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We are a five man group looking for a dm. Would like to start at level 1 as we have 3 new players in this group but honestly we just want to play. Would like to meet no more often than every other Friday.


Evil Lincoln wrote:

If you're asking for all of the continents done up with location names, etc. I expect we'll have to wait a while for such a thing.

Only the Inner Sea and Tian Xia are done with any amount of detail, and it will be a while before places like Vudra and Arcadia are mapped out for adventure content.

Yup, thats pretty much exactly what I was asking. Well at least I know which areas are done for now though. Just out of curiosity, would you know if the two are done in the same scale so if i was to print them out and when the rest come out I would be able to paste them together to create my own complete world map? Thanks to all your answers. I appreciate you offering your knowledge to my inquiry.


Ok, so I have seen a version of the Golarion map that shows just the shape of all the continents and the continent names, as well as the Inner Sea map, but is there a version like the inner sea map for the entire world? Or is it just inner sea for now?


First I would like to say this sounds like to say this sounds like a WONDERFUL idea. So...

1. Its worth a try. If it goes well maybe you can spend sometime prepping the boys for a more in depth campaign time permitting of course.

2. Thats a tough one. You don't want to have to exclude anyone because you have to many players. Try to incorporate as many as want to play, however if there get to be to many try a dry run with at most 6 players (preferably seasoned players mostly) and let everyone watch to get an idea of how it works. Obviously the short mine adventure would work great for this. Then you can see if one of the other boys wants to try their hand at DMing (yea I know this sounds like a bad idea, but the boys should be learning leadership skills and this is a great way to help build some of those skills). If you have to many who want to play also you could try having your slightly seasoned DM take a crack at running a side game to help incorporate everyone.

3. I would use the pregens, but perhaps use the ones in the box also as a template to create a few extras just in case you need more to save on time trying to create them at the campout.

4. Take the extras just in case. Be Prepared after all right?

5. Depends on how much interest you have for players vs. ho wmany are not sure and want to watch first.

6. Why not? If you do I would maybe try to get one of the boys who is interested in DMing a game to do it with your guidance so if your group does expand you can Be Prepared. Also would help if you have more boys than one group can handle so more can be involved if they want to.

Hope this helps. And again, FANTASTIC IDEA!!! If I ever get the chance to be a leader in one of our Boy Scout troops again I will have to try to remember this and maybe use it myself.


As others have said, Hat of Disguise is an illusion. Just because it appears to restore the limb does not make that limb functional. In other words if you tried to hold something with said illusion limb it would simply fall to the ground because there is really nothing there. As to the Alter Self being used to temporarily recreate a limb, I think this in the end boils down to the GM. If you decide to let this work as the GM then thats your choice. If you decide it does not fit the rules then it doesn't and if the player doesn't like it then they will have to find some other way to get their arm back. Many times in RP rule books they state that the GM is the end all of the decision on rules. So regardless of whether it specifically says in the rules "this spell can temporarily restore a limb" or not its really up to the GM to allow or not allow this to happen.