Crowe

Crovve's page

16 posts. Alias of Colin_Mercer.


Full Name

Crowe (Lv1 Pre-gen)

Race

| HP 13/13 | AC 17 T 11 FF 16 | CMB +6, CMD 16 | F +4, R +1, W +0 | Init +1 | Perc +4

Classes/Levels

| Speed 30ft | Bloodrage: 6/6

Gender

”Crowe” Male CN Human bloodrager 1

About Crovve

Male human air elemental bloodrager 1
CN Medium humanoid (human)
Init +1; Senses Perception +4
DEFENSE
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +0
OFFENSE
Speed 30 ft.
Melee earthbreaker +5 (2d6+6/×3)
Ranged sling +2 (1d4+4)
Special Attacks bloodline power (elemental strikes), bloodrage (6 rounds/day)
STATISTICS
Str 18, Dex 12, Con 14, Int 8, Wis 10, Cha 14
Base Atk +1; CMB +6; CMD 16
Feats Furious Focus, Power Attack
Skills Acrobatics +0, Intimidate +7, Perception +4, Survival +4; Armor Check Penalty –5
Traits air-touched, bred for war
Languages Common, Shoanti
SQ bloodline (elemental [air]), fast movement
Combat Gear acid, potion of cure light wounds; Other Gear four mirror armor, earth breaker, sling with 10 bullets, backpack, waterskin, 1 gp, 9 sp
SPECIAL ABILITIES
Air Touched Crowe gains DR 1/- against all creatures and attacks with the air subtype.
Bloodrage Crowe can enter bloodrage for up to 6 rounds per day, using his bloodraging statistics. He can’t use abilities requiring patience or concentration, any Int skill, any Cha skill except Intimidate, and any Dex skill except Acrobatics, Fly, and Ride. Once his bloodrage ends, Crowe is fatigued for twice the number of rounds he just bloodraged, and he can’t bloodrage again while fatigued or exhausted.
Elemental Strikes Three times per day as a swift action, Crowe can cause all his melee attacks to do 1d6 extra electricity damage for round.
Furious Focus Crowe’s first attack each round suffers no penalty from Power Attack.
Power Attack Crowe can take a –1 penalty to hit with his earthbreaker to do +3 damage.
Cure Light Wounds Crowe’s potion heals the drinker for 1d8+1 damage.