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   WF Attacks:  B 1d20 + 2 ⇒ (13) + 2 = 15 B 1d20 + 2 ⇒ (15) + 2 = 17 D 1d20 + 2 ⇒ (7) + 2 = 9 D 1d20 + 2 ⇒ (10) + 2 = 12 These forged are clearly outmatched, Brignat's trades strikes with one of the forged, the impact of their weapons pushing each other away the weapons being stopped by the armors. Drexel's flaming blade is being watched warily by those facing him, though he lands a vicious strike with kukri.  
   Yeah, been a rough couple weeks, still trying to heal from that cold, trying to not get pneumonia, or bronchitis. Brignat is hit for 4 pts, no crit, since he needed 20 to hit. The warforged have a difficult time keeping up with the nimble hobgoblins in the dim lighting, Drexel cuts one of the 'forged down, shearing its head from its torso in a pair of swift strikes. Stepping in the way of Brignat though causing his weapon to skip off the shimmering mithral plated armor of the forged. Feel free to add more detail to your descriptions. Warforged attacks:  B1d20 + 2 ⇒ (9) + 2 = 11 1d10 + 3 ⇒ (9) + 3 = 12 B1d20 + 2 ⇒ (3) + 2 = 5 1d10 + 3 ⇒ (6) + 3 = 9 D1d20 + 2 ⇒ (10) + 2 = 12 1d10 + 3 ⇒ (1) + 3 = 4 B1d20 + 2 ⇒ (5) + 2 = 7 1d10 + 3 ⇒ (4) + 3 = 7 D1d20 + 2 ⇒ (2) + 2 = 4 1d10 + 3 ⇒ (1) + 3 = 4  
   oops wrong avatar The hobgoblins wait for the charge, then launch the attack as the warforged crash into them. Drexel cuts into the first dropping it as teh flames leap to life. Brignat, not quite used to the falchion, misjudges the distance to the warforged, swinging a second too early. The warforged crash into your line. They're all armed with bastard swords. Mechanical:  1d20 + 1 ⇒ (12) + 1 = 13 1d10 + 3 ⇒ (2) + 3 = 5 1d20 + 1 ⇒ (4) + 1 = 5
 1d20 + 1 ⇒ (19) + 1 = 20
 1d20 + 1 ⇒ (9) + 1 = 10
 crit? 1d20 + 1 ⇒ (16) + 1 = 17
  
   Post monster ate my other post. As the warforged advance on Brignat, Brignat draws back his bow and releases an arrow, impacting the 'forged in the chest. As the arrow impacts, Drexel slips out of the shadows, the scimitar flaring to life as it strikes the 'forged in the back dropping it, its back smoldering as its face impacts the stone floor. "Brothers, we're under attack, Falcata is down!"  
   Drexel Morrow wrote: 
 Go ahead and roll an attack roll, Both of you roll hide checks as well plz.  
   Drexel Morrow wrote: 
 Short break...riiiight...How about we just run it til then? Then we can close up the game...  
   DM Dhakann wrote: 
 Totally up to you guys, either run a second once you rescue the other hobgobs, or we recruit others.  
   Drexel Morrow wrote: 
 You guys want to run 2 characters? Then you'd have a full 4 person party, and it would run pretty fast, not sure if you're up for double characters, I know I can recruit more, bump you to 4th level and let the new people come in at 3?  
   Drexel Morrow wrote: we still have the magic weapons yes? And the weapon I just picked up? What is the tone of the elf? Is she angry, in awe, upset? Yes, all the items you picked up...up to picking up the Dhakaani Falchion. Yes she seems a bit miffed. And...you're all feeling perfectly healthy and well rested, as if you rested and recovered for several weeks...  
   Drexel Morrow wrote: 
 Of course, just open the Sarcophagus... heh  
   Brignat 
 Haruuc
 Both Haruuc and Brignat seem to stomach the odors well, Brignat almost seems to enjoy the lingering smell of death. As you stand before the sarcophagus a mist rises from it swirling around you all. you hear as a whisper, foolish Dhakaani, you've desecrated my tomb, destroyed my guardians, stolen my treasures, now I will be forever with you... then the mist merges with you and disappears Now I need WILL saves...MWUAHAHAHAHAHAH  
   Drexel Morrow wrote: I will cleave Hruskin's head from his body in hopes of keeping him from coming back a second time, then I will take the time to search the entire room we are in for trap doors or secrete openings. (taking 20) Hruskin's head comes off cleanly, the little goblin's grin one of determination in death. After an hour of searching, you notice that the area below the sarcophagus sound hollow. Brignat wrote: 
 You can see that the weapons of all the guard are exceptional scimitars, one is the black metal of adamantine, one glows with an light blue radiance, another was flickering with flames while held; that last is silvery in appearance, possibly mithral traced with Valenar style elven runes.  
   Haruuc Dhakaan wrote: 
 Haruuc seems to be in a daze from the blood loss, as he begins attacking the fallen skeleton, pulverizing it's bones. 2d10+2 damage on a critical, str bonuses are doubled as well, only precision damage is not multiplied.  
   One of the Skeletons facing Drexel falls, brought down by the light mace. Brignat hits a glancing blow off the other skeleton, narrowly avoiding Haruuc's wild swing Don't you hate d20s? I think 2d10 is better, it HAS a bell curve. You guys can rework your characters with APG stuff after this combat if you like.  
   Drexel's strike lands a solid blow. While the rest of the room maneuvers and attempts to strike at each other, but to no avail. Still no sign of Hruskin Perception DC 15:  You hear a scrap and thump from where Hruskin was I'm going to play-test a rule I have been mulling over for a while now. Minimum damage inflicted = amount over AC your TH roll was. Thus Drexel's attack was 6 above the AC so 6 minimum damage, up to the maximum you can inflict. (1d8+2 = max 10) This is ESPECIALLY important in CRITICALS!! I hate getting a critical that rolls 1s...LAME. Let me know your thoughts. Note: this is for PCs and Important NPCs only. Lame skeletons can inflict 1 dmg cuz they're WEAK!. Mechanics:  Skeleton 13 1d20 ⇒ 15 Skeleton 14 1d20 ⇒ 10 Skeleton 16 1d20 ⇒ 11  
   Welcome back...on with the game The hobgoblins turn the tide of battle, as the combination of attacks bring down one of the skeletons, the one facing Brignat goes down but not before the one facing Haruuc reopens an earlier wound. Still no sign of Hruskin. Mechanics:  Skeleton 13 1d20 + 4 ⇒ (18) + 4 = 22 Skeleton 14 1d20 + 4 ⇒ (19) + 4 = 23 Skeleton 15 1d20 + 4 ⇒ (5) + 4 = 9 Confirmation 1d20 + 4 ⇒ (11) + 4 = 15 none Skeleton 16 1d20 + 4 ⇒ (5) + 4 = 9 Damage 1d6 + 3 ⇒ (2) + 3 = 5
 
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