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		   Fortitude 23: 1d6 + 2 ⇒ (4) + 2 = 6
 Buried Cards from Discard: 1d4 + 1 ⇒ (1) + 1 = 2
 No cards in Discard. Bury Mace of Smiting and Whip of Centipedes from Hand. Discard Blazing Servent, Treacherous Teleport, and Gem of Physical Prowess from Deck. Will cast Transmogrify to reduce difficulty by 1d8+6+1d6 for each check.  
 
            
              
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		   Fortitude 23: 1d6 + 2 ⇒ (3) + 2 = 5
 Expend 5 Mythic charges. Bury Dragoon, Blessing of Abraxas, and Demonbane Longsword from Discard, Blancher, Skyplate Armor, and Surgeon from hand, and Grappler's Mask and Rhino Hide Armor from Deck. No cards in hand now. Will use Melee for Combat. Combat 50+10=60: 1d12 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Fail check. Expend all Mythic charges and lose Mythic Path. End Turn: Reset hand. Recovery: [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Belt of Physical Might, Blessing of Sivanah Recharged: Scrying , Dwarven Earthbreaker +1, Treacherous Teleport, Blazing Servant, Gem of Physical Prowess, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +0 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +0 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Turn Order: Mother Myrtle/Bigguyinblack, Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr
 Turn: Turn 12 - Blessing of Ascension Blessing of Ascension:  Blessing of Ascension
 WotR Blessing B Traits: Divine Mythic Basic To Acquire: Charisma 6 OR Divine 5 If you encounter this card and you have a mythic charge, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. Discard this card to get a mythic charge. SOT: N/a Move: Move to Eagle Rock. Explore: Pazuzu Pazuzu:  Pazuzu
 None Villain B Type: Monster Traits: Aristocrat Deity Demon Mythic Outsider To Defeat: Combat 50 THEN Combat 60 THEN Combat 70 Pazuzu is immune to the Cold, Electricity, Mental, and Poison traits. Before you act, each character must attempt a Constitution, Fortitude, or Wisdom 23 check. Each character that fails expends 1d4+1 mythic charges and buries 1d4+1 cards from his discard pile, hand, and deck. If a check to defeat does not have the Mythic trait, the difficulty is increased by 10. If undefeated, expend your mythic charges and banish your mythic path card. Will wait to see the strategy here. Very very unlikely Crowe can do this.  
 
            
              
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		   Must do check on Pazuzu's Host. Will choose Fortitude. Fortitude 25: 1d6 + 2 ⇒ (2) + 2 = 4 Fail. So will attempt Combat check. Reveal and discard Demonbane Longsword +2 to do Melee+1d8+2+1d8+1d6 and Force trait. Bury Jorgenfist Spear to add 1d10+1 and the Force trait. Discard Blessing of Abraxas to bless check. Expend 1 Mythic charge. Combat 50: 1d20 + 1d12 + 5 + 7 + 1d8 + 2 + 1d8 + 1d6 + 1d10 + 1 ⇒ (7) + (3) + 5 + 7 + (2) + 2 + (5) + (2) + (4) + 1 = 38 Fail. Will spend Hero Point to reroll. HP total: 10 Combat 50 w/ Hero Point reroll: 1d20 + 1d12 + 5 + 7 + 1d8 + 2 + 1d8 + 1d6 + 1d10 + 1 ⇒ (14) + (6) + 5 + 7 + (3) + 2 + (8) + (2) + (4) + 1 = 52  
 
            
              
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		   Erasmus gives 1 Mythic charge to Crowe. Must choose a skill on Pazuzu's Host. Expend 1 Mythic charge to gain benefits of Mythic Medal of Vigor: Fortitude: Constitution +5. Recharge Gem of Physical Prowess to use Strength die. Then ask Mother Myrtle for a blessing. Nissa adds 1d4 Fortitude 25: 2d12 + 5 + 1d4 ⇒ (11, 3) + 5 + (2) = 21 Expend 1 Hero Point to reroll Fortitude 25 w/ Hero Point reroll: 2d12 + 5 + 1d4 ⇒ (9, 10) + 5 + (4) = 28 Succeed.  
 
            
              
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		   Turn Order: Mother Myrtle/Bigguyinblack, Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr
 Turn: Turn 8 - Blessing of Ascension Blessing of Ascension:  Blessing of Ascension
 WotR Blessing B Traits: Divine Mythic Basic To Acquire: Charisma 6 OR Divine 5 If you encounter this card and you have a mythic charge, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. Discard this card to get a mythic charge. SOT: N/a Move: Stay at Canyon Explore: Xenarth Xenarth:  Xenarth
 WotR Monster 5 Traits: Outsider Demon To Defeat: Combat 24 The Xenarth is immune to the Electricity and Poison traits. Before you act, the Xenarth deals 2 Acid damage to each character at your location. If undefeated, the Xenarth deals 2 Poison damage to you. If defeated, and there are 4 or more cards in its location deck, shuffle the Xenarth into its location deck. Deadlier than any shark, these rare mutations are infused with demon ichor_ Bah! Not this again. Reveal Skyplate Armor to reduce BYA Acid damage by 2 to 0. For combat, reveal Jorgenfist Spear to do Melee+2d6+3. Combat 24: 1d12 + 5 + 7 + 2d6 + 3 ⇒ (1) + 5 + 7 + (2, 5) + 3 = 23 Fail, but it would get shuffled back in regardless. Reveal Skyplate Armor to reduce undefeated Poison damage by 2 to 0. Suffer no damage. Xenarth gets shuffled back in. Banish Treacherous Teleport to Recovery to move to Paradise Hill, then examine location until Crowe finds a monster, then encounter it. Banish all boons. -Paradise Hill Card 1: Cape of Wasps -> Spell -> banished
 Explore 2: Paradise Hill Card 4: Apocalypse Demon Apocalypse Demon:  Apocalypse Demon
 WotR Monster 6 Traits: Outsider Demon Mythic To Defeat: Combat 27 THEN Combat 30 The Apocalypse Demon is immune to the Electricity and Poison traits. Before you act, if your location has the Abyssal trait, each other character at that location must succeed at a Wisdom 13 check or summon and build the location Middle of Nowhere and move there. If you evade the Apocalypse Demon, put it on top of its location deck and end your turn. Location is not Abyssal! Must use Strength/Melee/Arcane+2d12. Will use Melee. Combat 27: 1d12 + 5 + 7 + 2d12 ⇒ (12) + 5 + 7 + (7, 1) = 32 Pass. For second check, banish Blazing Servant to Recovery and recharge Dwarven Earthbreaker +1 to add 1d8+3. Expend 1 Mythic charge. Combat 30: 1d20 + 5 + 7 + 2d12 + 1d8 + 3 ⇒ (1) + 5 + 7 + (4, 6) + (1) + 3 = 27 Use Paizo reroll on the 1d20 ] Combat 30 w/ reroll: 1d20 + 5 + 7 + 4 + 6 + 1 + 3 ⇒ (16) + 5 + 7 + 4 + 6 + 1 + 3 = 42 Banish Apocalypse Demon. Gain 1 Mythic charge. Give 1 Mythic charge to Erasmus. End Turn: Reset hand. Recovery: -Treacherous Teleport: Arcane 15: 1d8 + 6 + 7 + 1d6 ⇒ (6) + 6 + 7 + (4) = 23
 [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of Angradd, Blessing of Tsukiyo, Mace of Smiting, Blessing of Sivanah, Grappler's Mask, Rhino Hide Armor, Belt of Physical Might, Blessing of the Inheritor, Transmogrify (loot), Blessing of the Oathkeeper, Whip of Centipedes Recharged: Scrying , Dwarven Earthbreaker +1, Treacherous Teleport, Blazing Servant, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +7 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +7 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Turn Order: Mother Myrtle/Bigguyinblack, Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr
 Turn: Turn 4 - Blessing of Ascension Blessing of Ascension:  Blessing of Ascension
 WotR Blessing B Traits: Divine Mythic Basic To Acquire: Charisma 6 OR Divine 5 If you encounter this card and you have a mythic charge, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. Discard this card to get a mythic charge. SOT: N/a Move: Move to Canyon Will banish Scrying to Recovery to examine the top 3 cards of location. Choose Monster -Salamander -> Monster 
 Shuffle location, then reload Salamander and Xenarth into location in that order. Explore: Salamander Salamander:  Salamander
 WotR Monster 2 Traits: Outsider To Defeat: Combat 15 All damage dealt by the Salamander is Fire damage. If the check to defeat has the Cold trait, add 1d10. If defeated, you may draw a random armor from the box. Spines of crackling flame dance along the salamander's blackened, fiery-red scales_ Reveal Jorgenfist Spear to do Melee+2d6+3 Combat 15: 1d12 + 5 + 7 + 2d6 + 3 ⇒ (4) + 5 + 7 + (5, 1) + 3 = 25 Defeated. Draw a random armor from Vault - Bastion of the Inheritor Bastion of the Inheritor:  Bastion of the Inheritor
 WotR Armor 5 Traits: Shield Offhand Magic Divine Iomedae Mythic To Acquire: Constitution Fortitude 10 If you played a weapon that has the 2-Handed trait on this check, you may not play this card. Reveal this card to reduce Combat damage dealt to you by an amount equal to your number of mythic charges; you may also recharge a card that has the Iomedae trait to reduce all damage by that amount. If proficient with light armors, you may play another armor on this check. If proficient with light armors, you may recharge this card when you reset your hand. Discard Dragoon to explore location and reduce all Combat damage by 2 this explore. Explore 2: Xenarth Xenarth:  Xenarth
 WotR Monster 5 Traits: Outsider Demon To Defeat: Combat 24 The Xenarth is immune to the Electricity and Poison traits. Before you act, the Xenarth deals 2 Acid damage to each character at your location. If undefeated, the Xenarth deals 2 Poison damage to you. If defeated, and there are 4 or more cards in its location deck, shuffle the Xenarth into its location deck. Deadlier than any shark, these rare mutations are infused with demon ichor_ Reveal Skyplate Armor to reduce BYA Acid damage by 2 to 0. For combat, reveal Jorgenfist Spear to do Melee+2d6+3. Bury Bastion of the Inheritor to add 1d10+1 and the Force trait Combat 24: 1d12 + 5 + 7 + 2d6 + 3 + 1d10 + 1 ⇒ (6) + 5 + 7 + (4, 3) + 3 + (1) + 1 = 30 Defeated, but more than 4 cards in location so shuffle Xenarth back into location. End Turn: Reset hand. Recovery: -Scrying: Arcane 16: 1d8 + 6 + 7 + 1d6 ⇒ (7) + 6 + 7 + (3) = 23 [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of Abraxas (loot), Blessing of Tsukiyo, Gem of Physical Prowess, Grappler's Mask, Blessing of the Oathkeeper, Mace of Smiting, Transmogrify (loot), Belt of Physical Might, Whip of Centipedes, Rhino Hide Armor, Demonbane Longsword +2, Blessing of Angradd, Blessing of the Inheritor, Blessing of Sivanah Recharged: Scrying , Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +7 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +7 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Will start at Celestial Beacon. Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of Sivanah, Surgeon, Grappler's Mask, Blessing of Tsukiyo, Blessing of Angradd, Belt of Physical Might, Transmogrify (loot), Blessing of Abraxas (loot), Blessing of the Oathkeeper, Demonbane Longsword +2, Mace of Smiting, Gem of Physical Prowess, Dwarven Earthbreaker +1, Rhino Hide Armor, Whip of Centipedes Recharged: Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +7 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +7 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Reward: Will choose Item card feat and fill with Grappler's Mask Will bank Hero Point, plus two more. Total: 12 Upgrade Preferences:
 Loot:
 Mythic Medal:
  
 
            
              
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		   Will continue turn. Discard Blessing of Sivanah to explore again. Explore 2: Greed Greed:  Greed
 WotR Barrier 4 Traits: Temptation To Defeat: None 0 Examine the top 3 cards of your location. You may add any number of boons you examine to your hand; banish any other boons. If you added any boons to your hand, the barrier is undefeated; for each boon added to your hand, a random character banishes a random card from that character's deck. Otherwise, the barrier is defeated. After you act, banish this barrier. -Xenarth - Monster 5
 No boons, so banish Greed. Will end turn here. There are four cards left in the Gate of the Worldwound so we win! End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Transmogrify (loot), Dragoon, Gem of Physical Prowess, Blazing Servant, Blessing of Angradd, Dwarven Earthbreaker +1, Blessing of Tsukiyo, Jorgenfist Spear, Treacherous Teleport Recharged: Blancher (loot), Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Update: Mother Myrtle let's Crowe draw four cards. Draw Blessing of the Inheritor, Scorching Ray, Skyplate Armor, and Blessing of the Oathkeeper. Recharge Scorching Ray due to Location effect.  
 
            
              
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		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 11 - Blessing of Shelyn Blessing of Shelyn:  Blessing of Shelyn
 WotR Blessing B Traits: Divine Shelyn To Acquire: Wisdom 4 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Wisdom check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: N/a Move: Move to Gates of the Worldwound Explore: Demonic Horde Demonic Horde:  Demonic Horde
 WotR Barrier B Traits: Skirmish Demon To Defeat: None 0 Each character randomly chooses a character to summon and encounter this adventure's servitor demon. To defeat this barrier, all the summoned demons must be defeated. Recharge Blancher to flip Gate of the Worldwound. -Erasmus: Who?: 1d4 ⇒ 4
 Erasmus encounters Servitor Demon twice. Mother Myrtle once. Crowe once. Favored of Deskari:  Favored of Deskari
 Henchman Monster 6 Traits: Outsider Vermin Demon Barbarian Mythic To Defeat:
 The Favored of Deskari is immune to the Electricity and Poison traits.
 Reveal Mace of Smiting to do Melee+1d8+3+2d8. Expend 1 Mythic charge. Pyrokinesis adds 1 die and the Fire trait. Nissa adds 1d4. Reveal Belt of Physical Might to add 2 to check. Combat 35: 1d20 + 1d12 + 1d8 + 3 + 2d8 + 1d4 + 2 ⇒ (12) + (5) + (7) + 3 + (2, 3) + (3) + 2 = 37 Combat 35 w/ Force reroll: 1d20 + 1d12 + 1d8 + 3 + 2d8 + 1d4 + 2 ⇒ (20) + (8) + (3) + 3 + (7, 3) + (2) + 2 = 48 Defeated.  Give 1 Mythic charge to Erasmus.  Gain 1 Mythic charge. 
  
 
            
              
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		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 7 - Blessing of the Starsong Blessing of the Starsong:  Blessing of the Starsong
 WotR Blessing 3 Traits: Divine Desna To Acquire: Charisma 7 OR Divine 9 Discard this card to add 1 die to a check. During any character's check, bury this card to allow that character to reroll the dice; use the new result. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it. SOT: N/a Move: Stay at Rasping Rifts [ooc]Will choose to encounter Deskari. Deskari:  Deskari
 WotR Villan Monster 6 Traits: Deity Outsider Demon Vermin Aristocrat Mythic Check to defeat Combat 66 THEN Combat 66 THEN Combat 66 Powers Deskari may not be evaded and is immune to the Electricity, Mental, and Poison traits. Damage dealt by Deskari may not be reduced and is dealt to each character at the location. If undefeated, you die. Will reveal and recharge Demonbane Longsword +2 to do Melee+1d8+2+1d6+1d8. Display Transmogrify to reduce difficulty to defeat by Arcane+1d6. Reveal Belt of Physical Might to add 2. Bury Whip of Centipedes to add 1d10+1 and the Force trait. Expend 1 Mythic charge. Nissa adds 1d4. Ask Merisiel to discard Blessing of Achaekek to bless check twice. Difficulty reduction: 1d10 + 6 + 1d6 ⇒ (2) + 6 + (4) = 12 Combat 66-12=54: 1d20 + 2d12 + 5 + 6 + 1d8 + 2 + 1d6 + 1d8 + 2 + 1d10 + 1 + 1d4 ⇒ (8) + (5, 9) + 5 + 6 + (7) + 2 + (1) + (2) + 2 + (5) + 1 + (4) = 57 Since check to defeat was successful, Deskari is defeated and encounter ends immediately! Gain 1 Mythic charge. Give 1 Mythic charge to Erasmus. Use: weapon, item, spell, blessing (for the purposes of Unstable Accelerant. Explore: Scorching Ray Scorching Ray:  Scorching Ray
 WotR Spell 1 Traits: Magic Arcane Attack Fire To Acquire: Intelligence Arcane 6 For your combat check, discard this card to use your Arcane skill + 2d6. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 8 check to recharge this card instead of discarding it. Arcane 6: 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15 Auto-acquire. End Turn: Reset hand. Recovery: -Transmogrify: Arcane 16: 1d8 + 6 + 6 + 1d6 ⇒ (1) + 6 + 6 + (5) = 18 [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Skyplate Armor, Gem of Physical Prowess, Blessing of the Oathkeeper, Blessing of Tsukiyo, Dwarven Earthbreaker +1, Treacherous Teleport, Mace of Smiting, Blessing of Angradd Recharged: Dragoon, Blazing Servant, Transmogrify (loot), Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Need to redo turn. Will reveal Jorgenfist Spear and recharge Dragoon to do Melee+2d6+3. Discard Blessing of the Inheritor and recharge Belt of Physical Might to bless check three times. Ask Mother Myrtle to discard Embiggen and recharge another card. Then expend 1 Mythic charge Combat 30+30=60: 3d20 + 5 + 6 + 1d20 + 1d10 + 3 ⇒ (4, 15, 14) + 5 + 6 + (12) + (4) + 3 = 63 Defeated!  Regain 1 Mythic Charge.  Give 1 Mythic Charge to Merisiel. 
 [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of Sivanah, Mace of Smiting, Skyplate Armor, Blessing of Tsukiyo, Blessing of Angradd, Treacherous Teleport, Blessing of the Oathkeeper, Gem of Physical Prowess, Dwarven Earthbreaker +1, Blancher (loot) Recharged: Dragoon, Blazing Servant, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Favored of Deskari:  Favored of Deskari
 Spoiler: Henchman Monster 6 Traits: Outsider Vermin Demon Barbarian Mythic To Defeat:
 The Favored of Deskari is immune to the Electricity and Poison traits.
 Reveal Jorgenfist Spear to do Melee+2d6+3. Expend 1 Mythic charge. Reveal Belt of Physical Might to add 2. Bury Blessing of Abraxas to add 1d10 and the Force trait Combat 35: 1d20 + 5 + 6 + 2d6 + 3 + 2 + 1d10 ⇒ (19) + 5 + 6 + (4, 5) + 3 + 2 + (6) = 50
 Defeated. Regain 1 Mythic charge. Give Erasmus 1 Mythic charge. Turn: Turn 3 - Blessing of Deskari Blessing of Deskari:  Blessing of Deskari
 WotR Blessing 1 Traits: Divine Deskari Corrupted Veteran To Acquire: Survival 7 OR Divine 5 Discard this card to add 1 die to your check. Discard this card to explore your location. If the top card of the blessings discard pile has the Corrupted trait, discard this card to add 2 dice plus the scenario's adventure deck number to your check. SOT: N/a Move: Stay at Rasping Rifts Explore: Rift Demon Rift Demon:  Rift Demon
 None Henchman 6 Type: Monster Traits: Demon Mythic Outsider To Defeat: Combat 30 The Rift Demon may not be evaded and is immune to the Electricity and Poison traits. Before you act, a random character summons and encounters this adventure’s servitor demon. If the check to defeat does not have the Attack or Ranged trait, its difficulty is increased by 30. While you act, characters at other locations cannot play cards; when a character at your location plays a card, he recharges a card Random character: 1=Crowe, 2=Erasmus, 3=Merisiel, 4=Mother Myrtle: 1d4 ⇒ 4 Mother Myrtle summons and encounters Favored of Deskari For combat, reveal Jorgenfist Spear to do Melee+2d6+3. Expend 1 Mythic Charge. Reveal Belt of Physical Might to add 2. Discard Blessing of the Inheritor to bless check three times. Discard Blazing Servant and recharge Dragoon to add 1d8+5. Combat 30+30=60: 1d20 + 3d12 + 5 + 6 + 2d6 + 3 + 2 + 1d8 + 5 ⇒ (18) + (11, 1, 8) + 5 + 6 + (1, 2) + 3 + 2 + (8) + 5 = 70 Defeated. Regain 1 Mythic Charge. Give 1 Mythic Charge to Merisiel. End Turn: Reset hand. Recovery: -Blazing Servants: Arcane 14: 1d8 + 6 + 6 + 1d6 ⇒ (8) + 6 + 6 + (4) = 24 [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of the Oathkeeper, Blessing of Tsukiyo, Blessing of Sivanah, Surgeon, Mace of Smiting, Blancher (loot), Treacherous Teleport, Gem of Physical Prowess, Blessing of Angradd, Dwarven Earthbreaker +1 Recharged: Dragoon, Blazing Servant, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Crowe will start at the Rasping Rifts. Upgrade Blessing of Shax to Blessing of the Oathkeeper and Impervious Fortress Plate to Skyplate Armor. Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of Sivanah, Demonbane Longsword +2, Blessing of Tsukiyo, Surgeon, Gem of Physical Prowess, Mace of Smiting, Transmogrify (loot), Treacherous Teleport, Dwarven Earthbreaker +1, Blessing of Angradd, Blancher (loot), Skyplate Armor, Blessing of the Oathkeeper, Whip of Centipedes Recharged: Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Reward: -Boon: Blessing of the Oathkeeper -Redeem: Robe of Rifts -Medal: ☑ Mythic Medal of Command: Arcane: Charisma +5 Hero Point: bank. Total: 9 Upgrade Preferences: Armor 6: 1d1000 ⇒ 426  
 
            
              
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		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 11 - Blessing of Abraxas Blessing of Abraxas:  Blessing of Abraxas
 WotR Blessing B Traits: Divine Abraxas Corrupted To Acquire: Arcane 7 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Arcane or Divine check. Discard this card to explore your location. After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card. SOT: N/a Move: Stay Cathedral of Chaos Explore: Unearthly Aim Unearthly Aim:  Unearthly Aim
 WotR Spell 2 Traits: Magic Arcane To Acquire: Intelligence Arcane 8 Banish this card to add 10 plus the scenario's adventure deck number to your combat check that has the Strength, Melee, or Ranged check. Draw another Spell from Vault. Encounter one, banish the other. Dragon's Breath:  Dragon's Breath
 WotR Spell 4 Traits: Magic Arcane Attack To Acquire: Intelligence Arcane 11 For your combat check, you may discard this card to use your Arcane skill + 3d6 and the Acid, Cold, Electricity, Fire, or Poison trait. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 13 check to recharge this card instead of discaring it. Encounter Dragon's Breath. Do not summon Shadow Demon. Arcane 11+5=16: 1d8 + 6 + 6 ⇒ (6) + 6 + 6 = 18 Acquired. Discard Blessing of Abraxas to explore again, discarding Dragon's Breath since Hour is Corrupted. Explore 2: Stringy Fiend Stringy Fiend:  Stringy Fiend
 WotR Henchman 5 Type: Barrier Traits: Outsider Fiend To Defeat: Combat 33 The Stringy Fiend may not be evaded and is immune to the Acid and Poison traits. Before you act, each character at a random other occupied location must succeed at a Dexterity or Acrobatics 10 check or move to this location and be unable to play weapons or spells during this encounter. If defeated, you may immediately attempt to close the location this henchman came from. Random Distant Occupied Location: 1d2 ⇒ 2 Erasmus and Merisiel must succeed at Dexterity or Acrobatics 10 or move to Cathedral of Chaos. Choose to summon Ivory Templar. Ivory Templar:  Ivory Templar
 WotR Henchman 5 Type: monster Traits: Human Paladin Check to defeat: Combat 20 Powers: If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from. For combat, reveal Jorgenfist Spear to do Melee+2d6+3. Combat 20: 1d12 + 5 + 6 + 2d6 + 3 ⇒ (4) + 5 + 6 + (2, 5) + 3 = 25 Defeated. For combat againstStringy Fiend, reveal Mace of Smiting to do Melee+1d8+3+2d8. Bury Transmorgrify to add 1d12. Combat 33: 1d12 + 5 + 6 + 1d8 + 3 + 2d8 + 1d12 ⇒ (7) + 5 + 6 + (1) + 3 + (1, 1) + (10) = 34 Defeated a non-summoned Henchman so draw an Arcane Attack spell from the Vault. Draw Dismissal. Dismissal:  Dismissal
 WotR Spell 2 Traits: Magic Arcane Divine Attack Veteran To Acquire: Intelligence Arcane 10 OR Wisdom Divine 8 For your check to defeat a bane that has the Outsider trait, use your Arcane or Divine skill + 2d8 plus the scenario's adventure deck number. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane 12 or Divine 10 check to recharge this card instead of discarding it. Now can attempt to close. Banish Dwarven Earthbreaker +1. Location is closed. Draw a random Corrupted blessing from the vault. Draw Blessing of Baphomet Blessing of Baphomet:  Blessing of Baphomet
 WotR Blessing B Traits: Divine Baphomet Corrupted To Acquire: Melee 7 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check attempted during the first exploration of a turn. If the top card of the blessings discard pile has the Corrupted trait, discard this card to explore your location. End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blazing Servant, Rhino Hide Armor, Belt of Physical Might, Blessing of the Inheritor, Demonbane Longsword +2, Blessing of Sivanah, Surgeon, Blessing of Shax Recharged: Gem of Physical Prowess, Whip of Centipedes, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 7 - Blessing of Torag Blessing of Torag:  Blessing of Torag
 WotR Blessing B Traits: Divine Torag To Acquire: Strength 4 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Strength check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: N/a Move: Stay Cathedral of Chaos Explore: Peryton Peryton:  Peryton
 WotR Monster 1 Traits: Aberration To Defeat: Combat 14 If the check to defeat has the Arcane or Divine trait, the difficulty is increased by 3. If unefeated, the damage dealth by the Peryton is increased by 3. Savage Perytons loathe all creatures, but they prefer to prey upon the weakest_ Choose not to summon Ivory Templar. For combat check, reveal Jorgenfist Spear to do Melee+2d6+3. Combat 14+10=24: 1d12 + 5 + 6 + 2d6 + 3 ⇒ (11) + 5 + 6 + (5, 6) + 3 = 36 End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Dragoon, Rhino Hide Armor, Surgeon, Blessing of Shax, Demonbane Longsword +2, Blazing Servant, Blessing of Sivanah, Blessing of the Inheritor, Blancher (loot), Belt of Physical Might Recharged: Gem of Physical Prowess, Whip of Centipedes, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Crowe must attempt check on Rasper Dragon Riders Rasper Dragon Riders:  Rasper Dragon Riders
 WotR Henchman 6 Type: Barrier Traits: Army Dragon Demon Pitborn Cleric To Defeat: Combat Combat 40 OR Arcane Perception Survival Ranged 20 Before you act, each character at your location must attempt a Dexterity or Acrobatics 12 check. Characters that succeed are dealt 2 Acid damage; characters that fail are dealt 1d4+2 Acid damage. Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated. If undefeated, each character at your location is moved to a random other location. If defeated, you may immediately attempt to close the location this henchman came from. Will attempt Arcane check. Bury Blessing of Tsukiyo to add 1d10+1. Arcane 20: 1d8 + 6 + 6 + 1d10 + 1 ⇒ (5) + 6 + 6 + (5) + 1 = 23  
 
            
              
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		   Crowe must succeed at a check for Abyssal Army. Will banish Whip of Centipedes to Recovery do Melee+3d6.   Combat 40: 2d12 + 5 + 6 + 3d6 + 1d10 + 1 ⇒ (5, 12) + 5 + 6 + (4, 4, 6) + (10) + 1 = 53 Recovery: -Whip of Centipedes: Arcane 12: 1d8 + 6 + 6 + 1d6 ⇒ (1) + 6 + 6 + (4) = 17  
 
            
              
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		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 3 - Blessing of Nethys Blessing of Nethys:  Blessing of Nethys
 WotR Blessing 2 Traits: Divine Nethys To Acquire: Wisdom Perception 8 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: N/a Move: Stay Cathedral of Chaos Explore: Blessing of Torag Blessing of Torag:  Blessing of Torag
 WotR Blessing B Traits: Divine Torag To Acquire: Strength 4 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Strength check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Draw another Blessing from the Vault. Encounter one, banish one. Draw Blessing of Deskari. Banish Blessing of Deskari and encounter Blessing of Torag. Do not summon Shadow Demon so difficulty increased by 5. Strength 4+5=9: 1d12 + 5 + 6 ⇒ (5) + 5 + 6 = 16 Auto-acquire. Discard to explore again. Explore 2: Magic Ray Fusillade Magic Ray Fusillade:  Magic Ray Fusillade
 WotR Barrier 5 Traits: Trap Magic Arcane To Defeat: Arcane Acrobatics Stealth 18 If undefeated, a random character at your location is dealt 1d4-1 Fire damage, then 1d4-1 Cold damage, then 1d4-1 Fire damage, then 1d4-1 Force damage, then 1d4-1 Fire damage. Summon and encounter Ivory Templar. Ivory Templar:  Ivory Templar
 WotR Monster Henchman 3 Traits: Human Paladin Check to defeat Combat 20 Powers If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from. Reveal Jorgenfist Spear to do Melee+2d6+3. Combat 20: 1d12 + 5 + 6 + 2d6 + 3 ⇒ (9) + 5 + 6 + (6, 5) + 3 = 34 Ooph! Discard Blessing of Angradd to bless check twice. Arcane 18: 3d8 + 6 + 6 ⇒ (1, 8, 8) + 6 + 6 = 29 Defeated. End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of the Inheritor, Blazing Servant, Demonbane Longsword +2, Dragoon, Surgeon, Belt of Physical Might, Blancher (loot), Mace of Smiting, Rhino Hide Armor, Blessing of Shax, Treacherous Teleport, Transmogrify (loot), Blessing of Sivanah Recharged: Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Crowe will start at the Cathedral of Chaos. Upgrade Compass to Belt of Physical Might Loot:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Belt of Physical Might, Rhino Hide Armor, Blessing of the Inheritor, Mace of Smiting, Blessing of Shax, Demonbane Longsword +2, Surgeon, Transmogrify (loot), Blazing Servant, Blancher (loot), Blessing of Sivanah, Blessing of Tsukiyo, Dragoon, Treacherous Teleport Recharged: Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Crowe will spend a Hero Point on a Power Feat: ☑ You gain the skill Arcane: Charisma +3. (☑ Add 1d6 to your check to recharge a spell.) Scenario Reward:
 Magus, Ultimate Combat: 1d5 ⇒ 4 -> Treacherous Teleport Will replace Energy Bolt with Treacherous Teleport. Deck Upgrade Preferences: Item 6: 1d1000 ⇒ 194 [i]Belt of Physical Might Loot: -Slight interest in Robes of the Rift
  
 
            
              
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		   Crowe must fight Treachery Demon Treachery Demon:  Treachery Demon
 WotR Monster 5 Traits: Outsider Demon Check to defeat Combat 21 Powers The Treachery Demon may not be evaded, and is immune to the Electricity and Poison traits. Before the encounter, succeed at a Wisdom 12 check or a random character at this location takes an amount of Combat damage equal to the number of spells with the Attack trait and weapons in your hand. BYA Wisdom 12: 1d6 ⇒ 1 Random character; 1 Crowe, 2. Erasmus, 3 Merisiel, 4 MM: 1d4 ⇒ 3 Have two weapons and two spells with the Attack trait. So Merisiel takes 4 Combat damage. Difficulty decrease: 1d6 ⇒ 4 For combat, reveal Blancher to do Melee+2d6+4. Erasmus's Nissa adds 1d4 Combat 21-4=17: 1d12 + 5 + 5 + 2d6 + 4 + 1d4 ⇒ (2) + 5 + 5 + (4, 1) + 4 + (2) = 23 Defeated.  
 
            
              
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		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 17 - Blessing of Ascension Blessing of Ascension:  Blessing of Ascension
 WotR Blessing B Traits: Divine Mythic Basic To Acquire: Charisma 6 OR Divine 5 If you encounter this card and you have a mythic charge, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. Discard this card to get a mythic charge. SOT: N/a Move: Stay Soul Foundry Explore: Divine Blaze Divine Blaze:  Divine Blaze
 WotR Spell 4 Traits: Magic Divine Attack Fire To Acquire: Wisdom Divine 12 For your combat check, discard this card to use your Divine skill + 3d8. If the bane has the Undead trait, add 1d8. After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it. Wisdom: 1d6 ⇒ 6 Not acquired. End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of the Inheritor, Jorgenfist Spear, Surgeon, Blessing of Abraxas (loot), Gem of Physical Prowess Recharged: Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Crowe must summon and encounter Ravener Terendelev again. Ravener Terendelev:  Ravener Terendelev
 WOTR-6 henchman (monster) UndeadDragonMythic Check to defeat Combat 30 then Combat 35 Powers Ravener Terendelev is immune to the Acid, Cold, Mental and Poison traits. If your check has the Divine or Fire trait, add 1d12. Before you act, each character at your location must expend a mythic charge then attempt a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Cold damage; characters who fail are dealt 1d4 Cold damage. While you act, characters at other locations cannot play cards or use powers. BYA Dexterity 16: 1d6 ⇒ 3
 Expend a Mythic Charge Reveal Rhino Hide Armor to reduce damage by 3 to 0. For first combat, reveal Blancher to do Melee+2d6+4. Discard Blessing of the Inheritor to bless. Combat 30: 2d12 + 5 + 5 + 2d6 + 4 ⇒ (10, 12) + 5 + 5 + (3, 6) + 4 = 45 For second combat, reveal Blancher to do Melee+2d6+4. Discard Blessing of Shax to bless twice. Combat 35: 3d12 + 5 + 5 + 2d6 + 4 ⇒ (5, 4, 3) + 5 + 5 + (3, 1) + 4 = 30 Use Paizo product reroll on the lowest d12. Combat 35 w/ Paizo reroll: 5 + 4 + 1d12 + 5 + 5 + 3 + 1 + 4 ⇒ 5 + 4 + (2) + 5 + 5 + 3 + 1 + 4 = 29 Expend another Hero Point to reroll. Combat 35: 3d12 + 5 + 5 + 2d6 + 4 ⇒ (12, 6, 8) + 5 + 5 + (2, 5) + 4 = 47 Defeated. Gain a Mythic Charge. Soul Forge guarded.  
 
            
              
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		   Crowe must guard. Summon Ravener Terendelev. Ravener Terendelev:  Ravener Terendelev
 WOTR-6 henchman (monster) UndeadDragonMythic Check to defeat Combat 30 then Combat 35 Powers Ravener Terendelev is immune to the Acid, Cold, Mental and Poison traits. If your check has the Divine or Fire trait, add 1d12. Before you act, each character at your location must expend a mythic charge then attempt a Dexterity or Acrobatics 16 check. Characters who succeed are dealt 2 Cold damage; characters who fail are dealt 1d4 Cold damage. While you act, characters at other locations cannot play cards or use powers. BYA Dexterity 16: 1d6 ⇒ 5
 Expend 1 Mythic charge then reveal Rhino Hide Armor to reduce damage by 3 to 0. For first combat, reveal Blancher to do Melee+2d6+4. Bury Commander's Field Plate to add 1d12+1 and the Electricity trait. Combat 30: 1d12 + 5 + 5 + 2d6 + 4 + 1d12 + 1 ⇒ (10) + 5 + 5 + (5, 2) + 4 + (12) + 1 = 44 For second combat, reveal Blancher to do Melee+2d6+4. Bury Dwarven Earthbreaker +1 to add 1d12+1 and the Electricity trait.[/ooc] Combat 35: 1d12 + 5 + 5 + 2d6 + 4 + 1d12 + 1 ⇒ (2) + 5 + 5 + (5, 1) + 4 + (1) + 1 = 24 Use Hero Point to reroll. Combat 35 w/ Hero Point reroll: 1d12 + 5 + 5 + 2d6 + 4 + 1d12 + 1 ⇒ (12) + 5 + 5 + (2, 4) + 4 + (2) + 1 = 35 Defeated (barely). Soul Forge guarded.  
 
            
              
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		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Electricity damage: 1d4 + 1 ⇒ (4) + 1 = 5 Reveal Rhino Hide Armor to reduce damage by 3 to 2. Then discard Blazing Servants and Blessing of Angradd. Then gain 1 Mythic charge. Then Erasmus heals Crowe for 4. Heal Blazing Servants, Blessing of Shax, Blessing of Abraxas, and Whip of Centipedes. Turn: Turn 13 - Blessing of Iomedae Blessing of Iomedae:  Blessing of Iomedae
 WotR Blessing B Traits: Divine Iomedae To Acquire: Charisma 4 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Charisma check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: Reveal Surgeon to Heal Blancher then recharge Surgeon. Move: Move to Soul Foundry Explore: Commander's Field Plate Commander's Field Plate:  Commander's Field Plate
 WotR Armor 2 Traits: Heavy Armor Magic To Acquire: Constitution Fortitude Charisma 8 When another character at your location would encounter a monster on your turn, you may discard this card to encounter that monster instead. Recharge this card to reduce Combat damage dealt to you by 4. Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead. If proficient with heavy armors, you may recharge this card when you reset your hand. Charisma 8: 1d8 + 3 + 7 ⇒ (8) + 3 + 7 = 18 Acquire. End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Whip of Centipedes, Impervious Fortress Plate, Blazing Servant, Blessing of Abraxas (loot), Gem of Physical Prowess, Energy Bolt, Jorgenfist Spear Recharged: Surgeon, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 9 - Blessing of Deskari Blessing of Deskari:  Blessing of Deskari
 WotR Blessing 1 Traits: Divine Deskari Corrupted Veteran To Acquire: Survival 7 OR Divine 5 Discard this card to add 1 die to your check. Discard this card to explore your location. If the top card of the blessings discard pile has the Corrupted trait, discard this card to add 2 dice plus the scenario's adventure deck number to your check. SOT: N/a Move: Stay at Harvester Pit Explore: Toad Demon Toad Demon:  Toad Demon
 WotR Monster 3 Traits: Outsider Demon To Defeat: Combat 28 The Toad Demon is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 12 check, or if your check to defeat has the Attack or Ranged trait, add 5 to your check to defeat it. Damage dealt by the Toad Demon is dealt to each character at your location. If undefeated, end your turn. Banish Energy Bolt to recovery to do Arcane+3d6+5 and add the Acid trait Combat 28: 1d8 + 6 + 6 + 3d6 + 5 ⇒ (7) + 6 + 6 + (4, 2, 3) + 5 = 33 Defeated. Discard Blessing of Tsukiyo to explore again. Explore 2: Upasunda Upasunda:  Upasunda
 WotR Monster 5 Traits: Outsider Fiend Monk To Defeat: Combat 24 The Upasunda is immune to the Poison trait. Before you act, succeed at an Arcane or Divine 14 check or you may not play spells that have the Attack trait. The Upasanda's difficulty to defeat cannot be reduced. If the check to defeat has the Attack or Ranged trait, the difficulty is increased by 3. After you act, the Upasunda deals 1d6 Combat damage to you. BYA Arcane 14: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17 Reveal Blancher to do Melee+2d6+4 Combat 24: 1d12 + 5 + 6 + 2d6 + 4 ⇒ (3) + 5 + 6 + (5, 3) + 4 = 26 AYA Combat damage: 1d6 ⇒ 6 Defeated. Discard hand. Can't explore anymore. End Turn: Reset hand. Recovery: -Energy Bolt: Arcane 12: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17 [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Gem of Physical Prowess, Jorgenfist Spear, Mace of Smiting Recharged: Impervious Fortress Plate, Energy Bolt, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 5 - Blessing of the Inheritor Blessing of the Inheritor:  Blessing of the Inheritor
 WotR Blessing 6 Traits: Divine Iomedae To Acquire: Charisma 12 OR Divine 9 Discard this card to add 1 die to any check. Discard this card to add 3 dice to any check against a bane that has the Demon trait. During a character's turn, discard this card to allow that character to explore her location. If the top card of the blessings discard pile has the Iomedae trait, shuffle that card into a random character's deck. SOT: N/a Move: Stay at Harvester Pit Explore: Incubus Incubus:  Incubus
 WotR Monster 2 Traits: Outsider Demon To Defeat: Combat 15 The Incubus is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 11 check, or your check has the Force trait, add 5 to your checks to defeat the Incubus. Before you act, another character at your location summons and encounters this adventure's servitor demon. If undefeated, banish an ally that does not have the Animal trait. No other local character. For combat, reveal Demonbane Longsword +2 to do Melee+1d8+2+1d8. Combat 15: 1d12 + 5 + 6 + 1d8 + 2 + 1d8 ⇒ (5) + 5 + 6 + (1) + 2 + (3) = 22 Defeated. Discard Blessing of Shax to explore again. Explore 2: Horned Demon Horned Demon:  Horned Demon
 WotR Monster 4 Traits: Outsider Demon To Defeat: Combat 26 The Horned Demon is immune to the Electricity and Poison traits. Before you act, succeed at a Wisdom 12 check; otherwise, shuffle a random card from your hand into your location and the difficulty to defeat is increased by 6. These hulking beasts are often employed as slavers, harem keepers, and mercenaries_ BYA Wisdom 12: 1d6 ⇒ 4 Shuffle in Transmorgify into location and increase difficulty by 6. Reveal Blancher to do Melee+2d6+4 and ignore the effect that increases difficulty. Combat 26: 1d12 + 5 + 6 + 2d6 + 4 ⇒ (9) + 5 + 6 + (4, 2) + 4 = 30 Defeated. End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Gem of Physical Prowess, Dwarven Earthbreaker +1, Mace of Smiting, Blazing Servant, Jorgenfist Spear, Scale of Sacred Weaponry (loot), Rhino Hide Armor, Blessing of the Inheritor, Surgeon, Blessing of Angradd Recharged: Impervious Fortress Plate, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 1 - Blessing of Ascension Blessing of Ascension:  Blessing of Ascension
 WotR Blessing B Traits: Divine Mythic Basic To Acquire: Charisma 6 OR Divine 5 If you encounter this card and you have a mythic charge, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. Discard this card to get a mythic charge. SOT: N/a Move: Stay at Harvester Pit Explore: Planar Tuning Fork Planar Tuning Fork:  Planar Tuning Fork
 WotR Item 2 Traits: Tool Magic To Acquire: Intelligence Knowledge 10 While at a permanently closed location, bury this card to choose and display a location from the box faceup next to your location. (The displayed card does not count as a location.) While displayed, treat the closed location as if it had the At This Location power from the displayed card. At the end of the turn, banish the displayed card. BYA Strength 9: 1d12 + 5 + 6 ⇒ (8) + 5 + 6 = 19 Intelligence 10: 1d4 ⇒ 3 Not acquired. End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of Abraxas (loot), Blessing of Angradd, Gem of Physical Prowess, Dwarven Earthbreaker +1, Rhino Hide Armor, Surgeon, Mace of Smiting, Scale of Sacred Weaponry (loot), Jorgenfist Spear, Blessing of Tsukiyo, Blessing of Sivanah, Blessing of the Inheritor, Blazing Servant Recharged: Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Crowe wills tart at Harvester Pit. Upgrade Gallivance to Mace of Smiting Loot:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Scale of Sacred Weaponry (loot), Rhino Hide Armor, Mace of Smiting, Dwarven Earthbreaker +1, Blessing of Sivanah, Jorgenfist Spear, Blazing Servant, Blessing of Abraxas (loot), Gem of Physical Prowess, Surgeon, Blessing of Angradd, Blessing of the Inheritor, Blessing of Tsukiyo Recharged: Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Hero Point Crowe will spend Hero Point on Card Feat: Ally (and fill it with Legionnaire Chaplain) Rewards ☑ Mythic Medal of Vigor: Fortitude: Constitution +5 Will choose Ally Random Ally: 1d4 ⇒ 3 -> Dragoon Replace Legionnaire Chaplain with Dragoon Deck Upgrade Preferences Weapon 6: 1d1000 ⇒ 822 Mace of Smiting  
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 11 - Blessing of Deskari Using Mother Myrtle's Hour. Blessing of Deskari:  Blessing of Deskari
 WotR Blessing 1 Traits: Divine Deskari Corrupted Veteran To Acquire: Survival 7 OR Divine 5 Discard this card to add 1 die to your check. Discard this card to explore your location. If the top card of the blessings discard pile has the Corrupted trait, discard this card to add 2 dice plus the scenario's adventure deck number to your check. SOT: N/a Move: Stay at Abattoir Explore: Spellbreaker Spellbreaker:  Spellbreaker
 WotR Weapon 5 Traits: Staff Melee Bludgeoning 2-Handed Magic Mythic To Acquire: Strength Melee Arcane Divine 16 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+3; you may additionally discard this card to add another 1d6+3. If the bane has the Mythic trait, add another 1d10, or 1d20 If you also expend a mythic charge. Reveal this card when a bane deals Acid, Cold, Electricity, Fire, or Force damage to you before you act; reduce that damage to 0. This counts as playing a spell. Melee 16: 1d12 + 5 + 6 ⇒ (12) + 5 + 6 = 23 Acquired. End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of Sivanah, Mace of Smiting, Blessing of Shax, Impervious Fortress Plate, Dwarven Earthbreaker +1 Recharged: Blancher (loot), Demonbane Longsword +2, Whip of Centipedes, Transmogrify (loot), Surgeon, Blessing of Angradd, Blessing of Abraxas (loot), Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 7 - Blessing of Ascension Blessing of Ascension:  Blessing of Ascension
 WotR Blessing B Traits: Divine Mythic Basic To Acquire: Charisma 6 OR Divine 5 If you encounter this card and you have a mythic charge, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. Discard this card to get a mythic charge. SOT: N/a Move: Move to Abattoir Explore: Skirmishing Spear Skirmishing Spear:  Skirmishing Spear
 WotR Weapon 3 Traits: Spear Ranged Piercing Magic Mythic Veteran To Acquire: Dexterity Ranged 15 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8 plus the scenario's adventure deck number; you may additionally recharge this card to add another 1d6+2. If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location; then you may additionally expend a mythic charge to move to that location. Ranged 15: 1d4 ⇒ 1 Not acquired. Discard Blessing of Tsukiyo to explore again. Explore 2: Temptation of Lucre Temptation of Lucre:  Temptation of Lucre
 WotR Barrier B Traits: Temptation To Defeat: None 0 Draw 3 items from the box; if the scenario's adventure deck number is 3 or higher, draw 3 non-Basic items from the box instead. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; each character discards a card from her deck. Otherwise, the barrier is defeated. After you act, banish this barrier. -Swarmlord's Jar - Item 3
 Banish all, then banish Temptation of Lucre End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Mace of Smiting, Blessing of Shax, Dwarven Earthbreaker +1, Impervious Fortress Plate, Blessing of Sivanah Recharged: Blancher (loot), Demonbane Longsword +2, Whip of Centipedes, Transmogrify (loot), Surgeon, Blessing of Angradd, Blessing of Abraxas (loot), Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Crowe must do a BYA check. Discard The Carnival to bless check. Wisdom 12: 2d6 ⇒ (6, 2) = 8 Combat damage: 2d4 ⇒ (4, 1) = 5 Ask Mother Myrtle to recharge Bodyguard to reduce damage by 3 then reveal Rhino Hide Armor to reduce damage by 3 to 0.  
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Turn Order: Erasmus/Abraham Z., Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack
 Turn: Turn 3 - Blessing of Iomedae Blessing of Iomedae:  Blessing of Iomedae
 WotR Blessing B Traits: Divine Iomedae To Acquire: Charisma 4 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Charisma check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: N/a Move: Move to Cavern Explore: Temptation of Arms Temptation of Arms:  Temptation of Arms
 WotR Barrier B Traits: Temptation To Defeat: None 0 Draw 3 weapons from the box; if the scenario's adventure deck number is 3 or higher, draw 3 non-Basic weapons instead. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; a character at your location is dealt 1d4+1 Combat damage. Otherwise the barrier is defeated. After you act, banish this barrier. Draw 3 non-Basic weapons. -Keen Scythe +2 - Weapon 5
 Banish all the weapons then banish the barrier. End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Impervious Fortress Plate, Energy Bolt, Dwarven Earthbreaker +1, Blessing of Sivanah, Blessing of Shax Recharged: Blancher (loot), Demonbane Longsword +2, Whip of Centipedes, Transmogrify (loot), Surgeon, Blessing of Angradd, Blessing of Abraxas (loot), Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Crowe will summon and encounter Servitor Demon. Favored of Deskari:  Favored of Deskari
 Henchman Monster 6 Traits: Outsider Vermin Demon Barbarian Mythic To Defeat:
 The Favored of Deskari is immune to the Electricity and Poison traits.
 Recharge hand, then draw new hand with one fewer cards. Draw Jorgenfist Spear, Soulshear, Blazing Servant, Rhino Hide Armor, Gem of Physical Prowess, and Scale of Sacred Weaponry. Reveal Jorgenfist Spear to do Melee+2d6+3. Bury Scale of Sacred Weaponry to add 1d10+1 and Force trait. Expend 1 Mythic charge. Nissa adds 1d4. Call Spirits adds 1d4. Combat 35: 1d20 + 5 + 6 + 2d6 + 3 + 1d10 + 1 + 1d4 + 1d4 ⇒ (3) + 5 + 6 + (6, 2) + 3 + (8) + 1 + (3) + (2) = 39 Must reroll Combat 35 w/ forced reroll: 1d20 + 5 + 6 + 2d6 + 3 + 1d10 + 1 + 1d4 + 1d4 ⇒ (15) + 5 + 6 + (5, 5) + 3 + (2) + 1 + (1) + (4) = 47 Defeated. Give Mythic charge to Erasmus. Gain 1 Mythic charge for defeating a Mythic monster. Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of the Inheritor, Blessing of Shax, Dwarven Earthbreaker +1, Blessing of Tsukiyo, Energy Bolt, Blessing of Sivanah, Impervious Fortress Plate Recharged: Blancher (loot), Demonbane Longsword +2, Whip of Centipedes, Transmogrify (loot), Surgeon, Blessing of Angradd, Blessing of Abraxas (loot), Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Crowe will start at the Corruption Forge with Erasmus. Upgrade Dwarven Plate to Rhino Hide Armor Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Gem of Physical Prowess, Impervious Fortress Plate, Soulshear (loot), Scale of Sacred Weaponry (loot), Jorgenfist Spear, Blessing of Sivanah, Blazing Servant, Blessing of the Inheritor, Blessing of Tsukiyo, Dwarven Earthbreaker +1, Energy Bolt, Blessing of Shax, Rhino Hide Armor Recharged: Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +6 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4 +6 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Hero Point: Crowe will spend a Hero Point on a Skill Feat: CHA +1. Total HP: 10 Reward: -Choose Armor. Magus (1-2), Ultimate Combat (3-5): 1d5 ⇒ 3 Reflecting Buckler. Will pass. -Champion of Mendev medal: ☑ Mythic Medal of Valor: Melee: Strength +5 Upgrade Preferences: Armor 6: 1d1000 ⇒ 265 Rhino Hide Armor
 Boon: Boon!: 1d20 ⇒ 16  
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Turn Order: Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack, Erasmus/Abraham Z.
 Turn: Turn 16 - Blessing of Ascension Blessing of Ascension:  Blessing of Ascension
 WotR Blessing B Traits: Divine Mythic Basic To Acquire: Charisma 6 OR Divine 5 If you encounter this card and you have a mythic charge, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. Discard this card to get a mythic charge. SOT: N/a Move: Stay at Cavern Explore: Salamander Salamander:  Salmanader
 WotR Monster 2 Traits: Outsider To Defeat: Combat 15 All damage dealt by the Salamander is Fire damage. If the check to defeat has the Cold trait, add 1d10. If defeated, you may draw a random armor from the box. Spines of crackling flame dance along the salamander's blackened, fiery-red scales_ Reveal Blancher to do Melee+2d6+4. Combat 15: 1d12 + 5 + 5 + 2d6 + 4 ⇒ (4) + 5 + 5 + (4, 2) + 4 = 24 Auto-defeat. End Turn: Reset hand. Recovery: N/a [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Demonbane Longsword +2, Gem of Physical Prowess Recharged: Blessing of Tsukiyo, Impervious Fortress Plate, Blazing Servant, Blessing of Angradd, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +5 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 +5 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Turn Order: Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack, Erasmus/Abraham Z.
 Turn: Turn 14 - Blessing of Ascension Blessing of the Ancients:  Blessing of the Ancients
 WotR Blessing B Traits: Divine Mythic Basic To Acquire: Charisma 6 OR Divine 5 If you encounter this card and you have a mythic charge, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. Discard this card to get a mythic charge. SOT: N/a Move: Stay at Cavern Explore: Flensing Walls Flensing Walls:  Flensing Walls
 WotR Barrier 6 Traits: Obstacle Magic To Defeat: Arcane Divine 20 OR Disable 17 Before you act, you may defeat this barrier by burying a number of cards equal to your hand size. If undefeated, you are dealt 1d4+1 Combat damage. Leave this barrier faceup on its location deck; characters at this location encounter this barrier as their first exploration each turn until the barrier is defeated. Bury Soulshear to add 1d10+1 and Force trait. Ask Mother Myrtle to discard Blessing of Ascension to bless check. Arcane 20: 2d8 + 5 + 5 + 1d10 + 1 ⇒ (6, 5) + 5 + 5 + (2) + 1 = 24 Defeated. End Turn: Reset hand. Recovery: [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Demonbane Longsword +2, Transmogrify (loot), Gem of Physical Prowess Recharged: Blessing of Tsukiyo, Impervious Fortress Plate, Blazing Servant, Blessing of Angradd, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +5 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 +5 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
                 Deck Handler 
              
              
                
                   
	
		   Turn Order: Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack, Erasmus/Abraham Z.
 Turn: Turn 10 - Blessing of the Starsong Blessing of the Starsong:  Blessing of the Starsong
 WotR Blessing 3 Traits: Divine Desna To Acquire: Charisma 7 OR Divine 9 Discard this card to add 1 die to a check. During any character's check, bury this card to allow that character to reroll the dice; use the new result. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it. SOT: N/a Move: Stay at Cavern Explore: Fortune's Arrow Fortune's Arrow:  Fortune's Arrow
 WotR Item 3 Traits: Arrow Piercing Ranged Magic Mythic To Acquire: Dexterity Ranged 12 If you have 1 or more mythic charges, put this card on top of your deck to add 1d4 plus your number of charges and this card's traits to your combat check that has the Bow trait. Dexterity 12: 1d6 ⇒ 1 Not acquired. Discard Blessing of Abraxas to explore again. Explore 2: Celestial Unicorn Celestial Unicorn:  Celestial Unicorn
 WotR Ally 4 Traits: Animal Mount Mythic To Acquire: Wisdom Survival 12 OR Charisma Diplomacy 12 At the start or end of your turn, discard this card to move; add 1d8 to any check required to move. Bury this card to shuffle a number of random cards equal to your mythic charges from your discard pile into your deck. Discard this card to explore your location, or to move to another location and explore it. Khraigorr Half-Face adds 1d6. Charisma 12: 1d8 + 2 + 5 + 1d6 ⇒ (4) + 2 + 5 + (3) = 14 Acquired. Discard to explore again. Explore 3: Rapier of Puncturing Rapier of Puncturing:  Rapier of Puncturing
 WotR Weapon 5 Traits: Sword Melee Piercing Finesse Swashbuckling Magic To Acquire: Strength Melee 12 For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2. If not proficient with weapons, the difficulty of this check is increased by 4. After you roll the dice, you may additionally discard this card to add 2d4 to your result. If any d4 rolled on this check is a 4, count it as 5. Melee 12: 1d12 + 5 + 5 ⇒ (1) + 5 + 5 = 11 Not acquired. Discard Surgeon to explore again. Explore 4: Armor of the Pious Armor of the Pious:  Armor of the Pious
 WotR Armor 2 Traits: Heavy Armor Magic Healing To Acquire: Constitution Fortitude 8 When you play a blessing that has the Iomedae trait, reveal this card to allow a character at your location to recharge a random card from his discard pile. Recharge this card to reduce Combat damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead. If proficient with heavy armors, you may recharge this card when you reset your hand. Fortitude 8: 1d6 + 2 ⇒ (5) + 2 = 7 End Turn: Reset hand. Recovery: [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blessing of Shax, Demonbane Longsword +2, Gem of Physical Prowess, Transmogrify (loot), Blessing of the Inheritor Recharged: Blessing of Tsukiyo, Impervious Fortress Plate, Blazing Servant, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +5 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 +5 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Retcon. Erasmus discards 2 cards so difficulty is increased by 2. Will use Paizo reroll to reroll the 1d12. Combat 23 w/ Product reroll: 1d12 + 5 + 5 + 1 + 4 + 3 ⇒ (6) + 5 + 5 + 1 + 4 + 3 = 24 Defeated.  
 
            
              
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		   Turn Order: Merisiel/Nathan Davis, Crowe/MauveAvengr, Mother Myrtle/Bigguyinblack, Erasmus/Abraham Z.
 Favored of Deskari:  Favored of Deskari
 Henchman Monster 6 Traits: Outsider Vermin Demon Barbarian Mythic To Defeat:
 The Favored of Deskari is immune to the Electricity and Poison traits.
 Reveal Soulshear to do Melee+1d10+4. Expend a Mythic charge to change 1d12 to 1d20. Khraigorr Half-Face adds 1d6. Combat 35: 1d20 + 5 + 6 + 1d10 + 4 + 1d6 ⇒ (17) + 5 + 6 + (2) + 4 + (1) = 35 Must reroll. Combat 35 w/ Forced reroll: 1d20 + 5 + 6 + 1d10 + 4 + 1d6 ⇒ (11) + 5 + 6 + (3) + 4 + (5) = 34 Fail by 1. Reveal Dwarven Plate to reduce Combat damage by 1 to 0. Turn: Turn 6 - Blessing of Abraxas Using Mother Myrtle's Hour. Blessing of Abraxas:  Blessing of AbraxasWotR
 Blessing B Traits: Divine Abraxas Corrupted To Acquire: Arcane 7 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Arcane or Divine check. Discard this card to explore your location. After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card. SOT: N/a Move: Stay at Cavern Explore: Dominion Scientist Dominion Scientist:  Dominion Scientist 
 WotR Monster 3 Traits: Aberration Sorcerer To Defeat: Combat 21 OR Knowledge 15 Before you act, each character is dealt 2 Force damage; for each card discarded due to this damage, the difficulty of checks against the Dominion Scientist is increased by 1. Succeed at an Arcane or Divine 12 check or you may not play spells that have the Attack trait. These alien entities collect the brains of sentient creatures, trapping them in arrays of bulbous blisters_ Bury the displayed Dwarven Plate to reduce Force damage to 0. For combat, reveal Soulshear to do Melee+1d10+4. Khraigorr Half-Face adds 1d6. Combat 21: 1d12 + 5 + 5 + 1d10 + 4 + 1d6 ⇒ (3) + 5 + 5 + (1) + 4 + (3) = 21 End Turn: Reset hand. Recovery: -Blazing Servants: Arcane 14: 1d8 + 5 + 5 ⇒ (7) + 5 + 5 = 17 [u]Summary[/u]:
 Crowe wrote: 
 Deck, Discard, Buried:  
Reloaded: 
 Middle of Deck (Unknown Order): Blancher (loot), Gem of Physical Prowess, Demonbane Longsword +2, Blessing of Shax, Whip of Centipedes, Transmogrify (loot), Blessing of the Inheritor Recharged: Blessing of Tsukiyo, Impervious Fortress Plate, Blazing Servant, Discard Pile: Buried Pile: Skills and Powers:  SKILLS
 Strength d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 +5 mythic charges Melee: Strength +1 Dexterity d6 ☐ +1 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 Survival: Wisdom +3 Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 +5 mythic charges Favored Card: Weapon
 Marshal
 Knights of Kenabres Spoiler:  You may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks: Strength, Wisdom, Charisma,   
 
            
              
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		   Bit of retcon. No Knights of Kenebres. Will instead bury Dwarven Earthbreaker +1 to add 1d10+1. Combat 40: 3 + 5 + 6 + 2 + 4 + 7 + 5 + 4 + 1d10 + 1 ⇒ 3 + 5 + 6 + 2 + 4 + 7 + 5 + 4 + (7) + 1 = 44 Defeated!  
 
            
              
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		   Crowe must summon Fiendish Tree. Fiendish Tree:  WotR Henchman 0 Type: Monster Traits: Plant Demon Veteran Check to defeat Combat 13 Powers The difficulty to defeat is increased by twice the scenario's adventure deck number. The Fiendish Tree is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8. Before you act, the Fiendish Tree deals 1 Ranged Combat damage to you. After you act, the Fiendish Tree deals 1 Ranged Combat damage to you. Dwarven Plate reduces BYA Ranged Combat damage by 1 to 0. For combat, reveal Soulshear to do Melee+1d10+4. Khraigorr Half-Face adds 1d6. Combat 13+6+6=25: 1d12 + 5 + 6 + 1d10 + 4 + 1d6 ⇒ (7) + 5 + 6 + (10) + 4 + (1) = 33 Defeated. Reveal Dwarven Plate to reduce AYA Ranged Combat damage by 1 to 0. Now Crowe must defeat Abyssal Army Abyssal Army:  Abyssal Army
 WotR Henchman 6 Type: Barrier Traits: Army Skirmish Demon Undead Mythic To Defeat: Combat Combat 40 OR Arcane Knowledge Divine Acrobatics 23 The Abyssal Army is immune to the Electricity, Mental, and Poison traits. Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated. If undefeated, each character expends 1d4 mythic charges, then search this henchman's location deck for boons and exchange them with random monsters from the box. Shuffle this henchman into a random open location. If defeated, you may immediately close thie location this henchman came from. Will take one of the Combat checks. Reveal Soulshear to do Melee+1d10+4. Banish Blazing Servants and recharge Impervious Fortress Plate to Recovery to add 1d8+5. Khraigorr Half-Face adds 1d6. Knights of Kenebres adds 1d6. Combat 40: 1d12 + 5 + 6 + 1d10 + 4 + 1d8 + 5 + 1d6 + 1d6 ⇒ (3) + 5 + 6 + (2) + 4 + (7) + 5 + (4) + (4) = 40 Defeated! | 
 
	
 
     
    