Hakon

Czarthas's page

1 post. Organized Play character for Xathos of Varisia.


Full Name

Czarthas

Race

| HP 13 | AC 17, T 14, FF 13 | CMD 17 | F +4, R +6, W +2 | Init + 6|Per +6

Classes/Levels

| Speed 30 ft | Torch Light

Gender

Male LG Ranger 1

Size

Medium

Age

20

Alignment

Lawful Good

Deity

Erastil

Location

Irrisen

Languages

Common

Occupation

Bowyer

Strength 14
Dexterity 18
Constitution 14
Intelligence 9
Wisdom 14
Charisma 7

About Czarthas

Czarthas
Male Human (Ulfen) ranger 1
LG Medium humanoid (human)
Init +6, Senses Perception +6
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DEFENSE
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex, )
hp 13 ((1d10)+3)
Fort +4, Ref +6, Will +2

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OFFENSE
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Speed 30 ft.
Ranged longbow +5 (1d8/x3), within 30 ft. +6 (1d8+1)
Melee dagger +3 (1d4+2/19-20)
Ranged dagger (thrown) +5 (1d4+3/19-20), within 30 ft. +6 (1d4+3)
Melee morningstar +3 (1d8+2)
Special Attacks Humanoid (Human) +2,

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TACTICS
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STATISTICS
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Str 14, Dex 18, Con 14, Int 9, Wis 14, Cha 7,
Base Atk +1; CMB +3; CMD 17
Feats Point-Blank Shot, Precise Shot
Skills Climb +5, Craft (Bows) +3, Perception +6, Ride +7, Stealth +7, Survival +6, Survival (Follow or identify tracks) +7,
Traits Magical Knack (Ranger), Reactionary,
Languages Common, Skald
SQ bonus feat, skilled, track +1, wild empathy +-1,
Combat Gear rations (trail/per day) (3), torch (3),
Other Gear longbow, outfit (peasant's), studded leather, arrows (20) (2), backpack, common, waterskin (filled), flint and steel, whetstone, belt pouch, rope (silk/50 ft.), dagger, morningstar, 21.45 gp
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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.

Humanoid (Human) (Ex) You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against humans. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.

Magical Knack (Ranger) You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in Ranger gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

No Racial Subtype You have chosen no racial subtype.

Ranger

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Track (Ex) You gain +1 to Survival checks made to follow tracks.

Wild Empathy

Wild Empathy (Ex) You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+-1 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.