Ancient Solar Dragon

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Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



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Pathfinder Lost Omens, Rulebook Subscriber

I'm playing an alchemist in a home campaign (not pathfinder society) and understand the alchemist class features fairly well and have no questions on how many alchemical items I can create (4+int mod for daily prep items and 2+int mod versatile vials). Since there are only 3 of us in the group (2 players and a GM) the GM opted to use the free archetype rule to help give us just a little more power since we are smaller than a usual group. I took Firework Technician Dedication for my free archetype.

My question comes to what I can make from the Dedication. It states I can create 4 versatile vials; are these pyrotechnic-specific versatile vials I get in addition to the 2+int mod versatile vials I get from being an alchemist (basically 4 extra versatile vials that can't be used for alchemical items), or do they not stack and am I required to use the 2+int mod versatile vials from the alchemist class for both alchemical items and pyrotechnic displays?

The Dedication also states I can create a fireworks display using my daily alchemical consumables. Again, does the Fireworks Technician Dedication give me extra daily consumables just for pyrotechnics, or do I use the ones I already get as an alchemist (the 4+int mod mentioned earlier)?

Thus far I've been using just the alchemist versatile vials when I need fireworks but upon a re-read of the Dedication I started getting confused.


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Pathfinder Lost Omens, Rulebook Subscriber

I have a question on the Dragonblood's Dragon's Flight and True Dragon's Flight abilities. Dragon's Flight is a one-action activity that grants a fly speed of 20 feet, but if you're not on solid ground at the end of the movement you fall. True Dragon's Flight grants a fly speed of 20 at all times. My question is: if I have True Dragon's Flight, do I still fall if I don't end my movement on solid ground? My gut says no but I wanted to check to be sure.


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Pathfinder Lost Omens, Rulebook Subscriber

I'm looking for some advice on treasure, which has been the biggest stumbling block for me as a GM. This is the first PF2E campaign we've ever played (first PF campaign ever, but we've all played multiple versions of D&D). I'm running a homebrew campaign and am trying to stick to the treasure-by-level table. The group hit level 4 at the very end of the last session and the treasure-by-level table says they should have (2) 4th level and (2) 5th level permanent items. The Permanent Magic Item Price table says they should get +1 striking weapons at level 4 and +1 armor at 5th level; I've been trying to stick to this table and was planning on giving them +1 striking weapons as a gift before they head out on the next adventure. But I'm at a loss for the +1 armor. I'd kinda planned on waiting until 5th level to give them that, but would it be game-breaking if I counted that as one of their 5th-level permanent items? For what it's worth I only have 2 PCs so I'm not terribly worried about them being a bit overpowered.