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We are just starting out and I have a player that is playing a bladebound magus. He took the trait where he is related to Ameiko Kaijitsu and thinks it would be very cool to have his black blade show up at 3rd level and it be some sort of ancestral heirloom type weapon. Of course as soon as Suishen shows up he will want that.
I haven't read too far into the adventure path yet (don't get a lot of prep time so I try to focus on reading what I will need for the next session) I kinda don't want him to have a heirloom sword and then introduce another one. Yet if I just say no its its own katana, not related to the Kaijitsu family, he will be bummed. I just trying to come up with some cool concepts where he can use his blade bound weapon till they come to Suishen. Or should I even bother?
I have a 6th level bard who just got suggestion.
I would then like to fascinate/suggest to a party member without them aware that this is happening.
I would think that anyone viewing would get their opposed perception/sense motive and that if they fail they just go along with it as they are enjoying the performance.
Is this how this would work? without them being any the wiser? *note, I want to do this mostly for comedic relief
I have a pretty specific set of parameters that I need these encounters to fill.
Basically I am looking for 10-20 more of these. Each one will take place in a 4 x 6 room and they should be designed with a few options to get past. Ie a strength, intelligence, dex or magic test (or any combo). Some may be straight forward, some may be tricky. These are designed for 1st level characters.
I’m ok with some simple traps that deplete a few hp here and there. The goal is to slow them up and deplete there resources but not kill them. I also don’t want any one player stuck with too much down time, that’s not fun. So if you have any ideas I’d love to hear them. Heres 4 sample rooms I have already done: Let sleeping dogs lay.
Again any ideas would be greatly appreciated and the more creative the better :)
2 and a half kobolds
Break in case of emergency
Noose!
Again any ideas will be greatly appreciated. The more creative the better!
I have a cleric of Gorum that has war and destruction domains. I see that they errat'd destruction domain so that the 8th level power now reads: Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.
Shouldn't the destructive aura follow similar rules, whereas activating it is a swift action?
We argued about the mechanics of how charge works tonight. My Monk C with 50' move could not charge from here to to the bad guy A as the wall is in his way. If he was located at B he could charge from a dead stop.
Am I wrong? And if that is the case why? It makes no sense to me. AxxBx
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