| Full Name |
Cynryk Vilhardt |
| Age |
21 |
| Deity |
Erastil |
About Cynryk Vilhardt
Cynryk stands 5’11” and is of a thin, wiry, build. His black hair reaches his shoulder blades but is largely kept in place by a wide-brimmed leather hat. He wears his hat low enough to make it difficult to see his striking blue eyes and it almost always leaves his entire face in shadow. Cynryk’s dark hair is trimmed into sideburns with short mutton-chops on either jaw-line. Although he wears leather armor most of the time it is possible to glimpse the bright yellow shirt, typical of his native Varisia, underneath. Cynryk wears dark-green, baggy, full-length pants and brown leather boots. The pants are held in place with a wide leather belt from which hangs a small pouch and a short-sword in a scabbard. His hands are wrapped in fingerless, leather gloves. When not in use, a composite longbow is slung over his right shoulder with 2 quivers of arrows over his left. Cynryk’s movements are purposeful yet unhurried. There is a subtle grace in his long strides and his passing is nearly silent despite the gear he carries.
Cynryk Vilhardt
Male Human (Varisian) Ranger 1
LN Medium Humanoid (human)
Init +5; Senses Perception +7
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee Shortsword +4 (1d6+3/19-20/x2)
Ranged Longbow, Comp. (Str +0) +4 (1d8/x3)
Special Attacks favored enemy (humans +2)
Ranger Spells Prepared (CL 0):
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Statistics
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Str 16, Dex 17, Con 12, Int 10, Wis 14, Cha 7
Base Atk +1; CMB +4; CMD 17
Feats Point Blank Shot, Rapid Shot
Traits Observant (Perception), Reactionary
Skills Bluff -2 (+0 vs. humans), Climb +7, Handle Animal +2, Intimidate +2, Knowledge (dungeoneering) +4 (+6 vs. humans), Knowledge (nature) +4 (+6 vs. humans), Perception +7 (+9 vs. humans), Sense Motive +2 (+4 vs. humans), Stealth +7, Survival +6 (+8 vs. humans, +7 to track)
Languages Common, Varisian
SQ track, wild empathy
Other Gear Leather armor, Arrows (40), Longbow, Comp. (Str +0), Shortsword, Backpack (17 @ 29.5 lbs), Bedroll, Belt pouch (2 @ 0.28 lbs), Cooking kit, Crowbar, Flint and steel, Grappling arrow, Silk rope, Torch (5), Trail rations (7), 6 GP, 3 SP, 5 CP
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Special Abilities
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Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.