Lyrakien

Cynalea's page

322 posts. Alias of Signore di Fortuna.


Full Name

Lea

Race

Tiefling

Classes/Levels

Barbarian (Unchained) 12; HP: 142/142, DR:2/-; AC: 23, T: 15, FF: 19, Fort: +12, Ref: +8, Will: +5, Init: +3, Perception: +15

Gender

Female

Size

M

Alignment

CN

Languages

Common, Infernal, Elven

Strength 16
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 10
Charisma 8

About Cynalea

Lea
Tiefling barbarian (unchained) 12 (Pathfinder RPG Bestiary 264, Pathfinder Unchained 8)
CN Medium outsider (native)
Init +3; Senses darkvision 120 ft., low-light vision; Perception +15
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Defense
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AC 23, touch 15, flat-footed 19 (+5 armor, +1 deflection, +3 Dex, +1 dodge, +3 natural)
hp 142 (12d12+48)
Fort +12 (+5 circumstance bonus vs. cold weather), Ref +8, Will +5
Defensive Abilities danger sense +4, improved uncanny dodge; DR 2/—; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 40 ft.
Melee cold iron scimitar +16/+11/+6 (1d6+4/15-20) or
. . unarmed strike +16/+11/+6 (1d3+4)
Special Attacks rage (35 rounds/day), rage powers (brawler[APG], brawler, greater[APG], fearless rage, flesh wound, increase damage reduction +2, regenerative stance)
Spell-Like Abilities (CL 12th; concentration +11)
. . 1/day—darkness
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Statistics
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Str 19, Dex 16, Con 16, Int 12, Wis 10, Cha 8
Base Atk +12; CMB +16; CMD 31
Feats Armor Of The Pit[ARG], Dodge, Extra Rage, Fiend Sight[ARG], Improved Critical (scimitar), Improved Unarmed Strike
Skills Acrobatics +18 (+22 to jump), Bluff +1, Climb +13, Knowledge (nature) +16, Perception +15, Stealth +5, Survival +15, Swim +13; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Elven, Infernal
SQ fast movement
Other Gear +2 studded leather, hide armor, cold iron scimitar, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, backpack, belt pouch, blanket[APG], cold weather outfit, flint and steel, hemp rope (50 ft.), pot, soap, trail rations (5), waterskin
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Special Abilities
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Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
Brawler, Greater While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Danger Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Darkvision (120 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearless Rage (Ex) While raging, gain immunity to the shaken and frightened conditions.
Flesh Wound (1/day) (Ex) While raging, Fort save (DC = damage) negates dam of hit (on fail 1/2 dam and convert to nonlethal).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Improved Uncanny Dodge (Lv >=16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Increase Damage Reduction +2 (Ex) While raging, DR increases by 2.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Greater Rage (Unchained, 35 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.At 11th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.
Regenerative Stance (3 temporary Hp/round) (Ex) While in stance, regain 3 temp Hp from raging each rd.