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Or can they not target the item because they can't lay on hands the item?


We are just starting out and I have a player that is playing a bladebound magus. He took the trait where he is related to Ameiko Kaijitsu and thinks it would be very cool to have his black blade show up at 3rd level and it be some sort of ancestral heirloom type weapon.

Of course as soon as Suishen shows up he will want that.
In kinda mulling over how I should work that in.

I haven't read too far into the adventure path yet (don't get a lot of prep time so I try to focus on reading what I will need for the next session)

I kinda don't want him to have a heirloom sword and then introduce another one. Yet if I just say no its its own katana, not related to the Kaijitsu family, he will be bummed.

I just trying to come up with some cool concepts where he can use his blade bound weapon till they come to Suishen. Or should I even bother?


I have a 6th level bard who just got suggestion.
My question is: While the party is resting I start a bardic performance (sing, oratory, play flute, comedy etc) and want to disguise this as just passing time and not let the part know that I am actually using a performance.

I would then like to fascinate/suggest to a party member without them aware that this is happening.
With spellsong is this doable?

I would think that anyone viewing would get their opposed perception/sense motive and that if they fail they just go along with it as they are enjoying the performance.
Of course if they succeed they would know somethings up.

Is this how this would work? without them being any the wiser?

*note, I want to do this mostly for comedic relief


So say I am using spellsong to mask the fact that I am casting a spell. Would an adjacent enemy that fails their perception/sense motive get an AOO?


I have a pretty specific set of parameters that I need these encounters to fill.
Any input or ideas would be awesomely appreciated.

Basically I am looking for 10-20 more of these. Each one will take place in a 4 x 6 room and they should be designed with a few options to get past. Ie a strength, intelligence, dex or magic test (or any combo). Some may be straight forward, some may be tricky. These are designed for 1st level characters.
This is a race and each character will encounter these solo and will pull one randomly until they overcome 5 total. The first one to finish wins.

I’m ok with some simple traps that deplete a few hp here and there. The goal is to slow them up and deplete there resources but not kill them. I also don’t want any one player stuck with too much down time, that’s not fun.

So if you have any ideas I’d love to hear them.

Heres 4 sample rooms I have already done:

Let sleeping dogs lay.
Metal chimes fill the room and a sleeping hell Hound lays in front of the exit.

Again any ideas would be greatly appreciated and the more creative the better :)
Trying to avoid the chimes is very difficult: dex check - full move dc 20, half move dc 15 quarter move dc 10 if you wake it will paw you till you pet it for 2 rounds then it falls back asleep letting you pass. Or a dc 15 handle animal will also let you pass.

2 and a half kobolds
2 weakened kobolds occupy this room, as well as a rotting kobold corpse. 1 of the 3 has the key (roll randomly) to leave. The pc can fight the kobolds then spend 1 round searching each corpse till they find the key or they can attempt a diplomacy dc 10/intimidate dc 15/bluff dc 12 to get the kobolds to give up the key.

Break in case of emergency
There is a clear case in the middle of the room. Floating in the center of the case is a key. A Pc will need to key to open the exit from the room. Case hardness 5, hp 15. There is also a padlocked lid disable device 15. the spell open will also work.

Noose!
simple noose trap. reflex save dc 15 to avoid. if caught dc 15 escape artist or a slashing weapon will get the pc free.

Again any ideas will be greatly appreciated. The more creative the better!


1 person marked this as FAQ candidate.

I have a cleric of Gorum that has war and destruction domains.

I see that they errat'd destruction domain so that the 8th level power now reads: Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.
This make sense as taking a standard action to activate the ability would effectively reduce the use of combat feats by 1 round each activation and makes trying to use them individually and situationally useless, yet the 8th level destruction domain has no such update.

Shouldn't the destructive aura follow similar rules, whereas activating it is a swift action?


We argued about the mechanics of how charge works tonight.

My Monk C with 50' move could not charge from here to to the bad guy A as the wall is in his way. If he was located at B he could charge from a dead stop.
How does this make any logical sense that he could not charge from (C)? He could easily make it to B and then charge A and still have move left. I argued that as long as you have 10' in a straight line and used your full turn and also took the -2 to ac that you should be able to charge from anywhere.

Am I wrong? And if that is the case why? It makes no sense to me.

AxxBx
xxxxx
xWxxx
xxxxx
xxCxx