| Full Name |
Cronk |
| Race |
Orc |
| Classes/Levels |
Barbarian/3 |
| Gender |
Male |
| Size |
Medium |
| Age |
25 |
| Strength |
21 |
| Dexterity |
14 |
| Constitution |
18 |
| Intelligence |
5 |
| Wisdom |
6 |
| Charisma |
5 |
About Cronk
CRONK
Male Orc Barbarian 3
CN Medium Humanoid (Orc)
Init +2; Senses Darkvision (60 feet); Perception +2
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DEFENSE
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AC 19, touch 12, flat-footed 17. . (+7 armor, +2 Dex)
hp 37 (3d12+12)
Fort +7, Ref +3, Will -1
Defensive Abilities Ferocity, Trap Sense +1, Uncanny Dodge
Weakness Light Sensitivity
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OFFENSE
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Spd 35 ft.
Melee Gauntlet (from Armor) +8 (1d3+5/20/x2) and
. . Masterwork Cold Iron Greataxe
Cold Iron: Effective against the Fey. +9 (1d12+7/20/x3) and
. . Unarmed Strike +8 (1d3+5/20/x2)
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STATISTICS
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Str 21, Dex 14, Con 18, Int 5, Wis 6, Cha 5
Base Atk +3; CMB +8; CMD 20
Feats Cleave, Power Attack -1/+2
Traits Bellis Axe Master, Quick
Skills Acrobatics -2, Escape Artist -2, Fly -2, Intimidate +1, Perception +2, Ride -2, Stealth -2, Swim +1
Languages Common, Orc
SQ Fast Movement +10 (Ex), Rage (12 rounds/day) (Ex), Ram, portable, Reckless Abandon (+/-1) (Ex)
Combat Gear +1 Four-mirror armor, Masterwork Cold Iron Greataxe
Cold Iron: Effective against the Fey.; Other Gear Ale (Gallon) (5), Backpack, Masterwork (empty), Bedroll, Blanket, Climber's kit, Dwarven stout (per mug) (10), Goblet of Quenching, Ladder, 10-foot, Manacles, Ram, portable, Rations, trail (per day) (10), Rope, Spider Silk (50'), Soap, Bar (50 uses), Tent, Large, Thieves' tools, Wandermeal (per serving) (10)
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SPECIAL ABILITIES
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Bellis Axe Master +2 trait bon to confirm critical hits with axes.
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocity (Ex) You can stay active while dying.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Ram, portable +2 to STR checks to break open a door, and allows a second helper (+2).
Reckless Abandon (+/-1) (Ex) Trade AC penalty for to hit bonus while raging.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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