With a series of blood-curdling screams, the four mutants charge down the bridge towards the milling Ackerplatz, murderous intentions in their eyes. Mechanically, all the mutants have done is take a double move down the bridge towards you. They're not quite stupid enough to run flat out towards you, unfortunately.
Narrator wrote: You see four hideous Mutants coming across the bridge. One has tentacles instead of arms, the second has horns and thick fur, the third has a pig-like snout, and the fourth has a third eye in the middle of his forehead. They are dressed in filthy rags and armed with clubs. As they get closer, you can see the hatred that burns in their eyes. Roll initiative, please. You fail to discern where the shot came from, but that little problem vanishes at the sight of four mutants charging across the 80 yard long bridge heading directly towards you. Map here, please choose your starting positions. Mutant Initiative: 1d10 + 31 ⇒ (9) + 31 = 40
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Suddenly, the crowd scatters as they recognise the crack of a gunshot. They begin a mad dash for cover, as the Ackerplatz is wide open. All players can make a Perception test.
Viktor's cursory questioning uncovers that Granny Moescher is a woman who has been around as long as anyone can remember and she's always looked after the orphans of the town, of which a few have grown into fine young citizens of Untergard with the rest heading for other destinations. Unfortunately due to the recent war the number of orphans has swelled somewhat as their parents were killed in the battles. I will move the story on once I am home in a couple of hours.
Yavandir is aware that Count Todbringer is the Elector Count of Middenland and the current Graf of Middenheim and as such, might not be readily available. More likely, he would have to take the head of Khazrak before being granted an audience, which might be more difficult than it sounds. Regardless, Watch Captain Schiller appears from a nearby building and begins to head towards the crowd. Now is the time for any last minute roleplaying/questions before we get into the first encounter.
As Yavandir sweeps through the grouped inhabitants of Untergard, he learns that Watch Captain Schiller has an important announcement to make. Gossip #1 1d10 ⇒ 10 "I hears that Count Todbringer is offerin' 10,000 crowns fer the head o' that beastman swine, Khazrak One-eye. 'pparently Khazrak and Todbringer been enemies fer years," he overhears two mercenaries speaking in hushed tones.
Just noticed you need to make one more Gossip roll. You get four in total. First is to see what the ruckus is and the rest are for general rumours you have heard. Max, the depth of the river is eight to ten feet. After the battle, there is a fair bit of rubble from destroyed buildings and a fair chance of disease from beastman and chaos mutant blood spilling into it.
Whilst mingling with the crowd, Viktor manages to uncover that Watch Captain Schiller received a message from Count Boris Todbringer of Middenheim and he's going to read it to the town. Rumour #1 1d10 ⇒ 2
Another of the guards, leaning languidly on his halberd, is idly chatting to a young woman who has lived through the battles around Untergard. "I hear that Cap'n Schiller commanded his own mercenary company in years gone by," he says, clearly considering the Captain a man worthy of respect. An older woman is gossiping to one of her friends, not far from the guard. "Even with all them battles, Granny Moescher still ain't movin' inter town! Her and them orphans of hers are still livin' outside the walls o' the town! I hear her home weren't ever threatened by them Beastmen!"
Whilst milling around the gathered crowd, Max finds out that Count Boris Todbringer has sent a reward to Untergard in recognition of the town's steadfastness during Archaon's incursion. 1d10 ⇒ 4 "Y'know, I hear that Tilean mercenary company lost a pay chest overboard into the river and it's just sitting there, waiting to make someone rich!" Max overhears from one of the local guards, sitting on a crate nursing a wounded leg. As one of said mercenaries, you find this hard to believe; surely you'd have heard about this if it was true!
And it lives! Please make your way over there and start RPing! We'll make dice rolls in the thread, so to do so please use the following format: Gossip 1d100 ⇒ 96 which was created by using the following, without spaces: [ooc]Gossip[ /ooc] [dice]1d100[ /dice]
Narrator wrote:
OK, so it begins. Please describe your characters, and what you are going to do. Once you decide to head to the Ackerplatz, you see the following: Narrator wrote: Most of the 75 survivors of Untergard have already gathered in the decrepit town square, and are muttering restlessly to one anotherl Many still nurse battle wounds; whilst others are clearly too old or young to have taken part in the fighting. All are ragged and pale, and some are clearly pinched by hunger. You may make a Very Easy (+30%) Gossip test to find out what all the commotion is. You can also make three Gossip tests each to uncover any local rumours.
Adventure Background Following the aftermath of the war already being dubbed "the Storm of Chaos", led by Archaon, the Lord of the End Times, you find yourself in the township of Untergard which is not far from the city of Middenheim. Your reason for being in Untergard may be one of many but regardless you find yourself in the celebrations being hosted after the Chaos warband, led by Beastmen, has been chased off by Count Boris Todbringer. If you need more background about Untergard, feel free to ask questions and I shall answer them. You can either be part of the fighting forces that had inhabited the town until recently, or you could have grown up in or around the town itself.
OOC Discussion thread, for your use. Anyone who needs reminding as to what you need to roll, give me a shout in there.
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