Meyanda

Cycle-1's page

10 posts. Organized Play character for d'Eon.


Full Name

Cycle-1

Race

Android

Classes/Levels

Scholar Solarian 1 | SP 5/7, HP 11, RP 3 | KAC 14, EAC 13 | F +2, R +1, W +2 | Init +1, Perc +4

Gender

Female

Size

Medium

Strength 14
Dexterity 12
Constitution 10
Intelligence 13
Wisdom 10
Charisma 14

About Cycle-1

Appearance:

Defense:
HP 11
SP 7
RP 3

KAC 14
EAC 13

Fort +2
Ref +1
Will +2

Offense:
Speed 30'
Initiative +1
BAB +1

Solar spear +3; 1d6+2 P

Skills:
Acrobatics +5 (1 rank +1 Dex +3 misc)
Athletics
Culture +5 (1 rank +1 Int +3 misc)
Diplomacy
Intimidate +6 (1 rank +2 Cha +3 misc)
Mysticism
Perception +4 (1 rank +0 Wis +3 misc)
Physical Science +6 (1 rank +1 Int +4 misc)
Profession
Sense Motive
Stealth

Special Abilities:
Proficiencies: Light armor, basic melee, advanced melee, small arms.

Constructed: For effects targeting creatures by type, Cycle-1 counts as both a humanoid and a construct (whichever is worse). She receives a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, she does not breathe or suffer the normal environmental effects of being in a vacuum.

Exceptional Vision: Cycle-1 has low-light vision and darkvision. As a result, she can see in dim light as if it were normal light, and she can see with no light source at all to a range of 60' in black and white.

Flat Affect: Cycle-1 takes a -2 penalty on Sense Motive checks, but the DCs of Sense Motive checks attempted against her increase by 2.

Upgrade Slot: Cycle-1 has a single armor upgrade slot in her body. Regardless of whether she is wearing physical armor, she can use this slot to install any one armor upgrade that could be installed into light armor.

Scholar Knowledge: Physical Science (astronomy) The DC of skill checks to recall knowledge about astronomy is reduced by 5. Cycle-1 gets a +1 bonus to Physical Science.

Skill Adept: Computers and Culture are class skills.

Solar Manifestation: Solar weapon that deals 1d6 piercing damage.

Stellar Mode: At the beginning of combat, Cycle-1 chooses to enter photon mode, graviton mode, or remain unattuned.
When she enters a mode, she gains 1 attunement point for that mode. At the beginning of each subsequent turn, she gains another point for her current mode or loses all points and become unattuned. When she has 1 or 2 points in a mode, she is attuned to it. When she has 3, she is fully attuned.

Photon Mode: While in photon mode, Cycle-1 gets a +1 insight bonus to attack rolls.

Graviton Mode: While in graviton mode, Cycle-1 gets a +1 insight bonus to Reflex saves.

Black Hole: When Cycle-1 is fully graviton-attuned, as a standard action, she can pull any number of creatures within 20' towards her. Each target must make a DC 12 Fortitude save or be pulled 10' towards you. Solid objects do not block this ability, but any creature that runs into a solid object stops moving towards her. After she uses this revelation, she immediately becomes unattuned.

Supernova: When Cycle-1 is fully photon-attuned, as a standard action, she can deal 2d6 fire damage to all creatures within 10' of her. A DC 12 Reflex save will halve the damage. After she uses this revelation, she immediately becomes unattuned.

Feats:
Weapon Focus (advanced melee): Cycle-1 gains a +1 bonus to attack rolls with advanced melee weapons.

Common Buffs:

Equipment:
Bulk: 5/16 (10 L)

Freebooter armor I, titanium alloy cable line (50'), comm unit, industrial backpack, everyday clothing, mass produced tent, mk 1 healing serum (2), hygiene kit, space suit, field rations (1 week)

Inventory Tracking:
61 creds

Prestige and Boons:
Fame 0

Ally:
Faction: Exo-Guardians Champion
Personal:
Promotional: Starfinder Character Folio
Social:
Starship:
Slotless: Tattoo of The Starfinder

Exo-Guardians Champion: This Faction boon allows the character to gain reputation with the Exo-Guardians faction.

Starfinder Character Folio: Once per scenario, reroll a single d20.

[]Tattoo of The Starfinder: You have a magical tattoo, commemorating your induction into the Starfinder Society. As an immediate action when you are struck by a critical hit or dealt at least 15 points of damage from a spell or supernatural ability, you can check the box that precedes this boon and expend the tattoo’s magic to gain 10 temporary Hit Points that last for 1 minute. You also regain 1 previously expended Resolve Point when using this boon.

Chronicles: