Cleric

Cwenburh's page

6 posts. Organized Play character for miniaturepeddler.


Full Name

Cwenburh - Venture Captain

Race

Elf

Classes/Levels

Ranger/13

Gender

Female

Size

M

Age

125

Alignment

True Neutral

Languages

Elven, Common

Occupation

Human and Undead bounty Hunter

Strength 16
Dexterity 22
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Cwenburh

Cwenburh
Female Elf Ranger 13
N Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +20
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Defense
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AC 25, touch 18, flat-footed 19 (+7 armor, +6 Dex, +2 deflection)
hp 109 (13d10+27)
Fort +15, Ref +19, Will +12; +2 vs. enchantments, +4 morale vs. poison and fear
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 adamantine elven curve blade +21/+16/+11 (1d10+5/15-20) and
. . +1 mithral elven curve blade +21/+16/+11 (1d10+5/15-20) and
. . dagger +20/+15/+10 (1d4+3/19-20) and
. . masterwork cold iron elven curve blade +21/+16/+11 (1d10+4/15-20)
Ranged +2 seeking darkwood composite longbow +22/+17/+12 (2d6+5/×3) and
. . (L) composite longbow +18/+13/+8 (3d6+2/×3)
Special Attacks favored enemies (evil outsiders +2, humans +4, undead +4)
Ranger Spells Prepared (CL 10th; concentration +12):
4th—[/i]
3rd—[i]life bubble (DC 15)

2nd—chameleon stride, protection from energy, stone call
1st—abundant ammunition, gravity bow, hunter's howl (DC 13), resist energy
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Statistics
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Str 16, Dex 22, Con 14, Int 12, Wis 14, Cha 8
Base Atk +13; CMB +17; CMD 34
Feats Boon Companion, Deadly Aim, Endurance, Improved Critical (elven curve blade), Improved Precise Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Shot On The Run, Weapon Finesse
Traits armor expert, sacred avenger
Skills Acrobatics +17, Bluff +0, Climb +10, Craft (weapons) +4, Diplomacy +1, Disable Device +5, Handle Animal +8, Heal +7, Intimidate +3, Knowledge (arcana) +2, Knowledge (dungeoneering) +5, Knowledge (geography) +6, Knowledge (history) +2, Knowledge (nature) +6, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +2, Perception +20, Ride +11, Sense Motive +15, Spellcraft +5 (+7 to determine the properties of a magic item), Stealth +21, Survival +17 (+23 to track, +19 to avoid becoming lost), Swim +8, Use Magic Device +1; Racial Modifiers +2 Perception
Languages Auran, Common, Draconic, Elven
SQ elf ranger, camouflage, combat styles (archery), elven magic, favored terrains (jungle +2, underground +4, urban +4), hunter's bonds (hunter's bond [animal companion]), weapon familiarity, quarry, swift tracker, track, wild empathy, woodland stride
Combat Gear cold iron arrows (50), oil of bless weapon, potion of cure light wounds (2), potion of cure moderate wounds (3), potion of endure elements (4), potion of fly, potion of fly (2), potion of remove curse, potion of remove disease, scroll of freedom of movement, water breathing, water breathing, scroll of heroes' feast, silver arrows (50), silversheen, tanglefoot arrows (50), wand of cure light wounds, wand of cure moderate wounds, wand of faerie fire (50 charges), wand of gravity bow (50 charges), wand of lead blades (50 charges), wand of magic fang (50 charges), acid (2), alchemist's fire, antitoxin (6), oil (4), weapon blanch (ghost salt); Other Gear +3 mithral chain shirt, +1 adamantine elven curve blade, +1 mithral elven curve blade, +2 seeking darkwood composite longbow, composite longbow, dagger (3), masterwork cold iron elven curve blade, belt of physical perfection +2, boots of speed, cloak of resistance +5, efficient quiver, handy haversack, headband of mental prowess (int & wis +2), ioun stone (clear spindle), ioun stone (dusty rose prism, cracked), ring of protection +2, ring of sustenance, wayfinder, adventurer's sash, candle (2), chalk (2), fishhook, flint and steel, garlic, sack, sewing needle, signal whistle, silk rope, sunrod (2), tindertwig (5), waterskin (2), wrist sheath, wrist sheath, 41,873 gp, 9 sp, 8 cp
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Special Abilities
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+2 to critical confirmations (Elven curve blade) Choose a weapon from the following list: longbow, longsword, rapier, shortbow, short sword, or any weapon with "elven" in its name. Add +1/2 on critical hit confirmation rolls made while using that weapon (maximum bonus of +4). This bonus does not st
Animal Companion Link (Ex) You have a link with your Animal Companion.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Assassins' Guild (empty) (1/session) +4 to a Bluff, Diplomacy, Intimidate, or Sense Motive vs any assassin.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Boots of speed (10 rounds/day) Affected by haste
Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
Favored Enemy (Undead +4) (Ex) +4 to rolls vs Favored Enemy (Undead).
Favored Terrain (Jungle +2) (Ex) +2 to rolls vs Favored Terrain (Jungle).
Favored Terrain (Underground +4) (Ex) +4 to rolls vs Favored Terrain (Underground).
Favored Terrain (Urban +4) (Ex) +4 to rolls vs Favored Terrain (Urban).
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Ioun stone (clear spindle) Sustains bearer without food or water.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quarry +2 to hit and other bonuses against your designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Sacred Avenger When a creature damages you with a weapon, on your next turn you gain a +1 trait bonus on weapon damage against that creature. If this creature is your ilduliel (see page 8 of Elves of Golarion), this bonus increases to +2.
Scroll of freedom of movement, water breathing, water breathing Add this item to create a scroll with spells on it.
Scroll of heroes' feast Add this item to create a scroll with spells on it.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Shot On The Run When attacking with a ranged weapon, you can move - attack - move.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +6 Add the listed bonus to survival checks made to track.
Wand of faerie fire (50 charges) Add this item to create a wand of a chosen spell.
Wand of gravity bow (50 charges) Add this item to create a wand of a chosen spell.
Wand of lead blades (50 charges) Add this item to create a wand of a chosen spell.
Wand of magic fang (50 charges) Add this item to create a wand of a chosen spell.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Wild Empathy +13 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Venture Captain!

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Kitty - Animal Companion
Male Leopard
N Medium animal
Init +6; Senses low-light vision, scent; Perception +6
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Defense
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AC 29, touch 16, flat-footed 24 (+4 armor, +5 Dex, +9 natural, +1 untyped)
hp 125 (+22)
Fort +9, Ref +13, Will +5 (+4 morale bonus vs. Enchantment spells and effects); +4 morale vs. poison and fear
Defensive Abilities evasion
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Offense
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Speed 50 ft., sprint
Melee bite +12 (1d6+12) and
. . 2 claws +12 (1d3+12)
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Statistics
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Str 21, Dex 23, Con 15, Int 3, Wis 12, Cha 6
Base Atk +8; CMB +11; CMD 30 (34 vs. trip)
Feats Combat Reflexes, Eldritch Claws, Following Step, Multiattack, Power Attack, Step Up, Step Up and Strike
Tricks Attack, Attack, Attack Any Target, Come, Defend, Detect, Down, Fetch, Flank, Guard, Guarding, Heel, Seek, Sneak, Track, Watch
Skills Acrobatics +14 (+22 jump), Climb +9, Perception +6, Stealth +10 (+14 in Undergrowth), Survival +2, Swim +9; Racial Modifiers +4 Stealth in Undergrowth
SQ attack any target, come, detect, devotion, fetch, flank, guarding, heel, multiattack / extra attack, seek, sneak, track, watch
Other Gear +1 studded leather, ring of sustenance, grappling hook, sack, saddlebags, sunrod (5), 148 gp
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Detect [Trick] Indicates unusual smells, noises, etc.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Following Step You may move 10' with Step Up, and still get a 5' step on your next turn.
Guarding [Trick] The animal has been trained for guard duty.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Sneak [Trick] Creature stays hidden.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Step Up and Strike When a foe tries to move away, you can follow and make an attack.

Prerequisites: Dex 13, Following Step, Step Up, base attack bonus +6.

Benefit: When using the Step Up or Following Step feats to follow an adjacent foe, you may als
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.
Watch [Trick] Stands watch over designated area.

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