Copper

Cutt'r's page

No posts. Alias of mittean.


About Cutt'r

Cutter CR 1
XP 400
Warforged (Thrane) brawler 1/monk (windstep master) 1
LE Medium construct (living)
Init +1; Senses Perception +1

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Defense
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Defense +9, touch +1, flat-footed +8 (+8 armor, +1 Dex)
Hit Points 20/20 (currently 16) Vigor 20/20 (2 HD; 1d8+1d10) Wound points 26/26 (Threshold 13)
F/R/W 5/5/3
Defensive Abilities fortification; DR 2/adamantine
Weaknesses warforged vulnerabilities

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Offense
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Speed 30 ft. (20 ft. in armor)
Melee unarmed strike +1 (1d6) or
. . unarmed strike flurry of blows +0/+0 (1d6) or
. . slam -4 (1d4)
Special Attacks flurry of blows, hurricane punch, martial flexibility 4/day

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Statistics
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Str 11, Dex 13, Con 13, Int 9, Wis 13, Cha 7
Base Atk +1; CMB +2 (+4 grapple); CMD +3 (+5 vs. grapple)

Feats
Agile Maneuvers
Catch off-guard
Combat Expertise
Combat Reflexes (2)
Deadly Aim, Dodge
Hurricane Punch
Power Attack
Unarmed Combatant

Skills
Acrobatics +1 (-3 to jump)
Artistry (philosophy) +3
Climb -1
Handle Animal +2
Intimidate +2
Knowledge (history) +4
Knowledge (religion) +4
Stealth +0

Languages Common
SQ brawler's cunning, consume, die-hard, finesse weapon attack attribute, martial training, warforged immunity

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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat prerequisites.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, even when flat-footed.
Consume A warforged does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as Heroes' Feast and potions.
Damage Reduction (2/adamantine) You have Damage Reduction against all except Adamantine attacks.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Die Hard A warforged responds slightly differently from other living creatures when reduced to 0 hit points. A warforged with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but s
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows +0/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk weapon as if two-weapon fighting.
Fortification 25% (Ex) When a critical hit or sneak attack is scored on a warforged, there is a chance that the Critical Hit or Sneak Attack is negated and damage is instead rolled normally.
Hurricane Punch As swift action bull rush a creature you hit 2+ times with unarmed strikes.
Hurricane Punch (Ex) No AoO when hurricane punch, can affect larger foes and push farther at high levels.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More is achieved for more significant actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Warforged Immunity (Ex) Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
Warforged Vulnerabilities The unusual physical construction of warforged makes them vulnerable to certain spells and effects that generally don't affect living creatures. A warforged takes damage from heat metal and chill metal as if he were wearing metal armor.