Male Half-Elf Bard Lvl 3
CN Medium Humanoid (Human, Elf)
Init +4; Senses Low-light vision 60ft; Perception +16
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Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +2 Dex, +1 deflection)
HP 24 (3d8 + 6)
Fort +2, Ref +5, Will +2, Racial Modifiers +2 to saves against enchantment spells and effects
Immune magical sleep effects
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Offense
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Speed 30 ft.
Ranged Shortbow +4 (1d6/x3)
Melee Rapier +3 (1d6+1/18-20x2), or Longspear +3 (1d8+1/x3)(reach, brace), or Whip +3 (1d3+1/2)(disarm, nonlethal, reach, trip)
Special Attacks
Spells Known
Level 1 (2/day): saving finale, unnatural lust, grease, charm person
Cantrips:detect magic, ghost sound, message, read magic, prestidigitation, haunted fey aspet
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Statistics
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Str 12, Dex 14, Con 12, Int 14, Wis 7, Cha 18
Base Atk +2; CMB +3; CMD 16
Feats Lingering Performance, Dodge
Traits Elven Reflexes, Metored (Oratory)
Skills Acrobatics +2, Appraise +2, Bluff +8, Climb +5, Craft +2, Diplomacy +4/oratory, Disable Device +5, Disguise +8, Escape Artist +6, Fly +0, Heal -2, Intimidate +6, Kn Arcana +7, Kn Dungeoneering +7, Kn Engineering +7, Kn Geography +3, Kn History +7, Kn Local +7, Kn Nature +7, Kn Nobility +3, Kn Planes +7, Kn Religion +3, Linguistics +6, Perception +6, Perform (Oratory) +11, Perform (Dance) +8, Ride +0, Sense Motive -2/oratory, Sleight of Hand +6, Spellcraft +6, Stealth +6, Survival -2, Swim +1, Use Magic Devise +8
Languages Common (Keleshite), Elven, Daemonic, Undercommon, Goblin
SQ Sociable, Arcane Training, Versatile Performance (Oratory: Diplomacy/Sense Motive)
Other Gear Mithral Shirt, Mithral Heavy Shield, Rapier, Whip, Longspear, Shortbow, Mask of the Tiger's Eye, arrows (10 normal, 10 smoke, 20 Blunt), wayfinder, entertainer's outfit, MW backpack, MW thieves' tools, ioun torch, rope (silk), wand of cure light wounds (31 charges), hot weather outfit, cold weather outfit, rations x4, 3459gp
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Special Abilities
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Bardic Knowledge (Ex) Khakil adds half his class level on all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance Khakil is trained to use the Perform skill to create magical effects on those around him, including himself if desired.
Countersong (Su): Khakil can counter magic effects that depend on sound (but not spells that have verbal components)
Distraction (Su): Khakil can use his performance to counter magic effects that depend on sight.
Fascinate (Su): Khakil can use his performance to cause one or more creatures to become fascinated with him.
Inspire Courage (Su): Khakil can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Inspire Competence (Su): Khakil can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance.
Versatile Performance (Ex): Khakil can use his Oratory skill in place of his bonus in Diplomacy and Sense Motive.
Well-Versed (Ex): Khakil is has a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.