Doll, Soulbound

Cute-Eyes's page

No posts. Alias of Bill Schwartz.


Race

Falleen

Classes/Levels

Noble-1

Gender

Female

Size

Medium

Age

26 (Young Adult)

Special Abilities

Hold Breath, Pheromones, Pheromone Acclimation

Languages

Basic, Falleen

About Cute-Eyes

Appearance
Supple and delicate green scales that cover body, thicker and harder where they cover her spines. Luscious brown hair adorn with numerous beads and gemstones.

Stats
Experience: 0
Hit Points: 18 (Threshold 11)
Second Wind: 1
Destiny Points: 1; Force Points: 5; Dark Side Points: 0
Speed: 6 squares (9 meters or 30 feet)
Initiative: +5
BAB/Grapple: +0/+0

Defenses: Ref 13 (flat-footed 12), Fort 11, Will 15

Spoiler:

Reflex 10 (base), +1 (heroic level), +1 (class), +1 (dodge), +0 (Dex)
Fortitude 10 (base) +1 (heroic level), +0 (class), +0 (Con)
Will 10 (base), +1 (heroic level), +2 (class), +2 (Wis)

Melee Attack: Unarmed +0 melee (1d6)
Melee Attack: Stun Baton +0 melee (1d6/2d6 stun)

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+0 BAB, +0 (Str)

Ranged Attack: By weapon +0 ranged (varies)

Spoiler:

+0 (BAB), +0 (Dex)

Current Campaign: None
ForceHealer's Invisible Castle Profile (Online Dice Roller)

Bio

Spoiler:

These are not the tools you are looking for....

Racial Abilities

Spoiler:

Hold Breath: Falleen are at home in air or water. A Falleen can hold her breath for a number of rounds equal to 25 times her Constitution score before she needs to make Endurance checks.
Pheromones: As a standard action, a Falleen can make a special attack against any adjacent creature. The attack modifier is equal to the Falleen's character level plus her Charisma modifer. If the attack equals or beats the target's Fortitude Defense, that target moves -1 step along the condition track. If you fail to beat the target's Fortitude Defense, the target is immune to your pheromones for 24 hours. When the target is reduced a total of -5 steps, instead of falling unconscious, the target's attutide improves to friendly.
Pheromones functions as inhaled poison. Any creature holding its breath is unaffected (see the Endurance skill decsription on page 66 of the Saga Edition core rulebook).
A creature can be affected by Falleen pheromones only once per round. Multiple exposures to pheromones from different Falleen in the same round produce no additional effects. A hostile creature cannot be targeted by this effect.
Pheromone Acclimation: Falleen gain a +5 species bonus to their Fortitude Defense against the pheromones of other Falleen.

Skills

Spoiler:

Initiative +6, Knowledge (Life Sciences) +7, Knowledge (Social Sciences) +7, Persuasion +7, Pilot +5, Treat Injury +7 (+9 with visor), Use Computer +7, Use the Force +7.

Feats

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Force Sensitive, Linguist, Martial Arts I, Weapon Proficiencies (pistols, simple weapons).

Talents

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Lineage
Wealthy: Each time Inara gains a level (including the level at which you select this talent), you recieve an amount of credits equal to 5,000 x your noble level. You can spend these credits as you see fit. The credits appear in a civilized, accessible location of your choice or in your private bank account.

Equipment

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Clothing (credit chip tied to her account)
Medical Interface Visor
Bandolieer with Medpac
Bioscanner
Stun Baton
MDS-50 Medisensor
Medical Kit
Surgery Kit

Medical Interface Visor

Spoiler:

This visor contains thousands of preprogammed medical training tutorials. It analyzes visuals and provides tips and assistance in a variety of medical situations. The meedical interface visor allows the wearer to attempt trained-only applications of the Treat Injury skill even if untrained, and grants a +2 equipment bonus on Treat Injury checks. A medical interface visor cannot be worn at the same time as armor with a helmet or any other device worn on the head.
Cost: 1,500 credits
Weight: 0.5kg
Knights of the Old Republic Campaign Gude

Bioscanner

Spoiler:

The bioscanner is a low-power, handheld scanner used by doctors and medical techicians to help diagnose medical conditions in their patients. One or two passes over the patient collects biological information. The scanner display vital statistics and analyzes and disgnoses any anomalies on file in the scanner's medical database. The device grants its users a +2 bonus on all Knowledge (life sciences) checks made to identify ailments.
Cost: 3,500 credits
Weight: 0.5kg
Clone Wars Campaign Guide

MDS-50 Medisensor

Spoiler:

Sweeping this small, handheld sensor over the subject's body produces a summary of the patient's vital signs. An MDS-50 medical sensor can be used as a swift action on an adjacent creature or character, providing the user with the target's current hit points, its place on the condition track, and the presence of (but no specifics on) diseases, poison, or radiation sickness.
Cost: 75 credits
Weight: 0.1kg
Threats of the Galaxy

Credits in her account

Spoiler:

10 credits

Planned Generation for Ability Scores

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25 points total
2 points in Strength (score of 10)
2 points in Dexterity (score of 10)
2 points in Constitution (score of 10)
6 points in Intelligence (score of 14)
6 points in Wisdom (score of 14, -2 for race, final score of xx)
6 points in Charisma (score of 14, +2 for race, final score of xx)

Starting Credits

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