Proficiencies: Light armor, basic melee, advanced melee, small arms.
Constructed: For effects targeting creatures by type, Cycle-1 counts as both a humanoid and a construct (whichever is worse). She receives a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, she does not breathe or suffer the normal environmental effects of being in a vacuum.
Exceptional Vision: Cycle-1 has low-light vision and darkvision. As a result, she can see in dim light as if it were normal light, and she can see with no light source at all to a range of 60' in black and white.
Flat Affect: Cycle-1 takes a -2 penalty on Sense Motive checks, but the DCs of Sense Motive checks attempted against her increase by 2.
Upgrade Slot: Cycle-1 has a single armor upgrade slot in her body. Regardless of whether she is wearing physical armor, she can use this slot to install any one armor upgrade that could be installed into light armor.
Scholar Knowledge: Physical Science (astronomy) The DC of skill checks to recall knowledge about astronomy is reduced by 5. Cycle-1 gets a +1 bonus to Physical Science.
Skill Adept: Computers and Culture are class skills.
Solar Manifestation: Solar weapon that deals 1d6 piercing damage.
Stellar Mode: At the beginning of combat, Cycle-1 chooses to enter photon mode, graviton mode, or remain unattuned.
When she enters a mode, she gains 1 attunement point for that mode. At the beginning of each subsequent turn, she gains another point for her current mode or loses all points and become unattuned. When she has 1 or 2 points in a mode, she is attuned to it. When she has 3, she is fully attuned.
Photon Mode: While in photon mode, Cycle-1 gets a +1 insight bonus to attack rolls.
Graviton Mode: While in graviton mode, Cycle-1 gets a +1 insight bonus to Reflex saves.
Black Hole: When Cycle-1 is fully graviton-attuned, as a standard action, she can pull any number of creatures within 20' towards her. Each target must make a DC 12 Fortitude save or be pulled 10' towards you. Solid objects do not block this ability, but any creature that runs into a solid object stops moving towards her. After she uses this revelation, she immediately becomes unattuned.
Supernova: When Cycle-1 is fully photon-attuned, as a standard action, she can deal 2d6 fire damage to all creatures within 10' of her. A DC 12 Reflex save will halve the damage. After she uses this revelation, she immediately becomes unattuned.