Skeleton

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28 posts. Alias of Barrdyn Klymeth.


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Yeah I goofed the map, I will fix it tonight.


Combat Map - Round 1

With a series of blood-curdling screams, the four mutants charge down the bridge towards the milling Ackerplatz, murderous intentions in their eyes.

Mechanically, all the mutants have done is take a double move down the bridge towards you. They're not quite stupid enough to run flat out towards you, unfortunately.


First round combat map

Initiative order
Yavander 53 (Dark Grey)
Max 52 (Pink)
Mutants 40
Viktor 23 (Orange)

Well Yavander, lead us in with the first action. No surprise round for either side, the gunshot put everyone on a combat edge.


Narrator wrote:
You see four hideous Mutants coming across the bridge. One has tentacles instead of arms, the second has horns and thick fur, the third has a pig-like snout, and the fourth has a third eye in the middle of his forehead. They are dressed in filthy rags and armed with clubs. As they get closer, you can see the hatred that burns in their eyes.

Roll initiative, please.

You fail to discern where the shot came from, but that little problem vanishes at the sight of four mutants charging across the 80 yard long bridge heading directly towards you.

Map here, please choose your starting positions.

Mutant Initiative: 1d10 + 31 ⇒ (9) + 31 = 40


Remarkably unobservant, you lot! Never mind though, as you'll find out what it is tomorrow! I will move the game along from around 1pm BST tomorrow morning. A word of warning: here be mutants!


Quote:

A ripple runs through the crowd as Captain Schiller appears. One of his watchmen sets up a box for him to stand on. He mounts it spryly for a man of his age. Though his uniform is torn and his armour dented, Captain Schiller still commands the respect of the crowd. He only needs to motion once before the crowd quiets down.

"People of Untergard," he begins, "this is a glorious day. I have received a letter from Count Todbringer of Middenheim. The old wolf still lives and the city of Middenheim also stands strong!"

The crowd cheers and once again Schiller must motion for silence.

"Count Todbringer sends his thanks to all of Untergard for the part we played in hampering the invaders. He said, and I quote, 'the battle for Untergard will go down as one of the most glorious battles in Middenland's history.' Be proud, people of Untergard, for our sacrifices have not been in vain!"

When the cheers die down, Schiller continues.

"To show his gratitude for our valour, the Count has sent us a token of his appreciation."

The captain reaches into a bag and pulls out a loaf of bread and a bottle of wine.

"We were honoured to receive thirty loaves of bread and a dozen bottles of win, straight from Middenheim."

The crowd goes wild at the sight of the Count's largesse, hungry eyes fixed on the fresh bread in the Captain's hands. They begin to chant, "Long live the Count!" Schiller holds bread and wine high in the air as the hardened survivors of Untergard shout themselves hoarse.

Suddenly, there is a loud crack and the bottle shatters, showering Schiller and the bread with glass and wine. Pandemonium erupts as the crowd scatters in panic.

Suddenly, the crowd scatters as they recognise the crack of a gunshot. They begin a mad dash for cover, as the Ackerplatz is wide open.

All players can make a Perception test.


Viktor's cursory questioning uncovers that Granny Moescher is a woman who has been around as long as anyone can remember and she's always looked after the orphans of the town, of which a few have grown into fine young citizens of Untergard with the rest heading for other destinations. Unfortunately due to the recent war the number of orphans has swelled somewhat as their parents were killed in the battles.

I will move the story on once I am home in a couple of hours.


Yavandir is aware that Count Todbringer is the Elector Count of Middenland and the current Graf of Middenheim and as such, might not be readily available. More likely, he would have to take the head of Khazrak before being granted an audience, which might be more difficult than it sounds. Regardless, Watch Captain Schiller appears from a nearby building and begins to head towards the crowd.

Now is the time for any last minute roleplaying/questions before we get into the first encounter.


As Yavandir sweeps through the grouped inhabitants of Untergard, he learns that Watch Captain Schiller has an important announcement to make.

Gossip #1 1d10 ⇒ 10

"I hears that Count Todbringer is offerin' 10,000 crowns fer the head o' that beastman swine, Khazrak One-eye. 'pparently Khazrak and Todbringer been enemies fer years," he overhears two mercenaries speaking in hushed tones.


Just noticed you need to make one more Gossip roll. You get four in total. First is to see what the ruckus is and the rest are for general rumours you have heard. Max, the depth of the river is eight to ten feet. After the battle, there is a fair bit of rubble from destroyed buildings and a fair chance of disease from beastman and chaos mutant blood spilling into it.


What is your character's name, Megan?


Are you making the Gossip tests, Megan?


Megan, you still up for the WFRP game?


Whilst mingling with the crowd, Viktor manages to uncover that Watch Captain Schiller received a message from Count Boris Todbringer of Middenheim and he's going to read it to the town.

Rumour #1 1d10 ⇒ 2
Rumour #2 1d10 ⇒ 3

Another of the guards, leaning languidly on his halberd, is idly chatting to a young woman who has lived through the battles around Untergard.

"I hear that Cap'n Schiller commanded his own mercenary company in years gone by," he says, clearly considering the Captain a man worthy of respect.

An older woman is gossiping to one of her friends, not far from the guard.

"Even with all them battles, Granny Moescher still ain't movin' inter town! Her and them orphans of hers are still livin' outside the walls o' the town! I hear her home weren't ever threatened by them Beastmen!"


Indeed; I'll hold off on advancing the adventure too far until we have more folks signed in.


Whilst milling around the gathered crowd, Max finds out that Count Boris Todbringer has sent a reward to Untergard in recognition of the town's steadfastness during Archaon's incursion.

1d10 ⇒ 4

"Y'know, I hear that Tilean mercenary company lost a pay chest overboard into the river and it's just sitting there, waiting to make someone rich!" Max overhears from one of the local guards, sitting on a crate nursing a wounded leg. As one of said mercenaries, you find this hard to believe; surely you'd have heard about this if it was true!


And it lives!

Please make your way over there and start RPing! We'll make dice rolls in the thread, so to do so please use the following format:

Gossip 1d100 ⇒ 96 which was created by using the following, without spaces:

[ooc]Gossip[ /ooc] [dice]1d100[ /dice]


Narrator wrote:

All of you grew up listening to stories of the Great War Against Chaos. The tale of Magnus the Pious and his victory over the armies of Chaos is well known. While there have been wars and threats in the 200 years since, there has been nothing on that scale. Until now. This year the Chaos Lord Archaon invaded the Empire with five mighty armies. They swept down from the Chaos Wastes, ranks filled with mutant warriors, nightmarish monsters, and power-mad sorcerers. Flagellants and other prophets of doom declared these the End Times. And as these armies pillaged and burned their way through the northern provinces of the Empire, it was easy to believe.

You've heard endless stories over the past few months. They say that Sigmar once again walked the earth. They say an army of wolves attacked the Kislevian city of Erengrad. They say the dead rose from their graves to defend the Empire. They say a mighty victory was won at Middenheim. They say a plague has choked the streets of Talabheim with bloated corpses.

You can only believe what is in front of your eyes. Your are in the town of Untergard in the Drakwald Forest. A nine-day battle took place here, as Beastmen tried to force their way across the town's great bridge. They were rebuffed but the price was high. The town is in ruins and its remaining citizens struggle to survive. The Imperial army has long since moved on from Untergard, leaving behind only its dead. You've heard tell of more battles up north but the war here seems over. Or so you hope.

You have been in Untergard for several days, as rainstorms of utmost savagery lashed the Drakwald. You find two things when you awaken: the rainstorm has broken and there is a commotion in the nearby Ackerplatz.

OK, so it begins. Please describe your characters, and what you are going to do. Once you decide to head to the Ackerplatz, you see the following:

Narrator wrote:
Most of the 75 survivors of Untergard have already gathered in the decrepit town square, and are muttering restlessly to one anotherl Many still nurse battle wounds; whilst others are clearly too old or young to have taken part in the fighting. All are ragged and pale, and some are clearly pinched by hunger.

You may make a Very Easy (+30%) Gossip test to find out what all the commotion is. You can also make three Gossip tests each to uncover any local rumours.


Apologies, I was called away for the weekend, doesn't happen often. OK, I believe we have enough player characters now. I'm en route home at the moment and shall have the game thread up tonight. I am GMT just so you folks know.


I will post a player thread once we have at least one more player. Just wanted to differentiate between background and my own comments.


Adventure Background

Following the aftermath of the war already being dubbed "the Storm of Chaos", led by Archaon, the Lord of the End Times, you find yourself in the township of Untergard which is not far from the city of Middenheim.

Your reason for being in Untergard may be one of many but regardless you find yourself in the celebrations being hosted after the Chaos warband, led by Beastmen, has been chased off by Count Boris Todbringer.

If you need more background about Untergard, feel free to ask questions and I shall answer them. You can either be part of the fighting forces that had inhabited the town until recently, or you could have grown up in or around the town itself.


Yes Cros, please feel free to post your character. Looking good Smerg, I will post the background to the adventure later. Your current background will mesh just fine.


Quite a dextrous mercenary cook!


Absolutely, Smerg!


Absolutely, Torillan, it'll be how we deal with it in the game.


I think that is everything good to go. We'll need to come up with some way of presenting that information on an alias. Any ideas?


OOC Discussion thread, for your use. Anyone who needs reminding as to what you need to roll, give me a shout in there.


Okay folks, make your rolls here. We might need to use a spreadsheet on something like Google Docs for the character sheets. I'll look into it.

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