About D. Baddguy-
Character: Levels: Nanocyte
Eldritch Nanites 1st +1 +2 +0 +0 Defensive Dispersal, Nanite Array, Nanite Surge, Primary Nanite Faculty, Primary Faculty Technique Major: 0 Minor: 1 2nd +2 +3 +0 +0 Nanocyte Knack Major: 0 Minor: 2 3rd +3 +3 +1 +1 Cyto-conversion (+1), Weapon Specialization Major: 0 Minor: 2 4th +4 +4 +1 +1 Nanocyte Knack Major: 0 Minor: 2 5th +5 +4 +1 +1 Primary Faculty Technique Major: 0 Minor: 2 ------------------------------------------------------------------------ 6th +6 +5 +2 +2 Nanocyte Knack Major: 0 Minor: 3 7th +7 +5 +2 +2 Manifold Array (Two Arrays) Major: 0 Minor: 3 8th +8 +6 +2 +2 Nanocyte Knack Major: 0 Minor: 3 9th +9 +6 +3 +3 Primary Faculty Technique, Secondary Nanite Faculty, Secondary Faculty Technique Major: 0 Minor: 3 10th +10 +7 +3 +3 Cyto-conversion (+2), Nanocyte Knack Major: 0 Minor: 4 11th +11 +7 +3 +3 Eternal Nanites Major: 0 Minor: 4 12th +12 +8 +4 +4 Nanocyte Knack Major: 0 Minor: 4 13th +13 +8 +4 +4 Primary Faculty Technique, Secondary Faculty Technique Major: 0 Minor: 4 14th +14 +9 +4 +4 Nanocyte Knack Major: 0 Minor: 5 15th +15 +9 +5 +5 Manifold Array (Three Arrays) Major: 0 Minor: 5 16th +16 +10 +5 +5 Cyto-conversion (+3), Nanocyte Knack Major: 0 Minor: 5 17th +17 +10 +5 +5 Primary Faculty Technique, Secondary Faculty Technique Major: 0 Minor: 5 18th +18 +11 +6 +6 Nanocyte Knack Major: 0 Minor: 6 19th +19 +11 +6 +6 Living Legion Major: 0 Minor: 6 20th +20 +12 +6 +6 Infinite Array, Nanocyte Knack Major: 0 Minor: 6 - Faculty: Absorption [01]Vanish into the Depths (Ex) You gain the defensive dispersal ability at 1st level instead of 2nd level. Add 1/2 your nanocyte level to the amount by which your defensive dispersal ability reduces the damage dealt by a triggering effect. [05]Fuel for the Fires (Ex) You repurpose incoming damage, using it to make your own attacks deadlier. When you use your defensive dispersal ability to reduce the damage you take from an effect, you enhance the next attack you make with a weapon created by your gear array made before the end of your next turn. If the attack hits, it deals 1d6 additional damage (or 1d4 additional damage if the weapon attacks all creatures in an area). This additional damage increases by 1d6 (or 1d4 for attacks against an area) at 9th level, 13th level, and 17th level. Alternatively, when a creature in your cloud array takes damage before the end of your next turn, you can expend your absorbed energy to increase the damage the creature takes by 1d6 (increased to 2d6 at 9th level, 3d6 at 13th level, and 4d6 at 17th level). Either form of additional damage is of the same type as the attack’s normal damage. ------------------------------------------------------------------------ [09]Kinetic Surge (Ex) When you use your defensive dispersal ability to reduce the damage you take from an attack, you convert some of that energy into rapid movement, granting you a +10-foot enhancement bonus to each of your speeds until the end of your next turn. During this time, calculate your DC for Athletics checks to jump as though you had a 10-foot running start. If the triggering attack for defensive dispersal was a critical hit, increase the enhancement bonus to speed to 20 feet, and you also gain a +3 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square until the end of your next turn. [13]Arcane Turnabout (Ex) The circumstance bonus to saving throws provided by defensive dispersal increases to +2 against spells and spell-like abilities. When you use your defensive dispersal ability against a spell or spell-like ability and succeed the effect’s initial saving throw (or if the spell fails to overcome your spell resistance, if any), you can deflect some of the magical energy to damage a creature within 30 feet. That creature takes 1d6 force damage per level of the spell (Fortitude half), and if you target the spell’s caster with this effect, they take a –2 penalty to the saving throw. [17]Deflective Dome (Ex) You gain the group dispersal knack (Starfinder Tech Revolution 15); if you already have the knack, you gain one other knack of your choice that’s available to a 10th-level nanocyte. Once per minute when you use your group dispersal knack, you can apply its benefits to all allies affected by the triggering effect who are adjacent to you or within your cloud array. - Knacks [02]Abundant Nanites (Ex) [04]Insulating Nanites (Ex) ------------------------------------------------------------------------ [06]Versatile Nanites (Ex) [08] [10] [12] [14] [16] [18] [20] - - 02 - Swarm Strike (Ex) Agile Host (Ex) Glimmering Nanites (Ex) Instant Ward (Su) Leaping Nanites (Ex) Myriad Forms (Ex) Stylish Nanites (Ex) - 06 - Aquatic Propulsion (Ex) Camouflaging Sheath (Ex) Concentrated Cloud (Ex) Enhanced Immunities (Ex) Environmental Scrubbers (Ex) Extensive Reach (Ex) Impeding Cloud (Ex) Nanitic Genius (Ex) Regular Updates (Ex) - 10 - Alacritous Form (Ex) Anchored Cloud (Ex) Commanding Nanites (Ex) Defensive Doppelganger (Ex) Exploratory Form (Ex) Group Dispersal (Ex) Lifting Nanites (Ex) Nanomagical Font (Su)[eldritch nanites] Ninefold Ward (Su) Reanimating Nanites (Ex) Shock Absorption (Ex) - 14 - Charge Vampire (Ex) Energetic Reversal (Ex) Myriapodal Sheath (Ex) - 18 - Become Legion (Ex) Omnipresent Form (Ex) - Feats [01]Iron Will [03]Environmental Adaptation[Con 13](cold dangers, heat dangers, toxic atmosphere) [05]Shot on the Run*[Dex 15, Mobility, base attack bonus +4] OR Agile Casting[Key ability score 15, Dex 15, Mobility, caster level 4th] OR Reality Glimmer[Cha 15, character level 5th, no levels in witchwarper] ------------------------------------------------------------------------ [07]Far Shot*[Base attack bonus +1] [09]Deadly Aim*[Base attack bonus +1] [11] [13] [15] [17] [19] - Solid Stance*[Con 15] Maestro’s Flourish*[Profession (musician) 5 ranks] Crescendo of Violence*[Charisma 15 or Profession (musician) 5 ranks] Crescendo of Victory*[Crescendo of Violence] Versatile Focus*[Weapon Focus (any)] Reality Glimmer[Cha 15, character level 5th, no levels in witchwarper] Environmental Adaptation[Con 13] • cold dangers (includes cold, severe cold, and extreme cold) • heat dangers (includes heat, severe heat, and extreme heat) • toxic atmosphere (includes low-level and heavily toxic atmospheres) Fleet* Improved Unarmed Strike* Dire Straits*[Con 15] Grim Determination*[Con 17] Laugh at Danger*[Con 13] Metabolic Cleanse[Con 11] Positive Conduit[Con 13] Solid Stance*[Con 15] Advance Warning*[Cha 15] Rallying Roar[Cha 13, Intimidate 1 rank] ???? - Gear:
Weapons
???? Chordpocalypse Fusions: Anchoring, Trailblazer [02]Chordpocalypse, Thunderstrike 765 + [01]Bayonet Bracket, Light 150 + [01]Sword Cane, Tactical 250] [06]Chordpocalypse, Shattering 4,280 [10]Chordpocalypse, Psychedelic 18,400 [14]Chordpocalypse, Banshee 72,000 [18]Chordpocalypse, Transcendent 372,000 - Spark Knife Fusions: [01]Spark Knife, Runner 390 [05]Spark Knife, Recruit 3,070 [10]Spark Knife, Crew 18,200 [15]Spark Knife, Boss 112,000 - Spectra Blade Fusions: [03]Spectra Blade, Iridia 1,500 [08]Spectra Blade, Wyspiria 10,000 [13]Spectra Blade, Sondria 52,000 [18]Spectra Blade, Aspecna 390,000 - - Trenarii Singing Coil Fusions: [04]Trenarii Singing Coil, Solo 2,200 [08]Trenarii Singing Coil, Duet 9,700 [13]Trenarii Singing Coil, Quartet 50,000 [18]Trenarii Singing Coil, Orchestra 380,000 - - ???? Fusions: [] ?? [] ?? [] ?? [] ?? [] ?? [] ?? - - Armor []???? ?? []???? ?? []???? ?? []???? ?? []???? ?? []???? ?? • Armor Upgrades Shields - Augmentations Heart: [01]Black Heart Mk1 200 Endocrine: [01]Undead Adrenal Gland Mk1 200 Brain: [01]Phantom Basal Ganglia Mk1 200 Throat: [02]Sonic Vocalizer, Harmonic 675 << Necrograft All Legs: [04]Speed Suspension, Minimal 1,710 << Necrograft Skin: [05]Antitoxin Membrane 2,700 << Necrograft ?? ?? - • Necrografts [01]Black Heart 200 [01]Undead Adrenal Gland 200 [02]Sonic Vocalizer, Harmonic 675 << Necrograft • [07]Sonic Vocalizer, Resonant 5,625 • [11]Sonic Vocalizer, Anharmonic 22,050 • [16]Sonic Vocalizer, Parametric 145,800 • [20]Sonic Vocalizer, Radial 729,000 - [01]Phantom Basal Ganglia 200 [01]Hollowed Drums 200 [05]Antitoxin Membrane 2,700 << Necrograft • [08]Speed Suspension, Standard 7,920 • [12]Speed Suspension, Complete 29,610 - [08]Darkvision Capacitors, Advanced 8,100 << Necrograft • [13]Darkvision Capacitors, Long-Range 44,055 - []???? ?? []???? ?? []???? ?? []???? ?? - Magic Items []???? ?? []???? ?? []???? ?? []???? ?? []???? ?? []???? ?? - Technological Items []???? ?? []???? ?? []???? ?? []???? ?? []???? ?? []???? ?? - Hybrid Items []???? ?? []???? ?? []???? ?? []???? ?? []???? ?? []???? ?? - Other Items []???? ?? []???? ?? []???? ?? []???? ?? []???? ?? []???? ?? - |
