Full Name |
Cyrano |
Race |
Wayang |
Classes/Levels |
Cavalier 3, Order of the Tome | HP 28/28 AC 24 T 13 FF 22 | F +6 R +4 W +2 (+2vs shadow magic) | Init +2; Darkvision 60 ft, Perception +8 | |
Gender |
Bukit HP 22/22 AC 21 T 13 FF 17 | F +5 R +6 W +1 | Init +2; Low light vision, Perception +5 |
Size |
Small |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
7 |
About Cyrano.
Cyrano
Male wayank cavalier (order of the tome) 3
Init +2; Darkvision 60 ft, Perception +8
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DEFENSE
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AC 24, touch 13, flat-footed 22. (+9 armor, +2 Dex, +2 Shield, +1 size)
hp 28
Fort +6, Ref +4, Will +2 (+2 vs shadow magic)
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OFFENSE
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Spd 20 ft. In armor 15ft.
Lance +8;1d6+4; 20 x3
Club +7/+6;1d6+3; 20 x2
Kukri +7;1d3+3; 18-20 x2
warhammer +7;1d6+3; 20 x3
Sap +7;1d4+3; 20x2 (non lethal)
Sling +6 (+5);1d4+3 (+2); 20 x2
Javelin+6;1d4+3; 20 x2
Chakram+6;1d6+3; 20 x2
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Statistics
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Str 16, Dex 14, Con 14, Int 16, Wis 10, Cha 7
Base Atk +3; CMB +5; CMD 17
Feats; Mounted combat, Precise Strike, Rideby attack
Skills; Bluff +8/+3; Climb +2; Craft books +9; Diplomacy +9/+4; Handle animal +4 (+10 to his mount), Knowledge arcana +8; Knowledge religion +8, Linguistics +3 (Can check untrained) Perception +8, Ride +8 (+10), Sense motive +6, Stealth +3, Swim +2
(+1 to knowledge checks in Absalom)
Languages; Common, Wayang, Aklo, Draconic, Goblin
Traits;Student of philosophy, Seeker
Special abilities; Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.
Dissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). This is a supernatural ability. This racial trait replaces shadow magic.
Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.
Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level.
Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
Order of the tome challenge +2 to saves vs spells
Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats.
Feat known Precise Strike
Cavalier's Charge (Ex): At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.
Combat gear: Masterwork Lance, 2 clibs, Sling, Darkwood heavy shield, cold iron kukri, Sap, Alchemical silver warhammer, 2 Chakram, 2 Javelin,
Consumibles: 2 Alchemists fire, 2 Acid, 2 Antitoxine, 2 Antiplague, 2 Holy water, 2 air crystals. Wand of cure light wounds (0/50 charges used in this mission)
Other gear: Backpack, Crowbar, flint and Steel, Grappling hook, Ink, Inkpen, 5 paper sheets, Belt pouch, Rope, signal whistle, Soap, Waterskin, Whetstone, Masterwork artisan tools, Explorer outfit, Military saddle, Block and tackle, masterwork briddle (to avoid attacks)
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Wolf animal companion (A.K.A Bukit)
Init +3; Low light vision, Perception +5
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DEFENSE
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AC 21, touch 13, flat-footed 18. (+4 armor, +3 Dex, +4 Natural armor)
hp 22
Fort +5, Ref +6, Will +1
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OFFENSE
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Spd 50 ft. all charged 35 ft
Bite +5 (1d6+3/20)
If it hits he can make a trip attempt
Feats; Lioght armor training, Thoughtness, Weapon focus bite
Skills; Acrobatics +7, Perception +5, Swim +4
Str 14 Des 16 Con 15 Int 2 Wis 12 Cha 6
Tricks known, 6+2; combat trained ( attack, come, defend, down, guard, and heel), Attack, flank
Gear equipped: Training harness, lamellar leather bard