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Hello,

I'd like some clarity on how a Stirge's Blood Drain (Ex) ability works on a creature with DR/magic (dragon).

My understanding is that DR typically nullifies effects that are tied to an attack when it causes no damage due to the DR. However I think there's some reasons why the Blood Drain (Ex) would still work. Firstly, the description for damage reduction says it does not negate touch touch attacks. So there's no reason why the stirge could not Attach (Ex). Secondly, the Blood Drain (Ex) ability doesn't require an attack roll once the stirge is attached/grappling. So I reason that because the Drain Blood ability isn't affected by AC, and it automatically succeeds against a grappled target, and it doesn't cause hitpoint damage, it should work normally.

Thoughts?

Thanks!


I discretely asked some party members what their wealth is, and of the two responses I got back, one is at 2.2x my wealth and the other is at 1.9x my wealth.

Thanks for all the advice, everyone. I like the system where the sell-able price of the item comes out of the character's share, and allowing a character to go into the negative. I'll try to convince my GM to adopt something like that.


Fuzzy-Wuzzy wrote:
Is the rest of your party all at about the same level of wealth? If so, this probably just indicates that your GM is running a lower-fantasy game than you realized. If not, that's a problem; how do you divvy up loot?

In our game, if the party receive an item that someone can use then that player keeps it. We sell the other items, and split the proceeds 5-ways.

As Cavall said, maybe we missed some important treasure troves earlier in the adventure. I don't know what the other players' wealth is.

Thanks for your input, guys!


Hi All,

I'm concerned, after reading the table Wealth By Level and the blurb about it, that my level 10 PC is substantially below the curve. I would like to clarify if the "consumables used" and "valuable items sold at 50%" are considered in the WBL guideline table - IE if I should expect to be below the listed wealth for my level.

I started my druid at level 1 in Rise of the Rune Lords, and am currently level 10. I'm in a party of 5. In reference to the WBL table, I'm in a "standard fantasy game" scenario. The only consumable I've used is a wand of cure light wounds (value 750 GP) and the only magic item I have that I haven't paid for myself is a ring of protection +1. Hero Lab says my wealth (2,700 GP) + gear value (29,300 GP) is 32,000 GP. That takes into account a few minor crafted items at their crafted value, not full price value (I tested this by selling one for 0% and saw my gear value drop by the amount of the item's crafted cost.) So if I take into account the full value of those crafted items, my wealth + gear value is 37,875 GP. The WBL guideline table says at level 10 I should have obtained/used 62,000 GP. Should I expect to be at about 60% of the guideline?

The reason I started researching this is because when I found out that the Stoneskin spell has a material component costing 250 GP, I asked my GM if he'd reduce the cost but he flat out refused and said that the spell should only be cast in dire need. I asked him because at that price I can't imagine casting it semi-regularly and therefore it's really not worth using up one of my precious two level 5 spell slots for something I'm not likely to cast, which will result in it never being prepared for use. So I consider the spell a write-off due to economics. It might be used once or twice if I happen to know a day ahead of time that we're going to be in a fight for our lives, but so far that hasn't happened.

Sorry for the long-winded background description. I just wanted to explain in full the circumstances. Any advice? Thanks in advance!


Sounds good, thank you for clarifying.


Hi All,

I have taken the Craft Magic Weapons & Armour feat and thought I knew how to calculate the cost to create a Mithral Chain Shirt +1. However Hero Lab is showing the item costs less than what I though.

From what I've read in the PRD on http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html, a Mithral Chain Shirt would cost 1100 GP to purchase. Then enchanting it with my feat with +1 enhancement would cost me 500 GP. So the total cost to me should be 1600 GP.

In Hero Lab, when I go into the section of "Magic, Custom & Masterwork Armour", create a new custom / magic armour, choose Chain Shirt, Mithral, +1, its cost and value is 2100 GP. Now for calculating the crafted cost, Hero Lab doesn't have ability to have just the enchantment crafted but the mithral chain shirt purchased at full price. So to check my calculations I'm just going along with the scenario that I'm crafting both. However when I check the box "Crafted", it reduces the cost to from 2100g to 533 GP, 3 SP, 3 CP.

That doesn't make sense to me as the crafted cost of the +1 armour enchantment should be 1/2 and the base armour 1/3. So I would expect hero lab to show the crafted cost of 500 GP + 366 GP, 6 SP, 7 CP, totalling 866 GP, 6 SP, 7 CP. So it seems to me that hero lab is off on its calculations at ~533 GP or I've got something wrong in mine at ~866 GP.

So am I wrong in thinking that purchasing a Mithral Chain Shirt +1 should have a value of 100 GP + 1000 GP + 1000 GP = 2100 GP and a crafted cost of ((100 + 1000) / 3) + (1000 / 2) = ~866 GP?


Alright, thanks!


Hi,
I'm playing a cleric (5) with animal domain and I just got my first animal companion, a wolf. For its bonus trick I gave it

Handle Animal wrote:
Track (DC 20): The animal tracks the scent presented to it.

I would like to know if my wolf animal companion inherits the stats from the wolf in the monster beastiary?

This would include

Monster Beastiary Wolf wrote:
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent

. Also the way those bonuses are written on the monster beastiary really confuses me. The wolf gets survival +1 (+5 scent tracking), so +6 survival when scent tracking... but also a racial +4 survival when tracking by sent. So do those add together for +10 survival when tracking by scent?

It would seem like common sense to me for a wolf I just got as an animal companion to already be skilled with perception, stealth and tracking prey. But the wolf animal companion does not explicitly say so. I would have assumed the AC would inherit what is on the monster beastiary page except some of that information directly contradicts the AC wolf page such as the monster wolf having a

Monster Beastiary Wolf wrote:
bite +2 (1d6+1 plus trip)
, but the AC wolf only has
AC Wolf wrote:
bite (1d6 plus trip)

. I don't know why the monster wolf would have the +1 damage. The monster wolf also has +2 attack on its bite and +1 BAB, but the AC wolf does not have an attack bonus on its bite.

Thank you!

Nephys, Cleric of Ketephys