE] StoryTeller

@galdamore:

Effect and Duration of Turning
Turned undead flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus) . If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.

----
and they can flee by going trough the walls


[LE] StoryTeller

it did and then they are getting away for the moment


[LE] StoryTeller

Round 2

on their turn the ghost fleet trough the wall

(for the moment you will have 9 round undead free)

What do you do heroes ?


[LE] StoryTeller

and once gain the divine power flowing trough the holy symbole turns the undead away (for 10 rounds)

All other heroes can still go !


[LE] StoryTeller

The passageway makes one complete revolution during this climb. The overall lenght of the 10 foor high corridor is about 240ft. The incline of the floor is noticeable but not enough to hamper movement.

As the party is almost at the end of the corridor they are jumped by ghostly undead lion that come trough the walls

Round 1

GBL Bite touch: 1d20 + 5 ⇒ (12) + 5 = 171d6 ⇒ 1 vs Casedru

GDL Bite touch: 1d20 + 8 ⇒ (6) + 8 = 141d4 ⇒ 4 STR Drain vs Ayal

GDL Bite touch: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 4 STR Drain vs Mathius
Crit Conf GDL Bite touch: 1d20 + 8 ⇒ (11) + 8 = 191d4 ⇒ 2 STR Drain vs Mathius

All Heroes Go !


[LE] StoryTeller

Mathius. everytime you take 20 it takes 2 min of game time for the spot you are in FYI/// Also i need a marching order and init plz


[LE] StoryTeller

sure galdamore

it takes a good moment for the party to find the secret door inside the East wall. once open it reveal a 10 foot wide hallway that climbs in a complete circle, sloping gently upward from the secret door

No light illuminate this corridor


[LE] StoryTeller

you find a string of non magical black pearls (500gp) and nothing else


[LE] StoryTeller

Hey everyone,

i got back a few days ago but got a big cold because of temperature shock

i'll be getting up to par over the next 24h and resuming the game


[LE] StoryTeller

Yes.
InTernet is not reliable. So no game until the 17


[LE] StoryTeller

Galadamor 20% Miss: 1d100 ⇒ 47 between the divine power of his god's magic and his own physical strength Galdamor kill the creature

Combat is over

Ayla cuts open swiflt the creature's belly and erwdin reaches in and puls out the comatose and bleeding to death Casedru

Casedru you take the 8 pts of acid damage but your soul isn't gone from your body so you can be saved as long as someone brings you back under -10 fast (in the round) like from a potion from the party's equipment

Erdwin pulls out the only potion potion able to save him and give it to the dying Elf stabilizing him
CMW: 2d8 + 3 ⇒ (1, 3) + 3 = 7


[LE] StoryTeller

well that just might have saved you :)

Ayla 20% miss: 1d100 ⇒ 75
Ayla 20% miss: 1d100 ⇒ 78

Ayala with great force of her inner rage score two powerful hits on the creature

Round 6 Top

Mad with pain the creature stikes back at the one that caused it so much pain

Claw: 1d20 + 12 - 2 - 4 ⇒ (14) + 12 - 2 - 4 = 201d8 + 11 ⇒ (5) + 11 = 16 vs ayla

Claw: 1d20 + 12 - 2 - 4 ⇒ (4) + 12 - 2 - 4 = 101d8 + 11 ⇒ (4) + 11 = 15 vs ayla

Bite: 1d20 + 17 - 2 - 4 ⇒ (15) + 17 - 2 - 4 = 262d6 + 14 ⇒ (3, 6) + 14 = 23 vs ayla

Improved Grab: 1d20 + 27 ⇒ (11) + 27 = 38 vs ayla

All heroes go !


[LE] StoryTeller

Ayal : sure then don't forget to mark off those 9 hp from round 4 Also. i think your AC is a 16 since you rage did it not ? (this might change your action)

Round 5 Bottom

Matthius breath cold Reflex: 1d20 + 12 ⇒ (7) + 12 = 19 it it seems to do absolutely nothing to the creature as it avoids the breath weapon

Borrum's powerful swing goes wild and couldn't hit the Elephant in the lion's den

you can make your stabilization check casedru

Erdwin's swing miss as well and doesn't recognize the creature


[LE] StoryTeller

Round 5 Top

The creature's head goes left and right then down and up as it opens and Opposed Grapple: 1d20 + 27 ⇒ (18) + 27 = 45 swallow whole Casedru who is wounded in the process damage: 2d8 + 10 ⇒ (2, 7) + 10 = 19

Casedru:
you can cut your way out of the belly of the beast,
using a light piercing or slashing weapon... each round in the stomach the acid digestive fluid will hurt you for 8pts of damage at the start of each of the creature turn

And it Cleave into ayla Bite: 1d20 + 17 - 2 - 2 ⇒ (3) + 17 - 2 - 2 = 162d6 + 12 ⇒ (6, 3) + 12 = 21 take +9 damage if you are of Good alignmentand Improved grab: 1d20 + 27 ⇒ (9) + 27 = 36

All Heroes go !


[LE] StoryTeller

I'll be traveling for the next 24h (and then i have to settle for 3 weeks of vacations) so don't expect much from me in the next few days


[LE] StoryTeller

Ayla does your 46/66 hp account for the claw damage you took and the hp gained from rage ?Also did you take into account the +1 to hit and dam from interfaith blessing (kord) ?

Round 4 bottom

The creature's claws hit ayala once and the vicious bite sinks deep into casedru who becomes grappled in the creature mouth

Galdamor cast a spell

Matthius breath fire again Ref: 1d20 + 12 ⇒ (20) + 12 = 32 but the fire barely burns the creature who stays entangled

Erdwin's Scroching rayd hits the creature but the fire hardly burns it

20% concealment: 1d100 ⇒ 46

the grappled Casedru Attacks the creature but missed as he is still in the jaws of the beast

Ayala setps in and attacks twice 20% concealment: 1d100 ⇒ 61
20% concealment: 1d100 ⇒ 39 and both attacks lands connect and big goosh of bluish red blood splash


[LE] StoryTeller

Missing Casedru and Ayla's actions


[LE] StoryTeller

Casedru; i'll take that roll as your opposed rol for the 1 st grappled check.. you still all your actions to do for round 4 :)


[LE] StoryTeller

you are outside of its reach before your movement galdamor so no need for concentration.. also plz move yourself on the map to your final position after your movement


[LE] StoryTeller

Round 4
The Creature Scream its rage and defiance at Matthius as it turns if focus on those close to it starting with his claws

Claw PA2: 1d20 + 12 - 2 - 2 ⇒ (12) + 12 - 2 - 2 = 201d8 + 7 ⇒ (2) + 7 = 9 vs Ayla
Claw PA2: 1d20 + 12 - 2 - 2 ⇒ (2) + 12 - 2 - 2 = 101d8 + 7 ⇒ (2) + 7 = 9 vs Ayla

And then

Bite PA2: 1d20 + 17 - 2 - 2 ⇒ (11) + 17 - 2 - 2 = 242d6 + 12 ⇒ (3, 6) + 12 = 21 vs Casedru
Improved Grab: 1d20 + 27 ⇒ (10) + 27 = 37 vs Casedru

All Heroes go !


[LE] StoryTeller

Round 3 Bottom

Ayla think she was able to land the prefect hit at the darkness makes it so that she nothing

Galadamor cast his spells

Matthius breath fire Reflex: 1d20 + 12 ⇒ (9) + 12 = 21 and the creature emerges almost without a scratch, but entangled by the breath weapon

Casedur tumble successfully into melee with the creature avoiding a possible Aoo landing a hit take your hp back

Erwin move and cast a mirror image spell


[LE] StoryTeller

Casedru: make your tumble Check and if you succeed No AoE on you with its consequences (and you can move yourself on the map).... Matthius no tactical talking unless done on your turn using your free actions to speak a short sentence.


[LE] StoryTeller

Mathias; sure but that is a double move so cone for next round

Aoe Bite on Casedru as he move to reach the creature: 1d20 + 17 ⇒ (18) + 17 = 352d6 + 10 ⇒ (6, 6) + 10 = 22

The creature bite the elfe before he makes his attack and Grapple improved grab: 1d20 + 27 ⇒ (6) + 27 = 33

make a grapple check plz and move yourself on the map or be grapple


[LE] StoryTeller

no it doesn't.; don't worry about it ;)


[LE] StoryTeller

Ayla: All creatures gain concealment (20% miss chance) in dim light (Darkness). Creatures with darkvision can see in an area of dim light or darkness without penalty . Concealment gives the subject of a successful attack a % chance that the attacker missed because of the concealment. Make the attack normally—if the attacker hits, the defender must make a miss chance d% roll to avoid being struck.


[LE] StoryTeller

Matthias: Slow Breath is a 15ft Cone-shaped breath weapon that slows creatures, you can not hit the creature from where you are.
Erdwin: you can possibly indure an Aoo if you go trough with that move
Ayal you can read the darkvision poiler as you see the creature up close and personal

20% concealment: 1d100 ⇒ 10 => Ayal miss on that attack


[LE] StoryTeller

the stairs are going 25 ft up you can't see the inside of the hollow. I am moving people on the map. The stairs are difficult terrain fyi

As Ayla and those in line behind her reach the top of the stairs, they are greeted by

Electricity line Ref DC 20: 7d6 ⇒ (4, 4, 1, 2, 3, 2, 4) = 20

Darkvision:
You see a huge slithering, multilegged blue reptile. It has a fearsome head crowned with two large, curling horns rising up from a crouching stance and breathing that electrical attack KN Planes DC 25

Round 3

All Heroes go !


[LE] StoryTeller

Round 2

Ayala, galdamor and everybody that move you can make it to the maximum of the stairs if you wish

Mathias:
it is an aura of faint magic


[LE] StoryTeller

just to be sure for this round no one moved besides ayala ?


[LE] StoryTeller

No you are not but there are stuff happening elsewhere so i round per round actions until further notice


[LE] StoryTeller

All heroes can give me an other round of actions


[LE] StoryTeller

there it is fixed


[LE] StoryTeller

please place yourself on the map (no further then 5 feet from the end of the stairs)


[LE] StoryTeller

Maththius makes a 180 (3 rd) and still no magic while everybody else moves about on the stairs weapons ready...

i need a marching order on the stairs, and place yourself on them

Matthius:
Remeber that it takes your at least 2 rd to check East side and west side + move.. when you get to 60 ft from the end of the hollow you can detect that the darkness is magical


[LE] StoryTeller

nothing in the 60ft cone radius facing you from where you are


[LE] StoryTeller

they are the ones from my descriptions


[LE] StoryTeller

you get to about 10 ft of the bottom of the stairs (see map)

Casedru sees a little more of the inside of the Hollow, the inside in in pitch black darkness

This large chamber has a domed ceiling rising 15ft overhead, the arena sells musty and acrid


[LE] StoryTeller

Nothing of note as ou get to the bottom of the stairs as you spend the next 4 min


[LE] StoryTeller

No extra magical aura with in 60 ft


[LE] StoryTeller

nope you are still in the thorwaste atm...

Drelin's ferry has been over run by the RED hand and they are moving toward Brimdol


[LE] StoryTeller

July 2nd

After a few hours of walking the parties comes about to

Rising from a low mesa is an intimidating sight. A massive lion of stone crouches, as if ready to pounce on a nearby hill. The cyclopean monolith is composed of a dull tawny stone. It looks to be about 240 ft in lenght and the top of its maned head rises over 80ft from the ground. There seems to be some sort of hollow between the lion's front paws, in the area bordered by its chest. Likewise, hints of a dark cave are apparent in its gaping maw.

Getting closer

Flanked by massive stone paws on both side, this hollow is hidden in the shadow of its great stone head above. A worn stone path leads between the great paws to a low stone ramp which climbs to an impressive archway in the lion's chest.

Two basalt statues of skeletal lions stands facing each other on either side of that arch, as is passing judgment upon those who travel between them.


[LE] StoryTeller

FYI: Captain sorana is a woman.. @Erdwin: you know of her. She is the captain of the Drelin's Ferry Militia (tough she is a commissioned Lieutenant in the March of Setrich army) The March has a small standing Professional army, some individual or small groupes are detached in every province. Brimdol for example has a unit that belongs to the army: The lions Guard. Dennovar who is the "capital" of the Elsir vale district doesn't have a unit of the Army. it employ +merc force called the Dennovar blade + its own militia


[LE] StoryTeller

I am updating the magical loot list

Plze all those that have claim one such item plz mark it so on that list and those item i might have forgotten

Edit: There i believe i got everything)

These magical items are there to of course help the party in their upcoming adventures :)

A few are not used by anyone atm


[LE] StoryTeller

As the dust settle from the combat it seems after a few minutes that borrum after feeling in terror does not return

after a few minutes Galdamore and Erwin go look for him as Erdwin pack up the camp

the tracks are easy to follow and then after a minut of running the stop..

Erdwin looks at the tracks mark and they all point out to the following fact: Borrum was KO and then lifted upon "something" and then there are no other tracks

Erdwin packs all of borrum's magical equipment since he was asleep when the ghost lion attacked and return them..

As the party leave camp two stranger approch...

upon visual inspection Galamdor recognize someone that he fought alongside in a past life


[LE] StoryTeller

So everyone level to 7th i hope we will resume the game slowly during the W-E

----
To all pc i am hoping for a little Fate leeway for the new character coming on board

-----
BG addition

To ayala: The raid was from the Northern Frost barbarian (check out GH for background) you are of mix suloise origin. the actually took you captive from the age of 12 to age 18..
At 18 you won your freedom in single hand combat vs a fellow captive (he did no gain his freedom)

Right after that event. the frost Barbarian tribes decedent south As their God Vatun commended. (start of Greyhawk wars)

When it was revealed that vatun was not vatun the barbarian left.. you stayed and joined a mercenary company in order to fight the forces of Iuz

That merc group operated along side an other merc company where we meet a few times Galdamor and Borrum

And the end of the greyhawk wars what little was left of your company was disbanded.
you went back to homestead but the war had changed you too much so you left again.

you heard that 2 other guy from your old company had found work so you decided to join them.
they ended up the Elsir vale in the March of Sterich after your last job.

They got hired to bolster along with you the defense of Brimdol

Along with Mathius you were task to find Galdamor and his crew by the Captain Sorana of Drelin ferry and tell them that the Red hand continue their march toward Brimdol and the city will be under siege in 6 to 10 days
and the Red hand will control all the surrounding country side. They are to come back asap and report of their finding

----
Matthius you are a refugee that ended up in Brimdol... you were recruited by Captain Sorana to go with Ayala

----

To both of you as the Sun rose on today you past a rather large Structure of a Grand Stone lion a few hours walking distance away


you can both dot the gaming thread..


Can't access mythweaver from my phone..
but i got trough your sheet once i got home

Quick question: Normally a 7th level DFA breath weapon is 4d6 how do you get up to 5d6 ?


@Matthius Erigan:
Can you please list your skills, Breath Weapon, Lesser invocations, feats etc ??
(use Ayala character format to make it readable for me)

To both of you i'll go add stuff to your bg in order to tie you in the story

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