Lamatar Bayden

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Hi everyone, i've converted a mind flayer from 3.5 for house use and i would like to know what the community think.

As you'll notice, i moved his spell-like ability to a sorcerer based spell-list (akind to the 3.5 psionic version), i removed plane shift too.

I upped his CR to 10, and Mind Blast is 1d6+1 rnds now, not 3d4. I added a Fort DC to extract too.

So here we go, waiting your comments : )

Mind Flayer

XP 9,600 CR 10
LE Medium aberration, sorcerer 10 equivalent
Init +6; Senses darkvision 60 ft.; detect magic, Perception +16
Defense___________________________________________
AC 19, touch 12, flat-footed 13; (+2 Dex, +3 natural,+4 Shield)
hp 65 (10d8+20)
Fort +5, Ref +5, Will +12
SR 21

Offense___________________________________________
Speed 30 ft.
Melee 4 tentacles +9 (1d4+1 plus Grab)
Space 5 ft.; Reach 5 ft.
Spells known : Psionic-like ability (CL 10th)
5th— (4 per day) dominate person (DC 20)
4th— (6 per day) dimension door, charm monster (DC 19)
3rd— (7 per day) major image (DC 18) , hold person (DC 18), suggestion (DC 18)
2nd—(7 per day) touch of idiocy (DC 17), detect tought (DC 17), levitate, blur
1st— (7 per day) charm person (DC 16), hypnotism (DC 16), magic missile, shield, ventriloquism (DC 16)
(may Quicken 1st lvl spell using 5th lvl slot, like shield)
0— (At-will) detect magic, ghost sound (DC 15), read magic, mage hand

Statistics__________________________________________
Str 12, Dex 15, Con 14, Int 21, Wis 17, Cha 18
Base Atk +7; CMB +12; CMD 20
Feats Improved Initiative, Iron Will, Combat Casting,
Weapon Finesse, Quicken Spell
Skills Bluff +13, Diplomacy +13, Intimidate +17, Knowledge (any) +15, Fly +15, Perception +16, Sense Motive +13, Spellcraft +18, Stealth +15,
Languages Mind Flayer, Aklo, Undercommon, Telepathy 100 ft

Ecology___________________________________________
Environment any underground
Organization solitary, pair or group (3-5) plus slaves (vary)
Treasure double

Special Abilities
Mind Blast (Sp) This psionic attack is a 60 ft long cone. Anyone caught by the psychic surge must succed a DC 19 Will save or be stunned for 1d6+1 rounds. The save DC is charisma based. This ability is the equivalent of a 5th lvl spell.

Tentacle Grabbing (Ex) A mind flayer need to reach his foe’s head to grab him with his tentacles if the opponent is Huge or larger. In addition, a mind flayer who begins his turn with at least one tentacle attached may try to attache his remaining tentacles in a single grapple action. The mind flayer gains a cumulative +1 per additionnal attached tentacles to his CMB while attempting a grapple if more than a single tentacle is attached at the beginning of his turn.

Extract (Ex) A mind flayer that begins its turn with all 4 tentacle attached and that makes a succesful grapple check may try to extract the opponent’s brain. The opponent must then succeed a DC 17 Fortitude save or instantly die, his brain consumed. This power is useless against contructs, elementals, oozes, plants and undeads. It is not instantly fatal to foes with multiple heads, such as ettins and hydras.