Monkey

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Our intrepid adventures have stumbled their way into the shrine of the Hairy One. They made it to Room 8 (the, erm, "harem").

Current Situation: Two characters have been "abducted" to Area 11. The rest are still in Area 8.

Looking at the map and reading the entries for the Throne Room and areas 8 & 11, it seems like the following:

The "Pit" is ten by ten with an eight foot diameter shaft leading up to an opening in the ceiling. The ceiling of the pit is ten feet high and the eight foot shaft is another ten feet.

A short hallway leads from the bottom of Area 11 to the bottom of Area 8 and ends in a locked iron door.

The plan is that the PCs have one round in the room with the two mates that abducted them before they teleport out (one to warn the Big O and one to the top of the shaft to open it for "feeding time").

The trapped characters can then try to get out through the shaft or run for the iron door.

Given that Snakey from area 13 only needs a DC5 listen to hear combat in Area 8, it should be easy for the rest of the group in Area 8 to hear the Barrel of Monkeys coming down the shaft in Area 11 and possibly helping by opening the south/east door.

Now the door between Area 8 and 11 says it is locked. The door is made of eight inch (!) thick iron, rusted with age. I am guessing the hinges are nested to be able to hold the weight. Also, my guess is that the exposed lock is on the Area 8 side. That said, the "Open Locks" skill does not say you must be on the same side of the door - but it does specify "pick" (and then mentions a pry bar, sigh). My thought is to require a full-round-action to pick at a -5 DC if attempting this from Area 11. Break DC for a 2in iron door is DC28; an 8in door... DC35?

Otherwise, the party can go up the south stairs, then across the bridge to the north/east door on the 20ft high ledge. Now the text only describes "one door" in the eastern wall as being locked (although I think that might be a mistake - there are two doors on the eastern wall). Based on how things go, I may assume the north/east door is currently unlocked.

So - the question is: Did I get the map right? What else am I missing? I fear either way, the two characters in the pit are doomed.

One point of clarification: One of the characters in the pit is a totemic demonslayer - The "Mob" is listed as being a "magical beast" although it is made up of "fiendish baboons". Would it be wrong to change this to an evil outsider or give him bonuses to damage as if it were an evil outsider?

Thanks for your consideration - Things kick off Friday - so look for us in the Obits on Saturday...

~D