Full Name |
Croaker Norge |
Race |
Lizard Man |
Classes/Levels |
Ranger 4 / ex-Monk 1 (at end of my group's play) |
Gender |
Male |
Size |
300 lbs of solid reptilian muscle |
Age |
Young Adult |
Special Abilities |
amphibious, hold breath (4x CON) |
Alignment |
LE for 1st - 3rd, lets it slide after 3rd |
Deity |
none |
Location |
The Shackles |
Languages |
Aklo, Aquan, Draconic, Taldane |
Occupation |
Pirate |
Strength |
18 |
Dexterity |
10 |
Constitution |
17 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
7 |
About Croaker Norge
A lizard man wanna-be pirate. He does not bluff or lie. Toothsome smiles are a promise to eat the recipient's face at the earliest opportunity.
Ambition: Obtain an orb of storms to forcibly liberate his fellow lizard men from slavery, by any means necessary.
Patron Deity: Dagon
Con +1 @ 4th to 18.
Favored Enemies: humans +4, monstrous humanoids +2
Favored Terrain: water
Ranger Combat Style: Natural
Hunter's Bond (companions) at 5th (ranger 4th)
Feats (in order of acquisition): Armor Proficiency (Light & Medium), Shields Proficiency, Simple Weapons Proficiency, Martial Weapons Proficiency, Iron Will (1st), Improved Natural Attack (claws) (2nd - ranger natural combat style), Dragon Style (3rd), Improved Unarmed Strike (1d6) (3rd/monk 1st), Combat Reflexes (3rd/monk 1st), Stunning Fist (2/day {1 +1/4th Ranger level}; Wis-based Fort DC) (3rd/monk 1st), Endurance (4th - ranger 3rd bonus), Dragon Ferocity (5th) || Eldritch Claws (7th = 6th ranger - ranger natural combat style) [natural weapons are counted as magic and silver vs. DR & regeneration], Power Attack (7th) || Dragon Roar (9th) || Improved Vital Strike (11th = 10th ranger natural combat style), Favored Defense - humans (11th) || Improved Critical (claws) (13th) || Rending Claws (15th - 14th ranger natural combat style ). Adapt to P6 as necessary.
As a lizardfolk he has a swim speed equal to his land speed.
Skills: {9/level of ranger (6+1+2); 7 for his 1 monk level @ 3rd
Acrobatics +8 [5 ranks +3 class skill +0 Dex] <-- 3 ranks @ 3rd, 1 rank @ 4th+
Climb +12 (5 ranks +3 class skill +4 Str) <--2 +2 ranks @ 4th / 1 rank @ 5th+
Heal +10 (5 ranks +3 class skill +2 Wis) <--2 +2 ranks @ 4th / 1 rank @ 5th+
Knowledge
dungeoneering +5 ( 1 bonus rank +3 class skill +1 Int ) - 1 bonus rank @ 3rd, +1 rank @ 6th, 8th, 10th, 12th, etc.
geography +6, +8 water (2 ranks +3 class skill +1 Int), 1 +1 rank @ 5th, 7th, 9th, 11th, 13th, 15th, etc.
nature +8 (4 ranks/bonus ranks +3 class skill +1 Int) <--2 +1 bonus rank @ 4th+
Linguistics +3 (2 ranks +1 Int) [+1 rank at 3rd = gains Aklo as a language]
Perception +10, +12 water (5 ranks +3 class skill +2 Wis) <-- 2 +1 rank @ 3rd+
Profession (cook) +6 (1 bonus rank +3 class skill +2 Wis)
Profession (sailor) +10 (5 bonus ranks +3 class skill +2 Wis) <-- 2 +1 bonus rank @ 3rd+
Stealth +8, +10 water (5 ranks +3 class skill +0 Dex) <-- 2 +1 rank @ 3rd+
Survival +9, +11 water/to follow tracks (4 ranks +3 class skill +2 Wis) <-- 2 +1 rank @ 4th+
Swim +17 (1 rank +3 class skill +8 racial +1 trait +4 Str)
Traits: Deft Dodger, Devilfish Diver, Touched by the Sea
Signature Gear: trident, empty skull drinking cup ("Blood for me, Souls for Dagon!")
Quirks: doesn't wear much in the way of garments; doesn't easily differentiate 'softskins' easily except by height (Small or Large); plays well as a crew or team, knowing that his goal is long-term.
In our S&S game he'd spent a sizeable portion of his gp on a ship and an all lizardfolk crew liberated from slavery. Many joined voluntarily - he asked none to do so.
For some insight into his personality, Croaker's campaign journal thread and other posts should help.